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Re: [idm] ...another mechanical piece of noise

22 messages · 14 participants · spans 2 days · search this subject
◇ merged from 2 subjects: ...another mechanical piece of noise · ...another mechanical piece of noise, that sounds as a piece of music
2005-01-24 22:34Def Con 1 [idm] ...another mechanical piece of noise
└─ 2005-01-25 15:24ed c Re: [idm] ...another mechanical piece of noise
└─ 2005-01-25 23:06John/Slackonomics Re: [idm] ...another mechanical piece of noise
2005-01-24 22:39Albers, Brian RE: [idm] ...another mechanical piece of noise
└─ 2005-01-27 06:45joao maldonado RE: [idm] ...another mechanical piece of noise, that sounds as a piece of music
2005-01-24 22:59graham miller Re: [idm] ...another mechanical piece of noise
├─ 2005-01-24 23:46Luis-Manuel Garcia Re: [idm] ...another mechanical piece of noise
│ └─ 2005-01-25 04:52William Samuels Re: [idm] ...another mechanical piece of noise
│ └─ 2005-01-25 15:36Luis-Manuel Garcia Re: [idm] ...another mechanical piece of noise
└─ 2005-01-25 10:41n3wjack Re: [idm] ...another mechanical piece of noise
2005-01-25 11:09David Sim Re: [idm] ...another mechanical piece of noise
└─ 2005-01-25 15:46Luis-Manuel Garcia Re: [idm] ...another mechanical piece of noise
2005-01-25 16:04cutups Re: [idm] ...another mechanical piece of noise
2005-01-25 17:20David Sim Re: [idm] ...another mechanical piece of noise
2005-01-25 17:21graham miller Re: [idm] ...another mechanical piece of noise
2005-01-25 17:50graham miller Re: [idm] ...another mechanical piece of noise
2005-01-25 17:54clive-harris Re: [idm] ...another mechanical piece of noise
└─ 2005-01-26 09:53Alan R. Lockett Re: [idm] ...another mechanical piece of noise
2005-01-25 17:57clive-harris Re: [idm] ...another mechanical piece of noise
└─ 2005-01-25 18:26Adam Piontek Re: [idm] ...another mechanical piece of noise
2005-01-25 19:02clive-harris Re: [idm] ...another mechanical piece of noise
2005-01-26 11:06Re: Re: [idm] ...another mechanical piece of noise
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2005-01-24 22:34Def Con 1I saw someone reference an idm artist's output as "another mechanical piece of noise". I w
From:
Def Con 1
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Mon, 24 Jan 2005 14:34:26 -0800 (PST)
Subject:
[idm] ...another mechanical piece of noise
permalink · <20050124223426.32168.qmail@web60003.mail.yahoo.com>
I saw someone reference an idm artist's output as "another mechanical piece of noise". I was just talking with a friend about that. I'm sick of tunes that are just fucked up dsp/algorithmic masturbation. If that is all there is to the tune it's totally boring. __________________________________ Do you Yahoo!? Yahoo! Mail - Helps protect you from nasty viruses. http://promotions.yahoo.com/new_mail --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2005-01-25 15:24ed ckeeping the tradition of noise alive is essential to IDM and to all electronic music. It h
From:
ed c
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Indigo Danelions Merrygolds
Date:
Tue, 25 Jan 2005 07:24:38 -0800 (PST)
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Re: [idm] ...another mechanical piece of noise
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[idm] ...another mechanical piece of noise
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keeping the tradition of noise alive is essential to IDM and to all electronic music. It helps with the advancement of synthesis and the advancement of sound in general. If people didn't have an intrest in new sound then new synthesis would not be created. If it wasn't for micro-sound granulizer synthesizers would not have been made and Geogaddi would have sounded a lot different. Def Con 1 <mybadelf@yahoo.com> wrote:I saw someone reference an idm artist's output as "another mechanical piece of noise". I was just talking with a friend about that. I'm sick of tunes that are just fucked up dsp/algorithmic masturbation. If that is all there is to the tune it's totally boring. __________________________________ Do you Yahoo!? Yahoo! Mail - Helps protect you from nasty viruses. http://promotions.yahoo.com/new_mail --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org --------------------------------- Do you Yahoo!? Yahoo! Search presents - Jib Jab's 'Second Term'
2005-01-25 23:06John/SlackonomicsOn Jan 25, 2005, at 9:24 AM, ed c wrote: > keeping the tradition of noise alive is essenti
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John/Slackonomics
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Tue, 25 Jan 2005 17:06:46 -0600
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Re: [idm] ...another mechanical piece of noise
Reply to:
Re: [idm] ...another mechanical piece of noise
permalink · <C9381C3E-6F25-11D9-B58C-000502B18FAA@slackonomics.com>
On Jan 25, 2005, at 9:24 AM, ed c wrote:
quoted 6 lines keeping the tradition of noise alive is essential to IDM and to all> keeping the tradition of noise alive is essential to IDM and to all > electronic music. It helps with the advancement of synthesis and the > advancement of sound in general. If people didn't have an intrest in > new sound then new synthesis would not be created. If it wasn't for > micro-sound granulizer synthesizers would not have been made and > Geogaddi would have sounded a lot different.
I agree fully, however, I feel I must make a slight revision to your statement. Granular synthesis existed long before so-called "micro-sound" music was around. Just to be a devil's advocate, mathematicians/programmers don't really care about music genres per sé and work on new algorithms and synthesis technologies simply to make new things and as an intellectual exercise (some do care about making a profit, which is why companies like Native Instruments, Symbolic Sound and Cycling 74 are around). Musicians capitalize on the technology later. The mathematicians behind granular synthesis (or vector, subtractive, additive, physical modeling, frequency modulation, transwave/wavetable or any other type of synthesis for that matter) don't really concern themselves with how it's going to be used. With all that said, I agree with you in principle. And for the record, I love noise. I came to IDM back in the mid-90s by way of noise/industrial/experimental music, so I have no problem with Autechre's more dissonant moments. I do like melody, too, though. Everything has its own place. -- Mr. Tangent [the binary police] www.mrtangent.com --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2005-01-24 22:39Albers, BrianHow does the saying go?- "One man's garbage is another man's treasure" or something like t
From:
Albers, Brian
To:
Def Con 1 ,
Date:
Mon, 24 Jan 2005 16:39:02 -0600
Subject:
RE: [idm] ...another mechanical piece of noise
permalink · <E01566B02AFE324EA2ACBE190104EDAE54F905@CCUMAIL22.usa.ccu.clearchannel.com>
How does the saying go?- "One man's garbage is another man's treasure" or something like that? now on- live Richard Devine. I saw someone reference an idm artist's output as "another mechanical piece of noise". I was just talking with a friend about that. I'm sick of tunes that are just fucked up dsp/algorithmic masturbation. If that is all there is to the tune it's totally boring.
