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(idm) bouncing ball effect

5 messages · 4 participants · spans 1 day · search this subject
1998-06-09 12:13syntext Re: (idm) bouncing ball effect
1998-06-09 23:48Alex Graham (idm) bouncing ball effect
1998-06-10 04:37Jonathon Stevens Re: (idm) bouncing ball effect
└─ 1998-06-10 00:49GamePrg. Re: (idm) bouncing ball effect
└─ 1998-06-10 01:06GamePrg. Re: (idm) bouncing ball effect
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1998-06-09 12:13syntext>sorry to get this one going again. > >but although this effects box se-70 may produce a d
From:
syntext
To:
Alex Graham
Date:
Tue, 9 Jun 98 05:13:25 -0700
Subject:
Re: (idm) bouncing ball effect
permalink · <1314710151-43197978@bitmovers.com>
quoted 6 lines sorry to get this one going again.>sorry to get this one going again. > >but although this effects box se-70 may produce a delay that sounds much >like the ae/afx bouncing ball percussive roll, THEY DO NOT USE IT. it would >never be precise enough. there are many techniques in sequencing to achieve >this effect.
ya, I programmed a patch in Opcode's Max that did a similar thing. whenever you pressed a key, it would send midi on/off notes using the mod wheel to determine the length of delay in between notes... kinda cool, and pretty simple. Anyone on the list know where to get a copy of Max??? finally got my own keyboard (wavestation ex) and am getting back into it...
quoted 1 line sorry. i just wanted to be a jerk.>sorry. i just wanted to be a jerk.
a complete knee biter... sure your name's not arthur? q
1998-06-09 23:48Alex Grahamsorry to get this one going again. but although this effects box se-70 may produce a delay
From:
Alex Graham
To:
Date:
Tue, 9 Jun 1998 16:48:29 -0700
Subject:
(idm) bouncing ball effect
permalink · <01bd9401$1a398fa0$0500abce@hazelwindow>
sorry to get this one going again. but although this effects box se-70 may produce a delay that sounds much like the ae/afx bouncing ball percussive roll, THEY DO NOT USE IT. it would never be precise enough. there are many techniques in sequencing to achieve this effect. sorry. i just wanted to be a jerk.
1998-06-10 04:37Jonathon StevensI agree, the digitech dsp128, one of the very first multi-effects boxes made, has a simila
From:
Jonathon Stevens
To:
Date:
Wed, 10 Jun 1998 00:37:55 -0400
Subject:
Re: (idm) bouncing ball effect
permalink · <199806100437.AAA29603@cent1-gw.centennial.qc.ca>
I agree, the digitech dsp128, one of the very first multi-effects boxes made, has a similar setting, and It would not be possible to do bouncing ball with it. Even if it were i'd congratulate RDJ for finding a decent use for the damn thing. Sequencing or sample editing, I don't really know of any sequencers that can go fast enough to produce a tone from a sample, unless his claims to having cutomized sequencing software is true?
quoted 9 lines sorry to get this one going again.>sorry to get this one going again. > >but although this effects box se-70 may produce a delay that sounds much >like the ae/afx bouncing ball percussive roll, THEY DO NOT USE IT. it would >never be precise enough. there are many techniques in sequencing to achieve >this effect. > >sorry. i just wanted to be a jerk. >
<Jon>m
1998-06-10 00:49GamePrg.On Wednesday, 10-Jun-98, Jonathon Stevens wrote [about Re: (idm) bouncing ball effect]: >I
From:
GamePrg.
To:
Jonathon Stevens
Cc:
IDM
Date:
Wed, 10 Jun 1998 00:49:07 EST4EDT
Subject:
Re: (idm) bouncing ball effect
Reply to:
Re: (idm) bouncing ball effect
permalink · <yam7465.369.126180552@mail.clark.net>
On Wednesday, 10-Jun-98, Jonathon Stevens wrote [about Re: (idm) bouncing ball effect]:
quoted 6 lines I agree, the digitech dsp128, one of the very first multi-effects boxes>I agree, the digitech dsp128, one of the very first multi-effects boxes >made, has a similar setting, and It would not be possible to do bouncing >ball with it. Even if it were i'd congratulate RDJ for finding a decent use >for the damn thing. Sequencing or sample editing, I don't really know of >any sequencers that can go fast enough to produce a tone from a sample, >unless his claims to having cutomized sequencing software is true?
well it's quite simple actually.. you can even do it in fast tracker... take a snare, and then use the trigger command. note delay/trigger.. I think it's e1xx, anyway.. it will divide the note between the lines.. the smaller the number the more times the note gets hit on that line, ranges from 4-1 usually.. depending on speed, if you go real fast the versatility is decreased.. anyhow I've acheived this effect in quite a few tracks.. if you want to do a thing like in bouncing ball, not the bouncing ball, but the part where the snares play so close together that they form a tone, you do this... play the snare at whatever pitch you want, normal pitch, and then put the e101 command on it (fastest retrigger), and that should be somewhat of a tone depending on the tempo.. then play it at a 5th higher in pitch than that, also with e101.. the tone will be higher in pitch.. it works really well :) anyway.. that's how i do it, I reckon the same general idea can be applied to a sequencer and an external sampler :) note: I do not try to make music that sounds like RDJ's stuff, nor do I copy his stuff so please omit such flames from my mailbox. .auddplte <-- _nothing_ by *noone* on _nonexistant recordings_ __ __\ \ / /_\ \ \_____/ "..in whatever you do, if you can't break new ground, what's the point?" - James Cameron
1998-06-10 01:06GamePrg.sorry for the extra post.. :Q On Wednesday, 10-Jun-98, GamePrg. wrote [about Re: (idm) bou
From:
GamePrg.
To:
Cc:
IDM
Date:
Wed, 10 Jun 1998 01:06:45 EST4EDT
Subject:
Re: (idm) bouncing ball effect
Reply to:
Re: (idm) bouncing ball effect
permalink · <yam7465.2279.126180552@mail.clark.net>
sorry for the extra post.. :Q On Wednesday, 10-Jun-98, GamePrg. wrote [about Re: (idm) bouncing ball effect]:
quoted 3 lines made, has a similar setting, and It would not be possible to do bouncing>>made, has a similar setting, and It would not be possible to do bouncing >>for the damn thing. Sequencing or sample editing, I don't really know of >>any sequencers that can go fast enough to produce a tone from a sample,
one other thing.. It should be quite easy to do that with a sample editor via the delay effect...:) believe me, if I can do it with the LAMEASS sample editor of Octamed Sound Studio here on my Amiga, you should DEFINITELY be able to do it in Sound Forge or the like. :) since the oss sample editor isn't even made to be an fx unit.. I have other programs for that (the reverb still sucks tho. it should be renamed to fast delay, not reverb ;) __ __\ \ / /_\ \ \_____/ "..in whatever you do, if you can't break new ground, what's the point?" - James Cameron