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From:
Brian MacDonald
To:
Date:
Thu, 5 Jul 2001 22:40:16 -0700 (PDT)
Subject:
Re: [idm] IDMest video game sndtrks
Msg-Id:
<Pine.GSO.3.96.1010705222542.6878A-100000@falco.kuci.uci.edu>
In-Reply-To:
<3B451D2F.DC63DF13@mbayweb.com>
Mbox:
idm.0107.gz
I promised myself not to get sucked up into this thread, but since I enjoy a MAME break every day at work... * METROID Well, for the obvious reason... * XEVIOUS Without question, one of the most idm. Minimal, spacey, repetitive, and lots of high frequency metal clinkiness. * MR. DO RUN RUN Not the annoying monotonous digi-calliope of the original Mr. Do but the rather shuffly Residents-y soundtrack to one of the weirder Mr. Do offshoots, where Mr. Do runs around a mostly flat board eating up dots and various fruit while trying to enclose these little beasties into enclosed right-angled shapes, QIX style. Mr Do's signature bouncy bullet adds nice texture to the oddball soundtrack * PAPERBOY Probably the most "urban" of any memorable video game soundtrack. MORE COWBELL! * REACTOR ROCKS! Nice crusty digi-guitar in some low-freq laser pulse. * MAD PLANETS Nice crunchy texture to the music, and the decimation of planets. * Any Williams game (DEFENDER, ROBOTRON, JOUST, BUBBLES, ETC) * SINISTAR "Beware... I Live". This practically invented "Come To Daddy". * OMEGA RACE Its tempo-changing single-note half-step alternations made the industrial/EBM genre possible. * Q-BERT Not as much for the music as the army of digi-wet-plunger sounds of hopping, and the random blabberings of Q-bert, Slick, Sam, Ugg, and WrongWay Sigh. Did I mention that Bentley Rhythm Ace did a song for a video game? "Theme From Gutbuster" ======================================================================= Brian MacDonald <brianm@kuci.org> ======================================================================= --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org