2005-01-27 06:45joao maldonado> >i know that garbage is around us , and all the coments that we read or >hear are garbag
From:
joao maldonado
To:
, ,
Date:
Thu, 27 Jan 2005 06:45:27 +0000
Subject:
RE: [idm] ...another mechanical piece of noise, that sounds as a piece of music
Reply to:
RE: [idm] ...another mechanical piece of noise
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quoted 6 lines i know that garbage is around us , and all the coments that we read or> >i know that garbage is around us , and all the coments that we read or >hear are garbage, i know that this comment might be a garbage, but , i >also know that alcachofa, a great album , by ricardo villalobos is not, >listen to it and if you found it a good album or a piece of shit let me >know.
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2005-01-24 22:59graham millerthey said the same thing of drum machines when they first emerged and infiltrated pop musi
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graham miller
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Albers, Brian , IDM List
Date:
Mon, 24 Jan 2005 17:59:57 -0500
Subject:
Re: [idm] ...another mechanical piece of noise
permalink · <41F57DEE.90AF8A87@sympatico.ca>
they said the same thing of drum machines when they first emerged and infiltrated pop music in a serious way in the early eighties... "where's the talent? the drum machine does all the work..." was a common comment overheard by many a bitter drummer... and despite their initial fears, drum machines never put drummers out of work... automation just opened up the sound and groove palette of music... music talent could now be measured in new ways: sound design and programming became the criteria of the sublime - not the athleticism intrinsic to acoustic performative instruments. ditto goes for reaktor and what not today... the same ratio of crappy to sublime music is still in effect. always has been, always will. there's just more music now. graham | intrepid traveller "Albers, Brian" wrote:
quoted 12 lines How does the saying go?- "One man's garbage is another man's treasure"> > How does the saying go?- "One man's garbage is another man's treasure" or something like that? > > now on- live Richard Devine. > > > I saw someone reference an idm artist's output as > "another mechanical piece of noise". I was just > talking with a friend about that. I'm sick of tunes > that are just fucked up dsp/algorithmic masturbation. > If that is all there is to the tune it's totally > boring.
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2005-01-24 23:46Luis-Manuel GarciaI think part of this "I hate DSP wankery" depends on what sort of ear you have for noise.
From:
Luis-Manuel Garcia
Cc:
IDM List
Date:
Mon, 24 Jan 2005 17:46:17 -0600
Subject:
Re: [idm] ...another mechanical piece of noise
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Re: [idm] ...another mechanical piece of noise
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I think part of this "I hate DSP wankery" depends on what sort of ear you have for noise. If noise is noise is noise to you, then a lot of heavily processed Max/DSP-produced stuff will probably sound similar and boring. On the other hand, if noise is just unrecognized music to you, then it's a lot more exciting. Mind you, some of it still gives me a headache.... Luis p.s. I've been listening to DAT Politics' "Tracto Flirt" again and came up with a new name for that sound: "post-digital fauvism." You heard it here first! (Now I just need somebody to declare it "dead") On Jan 24, 2005, at 4:59 PM, graham miller wrote:
quoted 38 lines they said the same thing of drum machines when they first emerged and> they said the same thing of drum machines when they first emerged and > infiltrated pop music in a > serious way in the early eighties... "where's the talent? the drum > machine does all the work..." > was a common comment overheard by many a bitter drummer... and despite > their initial fears, drum > machines never put drummers out of work... automation just opened up > the sound and groove palette > of music... music talent could now be measured in new ways: sound > design and programming became > the criteria of the sublime - not the athleticism intrinsic to > acoustic performative instruments. > ditto goes for reaktor and what not today... the same ratio of crappy > to sublime music is still > in effect. always has been, always will. there's just more music now. > > graham | intrepid traveller > > "Albers, Brian" wrote: > >> >> How does the saying go?- "One man's garbage is another man's >> treasure" or something like that? >> >> now on- live Richard Devine. >> >> >> I saw someone reference an idm artist's output as >> "another mechanical piece of noise". I was just >> talking with a friend about that. I'm sick of tunes >> that are just fucked up dsp/algorithmic masturbation. >> If that is all there is to the tune it's totally >> boring. > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org
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2005-01-25 04:52William SamuelsI have a pretty good amount of noisy/experimental stuff in my music collection, and I don'
From:
William Samuels
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Date:
Mon, 24 Jan 2005 20:52:48 -0800 (PST)
Subject:
Re: [idm] ...another mechanical piece of noise
Reply to:
Re: [idm] ...another mechanical piece of noise
permalink · <20050125045248.82453.qmail@web41009.mail.yahoo.com>
I have a pretty good amount of noisy/experimental stuff in my music collection, and I don't care for the "DSP wankery". I've heard it plenty and the novelty wore off a long time ago. I think some people use it to hide the fact that their tune is really boring in the first place. And why does most of this clattery dsp idm lack bass? Are most of these people lacking studio monitors, and mixing it down on crap headphones? --- Luis-Manuel Garcia <lgarcia@uchicago.edu> wrote:
quoted 67 lines I think part of this "I hate DSP wankery" depends on> I think part of this "I hate DSP wankery" depends on > what sort of ear > you have for noise. If noise is noise is noise to > you, then a lot of > heavily processed Max/DSP-produced stuff will > probably sound similar > and boring. On the other hand, if noise is just > unrecognized music to > you, then it's a lot more exciting. Mind you, some > of it still gives > me a headache.... > > Luis > > p.s. I've been listening to DAT Politics' "Tracto > Flirt" again and came > up with a new name for that sound: "post-digital > fauvism." You heard it > here first! (Now I just need somebody to declare it > "dead") > > On Jan 24, 2005, at 4:59 PM, graham miller wrote: > > > they said the same thing of drum machines when > they first emerged and > > infiltrated pop music in a > > serious way in the early eighties... "where's the > talent? the drum > > machine does all the work..." > > was a common comment overheard by many a bitter > drummer... and despite > > their initial fears, drum > > machines never put drummers out of work... > automation just opened up > > the sound and groove palette > > of music... music talent could now be measured in > new ways: sound > > design and programming became > > the criteria of the sublime - not the athleticism > intrinsic to > > acoustic performative instruments. > > ditto goes for reaktor and what not today... the > same ratio of crappy > > to sublime music is still > > in effect. always has been, always will. there's > just more music now. > > > > graham | intrepid traveller > > > > "Albers, Brian" wrote: > > > >> > >> How does the saying go?- "One man's garbage is > another man's > >> treasure" or something like that? > >> > >> now on- live Richard Devine. > >> > >> > >> I saw someone reference an idm artist's output as > >> "another mechanical piece of noise". I was just > >> talking with a friend about that. I'm sick of > tunes > >> that are just fucked up dsp/algorithmic > masturbation. > >> If that is all there is to the tune it's totally > >> boring.
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2005-01-25 15:36Luis-Manuel GarciaOn Jan 24, 2005, at 10:52 PM, William Samuels wrote: > I have a pretty good amount of nois
From:
Luis-Manuel Garcia
Cc:
Date:
Tue, 25 Jan 2005 09:36:22 -0600
Subject:
Re: [idm] ...another mechanical piece of noise
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Re: [idm] ...another mechanical piece of noise
permalink · <DD93FAA2-6EE6-11D9-A45B-000D934358DA@uchicago.edu>
On Jan 24, 2005, at 10:52 PM, William Samuels wrote:
quoted 11 lines I have a pretty good amount of noisy/experimental> I have a pretty good amount of noisy/experimental > stuff in my music collection, and I don't care for the > "DSP wankery". I've heard it plenty and the novelty > wore off a long time ago. > > I think some people use it to hide the fact that their > tune is really boring in the first place. > > And why does most of this clattery dsp idm lack bass? > Are most of these people lacking studio monitors, and > mixing it down on crap headphones?
1. Is novelty the only thing valuable about IDM, then? 2. Is bass essential to IDM? Luis --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2005-01-25 10:41n3wjackOn Mon, 24 Jan 2005 17:59:57 -0500, graham miller <grahammiller@sympatico.ca> wrote: > the
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n3wjack
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Date:
Tue, 25 Jan 2005 11:41:52 +0100
Subject:
Re: [idm] ...another mechanical piece of noise
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Re: [idm] ...another mechanical piece of noise
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On Mon, 24 Jan 2005 17:59:57 -0500, graham miller <grahammiller@sympatico.ca> wrote:
quoted 8 lines they said the same thing of drum machines when they first emerged and infiltrated pop musi> they said the same thing of drum machines when they first emerged and infiltrated pop music in a > serious way in the early eighties... "where's the talent? the drum machine does all the work..." > was a common comment overheard by many a bitter drummer... and despite their initial fears, drum > machines never put drummers out of work... automation just opened up the sound and groove palette > of music... music talent could now be measured in new ways: sound design and programming became > the criteria of the sublime - not the athleticism intrinsic to acoustic performative instruments. > ditto goes for reaktor and what not today... the same ratio of crappy to sublime music is still > in effect. always has been, always will. there's just more music now.
a good way of putting it, I believe that people who like electronic music listen with a different ear than people who stick to more conventional songs (pop/rock...) I've been tricked into trying to explain why electronic music is just as good as rock for instance many times before, but when people focus on the manual skill required to handle a guitar, or focus on musical theory music like drum'n'bass or IDM doesn't even qualify as music to them, it's just noise, sound, and it's just about pushing PLAY on the DAT/CD player/computer and anyone can do that right... maybe it's partly because I'm a hobbiest producer myself, and I realise how hard it is to make your beats sound as phat and flowing as Ed Rush and Optical do, or cut up beats like Squarepusher does without making it sound completely random and crappy as hell but then again, I sort of have the same thing with accoustic instruments... the bass intro of One from Metallica doesn't impress me personally... try to explain that to someone who's been practicing bassguitar for hours to get it right -- "progress doesn't come from early risers progress is made by lazy men looking for easier ways to do things" http://n3wjack.blogspot.com http://www.jungletrain.net - 24/7 dnb radio station --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2005-01-25 11:09David Sim> I think part of this "I hate DSP wankery" depends on what sort of ear > you have for noi
From:
David Sim
To:
Date:
Tue, 25 Jan 2005 11:09:37 +0000
Subject:
Re: [idm] ...another mechanical piece of noise
permalink · <s1f628f9.023@ccw0m1.nottingham.ac.uk>
quoted 5 lines I think part of this "I hate DSP wankery" depends on what sort of ear> I think part of this "I hate DSP wankery" depends on what sort of ear > you have for noise. If noise is noise is noise to you, then a lot of > heavily processed Max/DSP-produced stuff will probably sound similar > and boring. On the other hand, if noise is just unrecognized music to > you, then it's a lot more exciting.
I'm not sure. I quite like noise. I don't think all of the people who are ambivalent towards DSPery are merely objecting to the lack of big obvious melodies. The problem that I personally have with some[1] of the heavily processed stuff around at the moment is that it makes an impressive number of parameter changes per second its main feature, and enables people to try to keep your interest by repeating the same idea over and over again with a different 17 plugins every time, rather than by writing something that develops dramatically in an interesting way. The comparison to the introduction of drum machines doesn't really hold up - if you like electronic music at all, you'd be forced to admit that programming dense glitch-hoppery is pretty technically intense. Probably a better analogy would be to the Steve Vai-esque fretwankers, or to the sillier end of slap bass, where technical skill and speed are worshipped at the expense of everything else.[2] Whereas if you're Jimi Hendrix or Charlie Parker or (for my money) Autechre you can be technical and musical, and everyone wins. d. [1] but far from all. Some of it I love. [2] I'm probably going to get savaged by outraged Steve Vai fans now... This message has been checked for viruses but the contents of an attachment may still contain software viruses, which could damage your computer system: you are advised to perform your own checks. Email communications with the University of Nottingham may be monitored as permitted by UK legislation. --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2005-01-25 15:46Luis-Manuel GarciaTruth be told, if I wanted something that "develops dramatically in an interesting way" I
From:
Luis-Manuel Garcia
Cc:
Date:
Tue, 25 Jan 2005 09:46:56 -0600
Subject:
Re: [idm] ...another mechanical piece of noise
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Re: [idm] ...another mechanical piece of noise
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Truth be told, if I wanted something that "develops dramatically in an interesting way" I would listen to Wagner or Beethoven. I'm pretty fond of repetition as a compositional strategy, and I think that the refusal of narrative structure is one of the strongest aspects of electronic dance music in general. Also, I have trouble imagining the separation between music and technique that you make below. Technique/Expressivity or Complexity/Simplicity might work better for your purposes, although I'm still not entirely sold... cheers, Luis On Jan 25, 2005, at 5:09 AM, David Sim wrote:
quoted 45 lines I think part of this "I hate DSP wankery" depends on what sort of ear>> I think part of this "I hate DSP wankery" depends on what sort of ear >> you have for noise. If noise is noise is noise to you, then a lot of >> heavily processed Max/DSP-produced stuff will probably sound similar >> and boring. On the other hand, if noise is just unrecognized music to >> you, then it's a lot more exciting. > > I'm not sure. I quite like noise. I don't think all of the people who > are ambivalent towards DSPery are merely objecting to the lack of big > obvious melodies. The problem that I personally have with some[1] of > the heavily processed stuff around at the moment is that it makes an > impressive number of parameter changes per second its main feature, > and enables people to try to keep your interest by repeating the same > idea over and over again with a different 17 plugins every time, > rather than by writing something that develops dramatically in an > interesting way. > > The comparison to the introduction of drum machines doesn't really > hold up - if you like electronic music at all, you'd be forced to > admit that programming dense glitch-hoppery is pretty technically > intense. Probably a better analogy would be to the Steve Vai-esque > fretwankers, or to the sillier end of slap bass, where technical skill > and speed are worshipped at the expense of everything else.[2] Whereas > if you're Jimi Hendrix or Charlie Parker or (for my money) Autechre > you can be technical and musical, and everyone wins. > > d. > > [1] but far from all. Some of it I love. > [2] I'm probably going to get savaged by outraged Steve Vai fans now... > > > This message has been checked for viruses but the contents of an > attachment > may still contain software viruses, which could damage your computer > system: > you are advised to perform your own checks. Email communications with > the > University of Nottingham may be monitored as permitted by UK > legislation. > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org >
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2005-01-25 16:04cutupsI think saying "i don't care for dsp wankery" is pretty easy to agree with. (I mean, wanke
From:
cutups
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Date:
Tue, 25 Jan 2005 11:04:09 -0500
Subject:
Re: [idm] ...another mechanical piece of noise
permalink · <013e01c502f7$814fb770$44f9640a@stargate.local>
I think saying "i don't care for dsp wankery" is pretty easy to agree with. (I mean, wankery is bad, right?) But agreeing on what music actually constitutes wankery i don't think is universal. If people are talking about, say, kid606 "the action packed mentalist" then i definitely agree its pretty wanky. But if they're talking about richard devine "asect dsect" or xanopticon "liminal space", then i think all of the dsp is integral to what they're doing, and its pretty sonically interesting to me. I'm not going to argue absolutes though - there's alot of personal taste going into any of these judgements. - cutups --- WRECKED diy electronic music & media http://wrecked-distro.com ----- Original Message ----- From: "Luis-Manuel Garcia" <lgarcia@uchicago.edu> Cc: <idm@hyperreal.org> Sent: Tuesday, January 25, 2005 10:36 AM Subject: Re: [idm] ...another mechanical piece of noise
quoted 26 lines On Jan 24, 2005, at 10:52 PM, William Samuels wrote:> > On Jan 24, 2005, at 10:52 PM, William Samuels wrote: > >> I have a pretty good amount of noisy/experimental >> stuff in my music collection, and I don't care for the >> "DSP wankery". I've heard it plenty and the novelty >> wore off a long time ago. >> >> I think some people use it to hide the fact that their >> tune is really boring in the first place. >> >> And why does most of this clattery dsp idm lack bass? >> Are most of these people lacking studio monitors, and >> mixing it down on crap headphones? > > 1. Is novelty the only thing valuable about IDM, then? > 2. Is bass essential to IDM? > > Luis > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org > >
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2005-01-25 17:20David Sim> Truth be told, if I wanted something that "develops dramatically in an > interesting way
From:
David Sim
To:
Date:
Tue, 25 Jan 2005 17:20:56 +0000
Subject:
Re: [idm] ...another mechanical piece of noise
permalink · <s1f68003.089@ccw0m1.nottingham.ac.uk>
quoted 5 lines Truth be told, if I wanted something that "develops dramatically in an> Truth be told, if I wanted something that "develops dramatically in an > interesting way" I would listen to Wagner or Beethoven. I'm pretty > fond of repetition as a compositional strategy, and I think that the > refusal of narrative structure is one of the strongest aspects of > electronic dance music in general.
Ah. I take the Oblique Strategies view that repetition is a form of change, and the absence of narrative structure is a form of narrative structure. I'm objecting to taking an idea that you can develop interestingly (whether by repetition or variation) for two minutes and trying to get a six minute tune out of it by sticking in a ring mod or arbitrarily changing the algorithm that generates the beats or spending six days programming a new and phenomenally complicated set of edits to your df filter parameters from time to time. The distinction between arbitrarily changing something and changing it for a good musical reason is largely down to whether or not I happen to like the tune, though.
quoted 4 lines Also, I have trouble imagining the separation between music and> Also, I have trouble imagining the separation between music and > technique that you make below. Technique/Expressivity or > Complexity/Simplicity might work better for your purposes, although I'm > still not entirely sold...
I've a horrible feeling we're drifting towards a What Is The Purpose of Music and What Effect Should Good Music Have On You argument here, which I'm not even remotely able to deal with. But whatever effect it should have and whatever it should do, I'd still say that there exists music that doesn't do that, and that disguises this by doing something moderately interesting but irrelevant. And that messing around with DSP for no good reason, like playing lots of notes very fast, is quite a good way of doing something moderately interesting but irrelevant. I know that you can't change the sound texture or the rate at which you're playing without changing what's happening 'musically,' but sometimes that change seems like 'the point' and sometimes it seems like a diversionary tactic. Again, the technical distinction is 'if I like it' against 'if I don't like it.' :-) David On Jan 25, 2005, at 5:09 AM, David Sim wrote:
quoted 30 lines I think part of this "I hate DSP wankery" depends on what sort of ear>>I think part of this "I hate DSP wankery" depends on what sort of ear >>you have for noise. If noise is noise is noise to you, then a lot of >>heavily processed Max/DSP-produced stuff will probably sound similar >>and boring. On the other hand, if noise is just unrecognized music to >>you, then it's a lot more exciting. > >I'm not sure. I quite like noise. I don't think all of the people who >are ambivalent towards DSPery are merely objecting to the lack of big >obvious melodies. The problem that I personally have with some[1] of >the heavily processed stuff around at the moment is that it makes an >impressive number of parameter changes per second its main feature, >and enables people to try to keep your interest by repeating the same >idea over and over again with a different 17 plugins every time, >rather than by writing something that develops dramatically in an >interesting way. > >The comparison to the introduction of drum machines doesn't really >hold up - if you like electronic music at all, you'd be forced to >admit that programming dense glitch-hoppery is pretty technically >intense. Probably a better analogy would be to the Steve Vai-esque >fretwankers, or to the sillier end of slap bass, where technical skill >and speed are worshipped at the expense of everything else.[2] Whereas >if you're Jimi Hendrix or Charlie Parker or (for my money) Autechre >you can be technical and musical, and everyone wins. > >d. > >[1] but far from all. Some of it I love. >[2] I'm probably going to get savaged by outraged Steve Vai fans now... >
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2005-01-25 17:21graham millerLuis-Manuel Garcia wrote: > Truth be told, if I wanted something that "develops dramatical
From:
graham miller
Cc:
Date:
Tue, 25 Jan 2005 12:21:11 -0500
Subject:
Re: [idm] ...another mechanical piece of noise
permalink · <41F68008.CD3E0FE6@sympatico.ca>
Luis-Manuel Garcia wrote:
quoted 5 lines Truth be told, if I wanted something that "develops dramatically in an> Truth be told, if I wanted something that "develops dramatically in an > interesting way" I would listen to Wagner or Beethoven. I'm pretty > fond of repetition as a compositional strategy, and I think that the > refusal of narrative structure is one of the strongest aspects of > electronic dance music in general.
that said, there's narrative structure to something even as overtly repetitive as hawtin's concept 1, and especially of something like his closer to the edit... we are just talking n terms of scale... i mean some pieces unfold over days in both academic experiemtnal music and in cermons of several ancient cultures... certainly with electronic music, especially the DJ aesthetic, a metapiece can unfold over the course of an entire night... i find that many instances, the talent of the DJ is linked more to this idea of narrative than technical skills per se. as far as musical repetition influencing narrative film, look at run lola run...
quoted 6 lines Also, I have trouble imagining the separation between music and> > > Also, I have trouble imagining the separation between music and > technique that you make below. Technique/Expressivity or > Complexity/Simplicity might work better for your purposes, although I'm > still not entirely sold...
explain more. i look at technique as purely athletic. the physical aspect of executing a musical idea without 'error' on an instrument. obviously the concept of 'error' is a loaded one. but then again the word technique could also be used as a synonym for the the word 'method,' in which in this case it applies equally to a more cerebral sets of processes executed on any instrument... i know i rely on a series of techniques to achieve certain sounds... it's not the same knowledge base, it doesn't trigger the same brain areas, as repetitive motion does though, what i would call athletic training on an instrument... only once repetitive motion (i.e. practice) is internalized as second nature (it moves from the conscious to the unconscious, much like my fingers typing this now) is it freed of the more mundane limits of flesh and blood and can it move to toward the more creative parts of the brain... automation, computer automation, merely moves you along the process faster. it accelerates human creativity as well as opening up music to the physically inept:) i mean music notation in classical music is exactly this too... the composer doesn;'t have to become a master in every instrument in the orchestra, they 'automate' the players through a strict symbolic language called 'notation.' this is why adherence and conformity are such massive criteria in the classical scene and interpretation and improvisation are keep to a minimum... the whole thing is rationalized like a well-oil machine, every cog in its place... i anyway, i'm a fucking tangent here and i need a coffee... digressing graham (sounds like a movie of the week)
quoted 1 line>
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2005-01-25 17:50graham millerjacques attali? clive-harris wrote: > Oooh! > > Perhaps someone on the list knows the answ
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Re: [idm] ...another mechanical piece of noise
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jacques attali? clive-harris wrote:
quoted 7 lines Oooh!> Oooh! > > Perhaps someone on the list knows the answer to this - it's related to this > debate, I feel. What was the name of the philosopher/egghead/clever bloke > who said (to paraphrase) that "all music is just a way of expressing power > over sound". i.e., musical virtuosity is a parallel to having power, > whether it be political power (over people) or intellectual superiority.
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2005-01-25 17:54clive-harrisOooh! Perhaps someone on the list knows the answer to this - it's related to this debate,
From:
clive-harris
To:
idm hyperreal
Date:
Tue, 25 Jan 2005 17:54:52 -0000
Subject:
Re: [idm] ...another mechanical piece of noise
permalink · <00d501c50306$f8e0db20$130cfc3e@oris>
Oooh! Perhaps someone on the list knows the answer to this - it's related to this debate, I feel. What was the name of the philosopher/egghead/clever bloke who said (to paraphrase) that "all music is just a way of expressing power over sound". i.e., musical virtuosity is a parallel to having power, whether it be political power (over people) or intellectual superiority. Hmmm... somehow this takes us into David Koresh "frustrated muso" territory! :-/ Clive ----- Original Message ----- From: "graham miller" <grahammiller@sympatico.ca> Cc: <idm@hyperreal.org> Sent: Tuesday, January 25, 2005 5:21 PM Subject: Re: [idm] ...another mechanical piece of noise
quoted 15 lines Luis-Manuel Garcia wrote:> > > Luis-Manuel Garcia wrote: > > > Truth be told, if I wanted something that "develops dramatically in an > > interesting way" I would listen to Wagner or Beethoven. I'm pretty > > fond of repetition as a compositional strategy, and I think that the > > refusal of narrative structure is one of the strongest aspects of > > electronic dance music in general. > > that said, there's narrative structure to something even as overtly > repetitive as hawtin's concept 1, and especially of something like his > closer to the edit... we are just talking n terms of scale... i mean some > pieces unfold over days in both academic experiemtnal music and in cermons > of several ancient cultures... certainly with electronic music,
especially
quoted 2 lines the DJ aesthetic, a metapiece can unfold over the course of an entire> the DJ aesthetic, a metapiece can unfold over the course of an entire > night... i find that many instances, the talent of the DJ is linked more
to
quoted 14 lines this idea of narrative than technical skills per se.> this idea of narrative than technical skills per se. > > as far as musical repetition influencing narrative film, look at run lola > run... > > > > > > > Also, I have trouble imagining the separation between music and > > technique that you make below. Technique/Expressivity or > > Complexity/Simplicity might work better for your purposes, although I'm > > still not entirely sold... > > explain more. i look at technique as purely athletic. the physical aspect > of executing a musical idea without 'error' on an instrument. obviously
the
quoted 1 line concept of 'error' is a loaded one. but then again the word technique> concept of 'error' is a loaded one. but then again the word technique
could
quoted 7 lines also be used as a synonym for the the word 'method,' in which in this case> > also be used as a synonym for the the word 'method,' in which in this case > it applies equally to a more cerebral sets of processes executed on any > instrument... i know i rely on a series of techniques to achieve certain > sounds... it's not the same knowledge base, it doesn't trigger the same > brain areas, as repetitive motion does though, what i would call athletic > training on an instrument... only once repetitive motion (i.e. practice)
is
quoted 5 lines internalized as second nature (it moves from the conscious to the> > internalized as second nature (it moves from the conscious to the > unconscious, much like my fingers typing this now) is it freed of the more > mundane limits of flesh and blood and can it move to toward the more > creative parts of the brain... automation, computer automation, merely
moves
quoted 4 lines you along the process faster. it accelerates human creativity as well as> > you along the process faster. it accelerates human creativity as well as > opening up music to the physically inept:) i mean music notation in > classical music is exactly this too... the composer doesn;'t have to
become
quoted 2 lines a master in every instrument in the orchestra, they 'automate' the players> a master in every instrument in the orchestra, they 'automate' the players > through a strict symbolic language called 'notation.' this is why
adherence
quoted 3 lines and conformity are such massive criteria in the classical scene and> > and conformity are such massive criteria in the classical scene and > interpretation and improvisation are keep to a minimum... the whole thing
is
quoted 7 lines rationalized like a well-oil machine, every cog in its place... i> > rationalized like a well-oil machine, every cog in its place... i > > anyway, i'm a fucking tangent here and i need a coffee... > > digressing graham (sounds like a movie of the week) >
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2005-01-26 09:53Alan R. LockettHmmm... sounds a bit like someone spoofing Foucault, but might've been Attali, as someone
From:
Alan R. Lockett
To:
clive-harris
Cc:
idm hyperreal
Date:
Wed, 26 Jan 2005 09:53:26 +0000
Subject:
Re: [idm] ...another mechanical piece of noise
Reply to:
Re: [idm] ...another mechanical piece of noise
permalink · <EXECMAIL.1050126095326.A@lang-pc34.bristol.ac.uk>
Hmmm... sounds a bit like someone spoofing Foucault, but might've been Attali, as someone else pointed out. But Attali's position can't be reduced to a proposition of the type - "all music is just a way of expressing power over sound". It's more complicated than this. See, for example:- "... for Attali, music is tamed noise, a structural code that defines and maps positions of power and difference that are located in the aural landscape of sound. Noise, or sound that falls outside a dominant musical code, transgresses the dominant ordering of difference. For those in positions of musicianship and listenership that are located within the dominant code of music, noise is 'unlistenable' static and interference, a cacophonous anarchy of sound. Thus noise, as an element of the aural soundscape of society, can challenge positions of power and difference that are assumed to be 'natural'." [Herman, Andrew et al. 1998:19] and relatedly:- "While music produces, and is produced through, familiar order, noise works against the order, creating a space for the imagination of multiple orders and disorders." [Herman, Andrew et al. 1998:21] So there you go... alan P.S. You can find more of this verbiage (if you can take it ;-)) at: http://www.ukzn.ac.za/music/Readings.html On Tue, 25 Jan 2005 17:54:52 -0000 clive-harris <clive-harris@ntlworld.com> wrote:
quoted 98 lines Oooh!> Oooh! > > Perhaps someone on the list knows the answer to this - it's related to this > debate, I feel. What was the name of the philosopher/egghead/clever bloke > who said (to paraphrase) that "all music is just a way of expressing power > over sound". i.e., musical virtuosity is a parallel to having power, > whether it be political power (over people) or intellectual superiority. > > Hmmm... somehow this takes us into David Koresh "frustrated muso" territory! > > :-/ > > Clive > > > ----- Original Message ----- > From: "graham miller" <grahammiller@sympatico.ca> > Cc: <idm@hyperreal.org> > Sent: Tuesday, January 25, 2005 5:21 PM > Subject: Re: [idm] ...another mechanical piece of noise > > > > > > > > Luis-Manuel Garcia wrote: > > > > > Truth be told, if I wanted something that "develops dramatically in an > > > interesting way" I would listen to Wagner or Beethoven. I'm pretty > > > fond of repetition as a compositional strategy, and I think that the > > > refusal of narrative structure is one of the strongest aspects of > > > electronic dance music in general. > > > > that said, there's narrative structure to something even as overtly > > repetitive as hawtin's concept 1, and especially of something like his > > closer to the edit... we are just talking n terms of scale... i mean some > > pieces unfold over days in both academic experiemtnal music and in cermons > > of several ancient cultures... certainly with electronic music, > especially > > the DJ aesthetic, a metapiece can unfold over the course of an entire > > night... i find that many instances, the talent of the DJ is linked more > to > > this idea of narrative than technical skills per se. > > > > as far as musical repetition influencing narrative film, look at run lola > > run... > > > > > > > > > > > Also, I have trouble imagining the separation between music and > > > technique that you make below. Technique/Expressivity or > > > Complexity/Simplicity might work better for your purposes, although I'm > > > still not entirely sold... > > > > explain more. i look at technique as purely athletic. the physical aspect > > of executing a musical idea without 'error' on an instrument. obviously > the > > concept of 'error' is a loaded one. but then again the word technique > could > > > > also be used as a synonym for the the word 'method,' in which in this case > > it applies equally to a more cerebral sets of processes executed on any > > instrument... i know i rely on a series of techniques to achieve certain > > sounds... it's not the same knowledge base, it doesn't trigger the same > > brain areas, as repetitive motion does though, what i would call athletic > > training on an instrument... only once repetitive motion (i.e. practice) > is > > > > internalized as second nature (it moves from the conscious to the > > unconscious, much like my fingers typing this now) is it freed of the more > > mundane limits of flesh and blood and can it move to toward the more > > creative parts of the brain... automation, computer automation, merely > moves > > > > you along the process faster. it accelerates human creativity as well as > > opening up music to the physically inept:) i mean music notation in > > classical music is exactly this too... the composer doesn;'t have to > become > > a master in every instrument in the orchestra, they 'automate' the players > > through a strict symbolic language called 'notation.' this is why > adherence > > > > and conformity are such massive criteria in the classical scene and > > interpretation and improvisation are keep to a minimum... the whole thing > is > > > > rationalized like a well-oil machine, every cog in its place... i > > > > anyway, i'm a fucking tangent here and i need a coffee... > > > > digressing graham (sounds like a movie of the week) > > > > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org >
---------------------- Alan Lockett, (Senior Language Co-ordinator, EFL), Language Centre, University of Bristol, 30-32 Tyndall's Park Road, Bristol BS8 1PY, UK Alan.R.Lockett@bristol.ac.uk tel: +44 117 3310914 fax: +44 117 9741377 --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2005-01-25 17:57clive-harris"Music gives nameless nourishment to the soul" - Jean Cocteau In the light of that ...it's
From:
clive-harris
To:
idm hyperreal
Date:
Tue, 25 Jan 2005 17:57:54 -0000
Subject:
Re: [idm] ...another mechanical piece of noise
permalink · <00db01c50307$65574640$130cfc3e@oris>
"Music gives nameless nourishment to the soul" - Jean Cocteau In the light of that ...it's all good!!! :-) And they all lived happily ever after. ;o) Clive ----- Original Message ----- From: "David Sim" <pmxds@nottingham.ac.uk> To: <idm@hyperreal.org> Sent: Tuesday, January 25, 2005 5:20 PM Subject: Re: [idm] ...another mechanical piece of noise *snip* I've a horrible feeling we're drifting towards a What Is The Purpose of Music and What Effect Should Good Music Have On You argument here, which I'm not even remotely able to deal with. But whatever effect it should have and whatever it should do, I'd still say that there exists music that doesn't do that, and that disguises this by doing something moderately interesting but irrelevant. And that messing around with DSP for no good reason, like playing lots of notes very fast, is quite a good way of doing something moderately interesting but irrelevant. I know that you can't change the sound texture or the rate at which you're playing without changing what's happening 'musically,' but sometimes that change seems like 'the point' and sometimes it seems like a diversionary tactic. Again, the technical distinction is 'if I like it' against 'if I don't like it.' :-) David --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2005-01-25 18:26Adam Piontek"Rock go boom! Og like! Make rock boom more!" -- Og, first musician, age 9, to his mother
From:
Adam Piontek
To:
idm hyperreal
Date:
Tue, 25 Jan 2005 13:26:48 -0500
Subject:
Re: [idm] ...another mechanical piece of noise
Reply to:
Re: [idm] ...another mechanical piece of noise
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"Rock go boom! Og like! Make rock boom more!" -- Og, first musician, age 9, to his mother clive-harris wrote:
quoted 8 lines "Music gives nameless nourishment to the soul" - Jean Cocteau> "Music gives nameless nourishment to the soul" - Jean Cocteau > > In the light of that ...it's all good!!! :-) > > And they all lived happily ever after. ;o) > > Clive >
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2005-01-25 19:02clive-harrisCool! :-) Was he Lemmy's dad, by any chance? Clive (Hoping Lemmy's not here on the list!)
From:
clive-harris
To:
idm hyperreal
Date:
Tue, 25 Jan 2005 19:02:10 -0000
Subject:
Re: [idm] ...another mechanical piece of noise
permalink · <00eb01c50310$60155ce0$130cfc3e@oris>
Cool! :-) Was he Lemmy's dad, by any chance? Clive (Hoping Lemmy's not here on the list!) ----- Original Message ----- From: "Adam Piontek" <adam@damek.org> To: "idm hyperreal" <idm@hyperreal.org> Sent: Tuesday, January 25, 2005 6:26 PM Subject: Re: [idm] ...another mechanical piece of noise
quoted 19 lines "Rock go boom! Og like! Make rock boom more!"> "Rock go boom! Og like! Make rock boom more!" > -- Og, first musician, age 9, to his mother > > clive-harris wrote: > > "Music gives nameless nourishment to the soul" - Jean Cocteau > > > > In the light of that ...it's all good!!! :-) > > > > And they all lived happily ever after. ;o) > > > > Clive > > > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org > >
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2005-01-26 11:06clive-harris@ntlworld.comSorted! Nice one! etc., etc. Thanks, Alan. I knew there'd be some Media Studies bods somew
From:
To:
Date:
Wed, 26 Jan 2005 11:06:42 +0000
Subject:
Re: Re: [idm] ...another mechanical piece of noise
permalink · <20050126110726.WNTI13480.aamta04-winn.mailhost.ntl.com@[62.253.162.61]>
Sorted! Nice one! etc., etc. Thanks, Alan. I knew there'd be some Media Studies bods somewhere on the list! ;oD (I hope that's not a sleight, Alan!) My little bit of paraphrasing was just that - paraphrasing. I knew it couldn't be as simple as that if someone like Foucault, Attali, Derrida or Deleuze was involved! :-) I think it does relate to the "noise" argument, though - on the basis that noise, like beauty, is in the ear of the beholder. However, I also believe there is often the same kind of "look what I can do with (sound using) my latest DSP plugins!" masturbation as virtuoso "conventional" musicians perform with their solos, licks, etc. That's where it becomes snobbery: "I'm technically more adept than you, therefore I'm higher up our particular hierarchy than you are!" It is this kind of "classism" (in any field) that makes me value simplicity, as it is no less (or more) expressive than complexity. Just my tuppence-worth! :-) Clive ============================================================ From: "Alan R. Lockett" <Alan.R.Lockett@bristol.ac.uk> Date: 2005/01/26 Wed AM 09:53:26 GMT To: clive-harris <clive-harris@ntlworld.com> CC: idm hyperreal <idm@hyperreal.org> Subject: Re: [idm] ...another mechanical piece of noise Hmmm... sounds a bit like someone spoofing Foucault, but might've been Attali, as someone else pointed out. But Attali's position can't be reduced to a proposition of the type - "all music is just a way of expressing power over sound". It's more complicated than this. See, for example:- "... for Attali, music is tamed noise, a structural code that defines and maps positions of power and difference that are located in the aural landscape of sound. Noise, or sound that falls outside a dominant musical code, transgresses the dominant ordering of difference. For those in positions of musicianship and listenership that are located within the dominant code of music, noise is 'unlistenable' static and interference, a cacophonous anarchy of sound. Thus noise, as an element of the aural soundscape of society, can challenge positions of power and difference that are assumed to be 'natural'." [Herman, Andrew et al. 1998:19] and relatedly:- "While music produces, and is produced through, familiar order, noise works against the order, creating a space for the imagination of multiple orders and disorders." [Herman, Andrew et al. 1998:21] So there you go... alan P.S. You can find more of this verbiage (if you can take it ;-)) at: http://www.ukzn.ac.za/music/Readings.html On Tue, 25 Jan 2005 17:54:52 -0000 clive-harris <clive-harris@ntlworld.com> wrote:
quoted 98 lines Oooh!> Oooh! > > Perhaps someone on the list knows the answer to this - it's related to this > debate, I feel. What was the name of the philosopher/egghead/clever bloke > who said (to paraphrase) that "all music is just a way of expressing power > over sound". i.e., musical virtuosity is a parallel to having power, > whether it be political power (over people) or intellectual superiority. > > Hmmm... somehow this takes us into David Koresh "frustrated muso" territory! > > :-/ > > Clive > > > ----- Original Message ----- > From: "graham miller" <grahammiller@sympatico.ca> > Cc: <idm@hyperreal.org> > Sent: Tuesday, January 25, 2005 5:21 PM > Subject: Re: [idm] ...another mechanical piece of noise > > > > > > > > Luis-Manuel Garcia wrote: > > > > > Truth be told, if I wanted something that "develops dramatically in an > > > interesting way" I would listen to Wagner or Beethoven. I'm pretty > > > fond of repetition as a compositional strategy, and I think that the > > > refusal of narrative structure is one of the strongest aspects of > > > electronic dance music in general. > > > > that said, there's narrative structure to something even as overtly > > repetitive as hawtin's concept 1, and especially of something like his > > closer to the edit... we are just talking n terms of scale... i mean some > > pieces unfold over days in both academic experiemtnal music and in cermons > > of several ancient cultures... certainly with electronic music, > especially > > the DJ aesthetic, a metapiece can unfold over the course of an entire > > night... i find that many instances, the talent of the DJ is linked more > to > > this idea of narrative than technical skills per se. > > > > as far as musical repetition influencing narrative film, look at run lola > > run... > > > > > > > > > > > Also, I have trouble imagining the separation between music and > > > technique that you make below. Technique/Expressivity or > > > Complexity/Simplicity might work better for your purposes, although I'm > > > still not entirely sold... > > > > explain more. i look at technique as purely athletic. the physical aspect > > of executing a musical idea without 'error' on an instrument. obviously > the > > concept of 'error' is a loaded one. but then again the word technique > could > > > > also be used as a synonym for the the word 'method,' in which in this case > > it applies equally to a more cerebral sets of processes executed on any > > instrument... i know i rely on a series of techniques to achieve certain > > sounds... it's not the same knowledge base, it doesn't trigger the same > > brain areas, as repetitive motion does though, what i would call athletic > > training on an instrument... only once repetitive motion (i.e. practice) > is > > > > internalized as second nature (it moves from the conscious to the > > unconscious, much like my fingers typing this now) is it freed of the more > > mundane limits of flesh and blood and can it move to toward the more > > creative parts of the brain... automation, computer automation, merely > moves > > > > you along the process faster. it accelerates human creativity as well as > > opening up music to the physically inept:) i mean music notation in > > classical music is exactly this too... the composer doesn;'t have to > become > > a master in every instrument in the orchestra, they 'automate' the players > > through a strict symbolic language called 'notation.' this is why > adherence > > > > and conformity are such massive criteria in the classical scene and > > interpretation and improvisation are keep to a minimum... the whole thing > is > > > > rationalized like a well-oil machine, every cog in its place... i > > > > anyway, i'm a fucking tangent here and i need a coffee... > > > > digressing graham (sounds like a movie of the week) > > > > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org >
---------------------- Alan Lockett, (Senior Language Co-ordinator, EFL), Language Centre, University of Bristol, 30-32 Tyndall's Park Road, Bristol BS8 1PY, UK Alan.R.Lockett@bristol.ac.uk tel: +44 117 3310914 fax: +44 117 9741377 --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org ============================================================ ----------------------------------------- Email provided by http://www.ntlhome.com/ --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org