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Re: [idm] [real time effects and hard dsp'n]

6 messages · 6 participants · spans 1 day · search this subject
2002-01-13 21:08Netlon[3] [idm] [real time effects and hard dsp'n]
├─ 2002-01-13 23:58Dr. Gozra Von Peebles Re: [idm] [real time effects and hard dsp'n]
└─ 2002-01-14 05:37EggyToast Re: [idm] [real time effects and hard dsp'n]
└─ 2002-01-14 05:57Christopher Sorg RE: [idm] [real time effects and hard dsp'n]
2002-01-14 00:02alex anorexic Re: [idm] [real time effects and hard dsp'n]
2002-01-14 09:27no more rugby, ok? Re: [idm] [real time effects and hard dsp'n]
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2002-01-13 21:08Netlon[3]I’ve been work’n on tunes for quite sometime now, but still am having trouble finding the
From:
Netlon[3]
To:
Date:
Sun, 13 Jan 2002 16:08:50 -0500
Subject:
[idm] [real time effects and hard dsp'n]
permalink · <000001c19c76$80a5ad60$0203000a@neo.rr.com>
I’ve been work’n on tunes for quite sometime now, but still am having trouble finding the best method for powerful real time effects and editing… I was just wondering if of you guys have any idea what the pros are do’n or tight ways to fuck up some beats? I saw Plaid when they came around, and was try’n to get an idea of what they were do’n live. It seemed that pretty much the whole time they were tweaking what looked like a large mixing board. They didn’t do 2 much on their laptops another than queue up new tunes. What I don’t get about that setup is that it would seem that they would need each sound to have its own channel go’n to the mix’n board but as I could recall there was only 1 output come’n out of their laptops. I don’t know, maybe im just dumb and haven’t researched and played enough, but I just haven’t found any smooth way of doing it yet. Let me know what you guys think…
2002-01-13 23:58Dr. Gozra Von Peeblesdsp - Reaktor [nativeinstruments.com] editing/mastering: Sound Forge [sonic foundry] --- "
From:
Dr. Gozra Von Peebles
To:
Netlon\[3\] ,
Date:
Sun, 13 Jan 2002 15:58:08 -0800 (PST)
Subject:
Re: [idm] [real time effects and hard dsp'n]
Reply to:
[idm] [real time effects and hard dsp'n]
permalink · <20020113235808.76033.qmail@web12501.mail.yahoo.com>
dsp - Reaktor [nativeinstruments.com] editing/mastering: Sound Forge [sonic foundry] --- "Netlon[3]" <robot@neo.rr.com> wrote:
quoted 28 lines I?ve been work?n on tunes for quite sometime now,> I?ve been work?n on tunes for quite sometime now, > but still am having > trouble finding the best method for powerful real > time effects and > editing? I was just wondering if of you guys have > any idea what the pros > are do?n or tight ways to fuck up some beats? > > I saw Plaid when they came around, and was try?n to > get an idea of what > they were do?n live. It seemed that pretty much the > whole time they were > tweaking what looked like a large mixing board. They > didn?t do 2 much on > their laptops another than queue up new tunes. What > I don?t get about > that setup is that it would seem that they would > need each sound to have > its own channel go?n to the mix?n board but as I > could recall there was > only 1 output come?n out of their laptops. > > I don?t know, maybe im just dumb and haven?t > researched and played > enough, but I just haven?t found any smooth way of > doing it yet. Let me > know what you guys think? >
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2002-01-14 05:37EggyToastAt 04:08 PM 1/13/2002 -0500, Netlon[3] wrote: >I’ve been work’n on tunes for quite sometim
From:
EggyToast
To:
Netlon[3]
Cc:
Date:
Sun, 13 Jan 2002 23:37:58 -0600
Subject:
Re: [idm] [real time effects and hard dsp'n]
Reply to:
[idm] [real time effects and hard dsp'n]
permalink · <5.1.0.14.2.20020113232957.00bdcb30@youn0394.email.umn.edu>
At 04:08 PM 1/13/2002 -0500, Netlon[3] wrote:
quoted 4 lines I’ve been work’n on tunes for quite sometime now, but still am having>I’ve been work’n on tunes for quite sometime now, but still am having >trouble finding the best method for powerful real time effects and >editing… I was just wondering if of you guys have any idea what the pros >are do’n or tight ways to fuck up some beats?
For these and further questions, I'd strongly recommend the IDM-Making list located at http://groups.yahoo.com/group/IDM-Making/ There's over 600 members, and questions like these, and more, are asked and answered quite often. I'll attempt to answer your questions here, too, so you don't just reach a dead-end :D
quoted 7 lines I saw Plaid when they came around, and was try’n to get an idea of what>I saw Plaid when they came around, and was try’n to get an idea of what >they were do’n live. It seemed that pretty much the whole time they were >tweaking what looked like a large mixing board. They didn’t do 2 much on >their laptops another than queue up new tunes. What I don’t get about >that setup is that it would seem that they would need each sound to have >its own channel go’n to the mix’n board but as I could recall there was >only 1 output come’n out of their laptops.
Without asking them, or seeing it for myself, they most likely had the "one output" be something USB-like, going to a larger breakout box to separate the outputs. Either way, the larger box that looked like a mixing board was almost certainly some flavor of filterbox, which is how most real-time filtered effects are generated using music hardware. It's easy with hardware -- sound goes in, you fiddle with knobs or setup some automation, and filtered and "effected" sound comes out.
quoted 3 lines I don’t know, maybe im just dumb and haven’t researched and played>I don’t know, maybe im just dumb and haven’t researched and played >enough, but I just haven’t found any smooth way of doing it yet. Let me >know what you guys think…
You're not dumb, but you're probably just not using much hardware in your music setup. Using software for realtime effects is really sticky -- besides timing issues, there just aren't a lot of programs that do it. High-end software applications like Cubase, Logic, and I believe Pro-tools (although I haven't used it) allow you to send sound into the program and run realtime effects, or at least use realtime effects on the sounds coming out of the program. Many people use Reaktor as a souped-up filterbox, since it's modular. Anyways, that's just sort of the basics. To affect things in realtime, you need to have some way to control the effect in realtime. Tautological, perhaps, but it's basically all that there is to it. If you're looking to do more, a change of programs or a change of hardware may be in order. And a subscription to that IDM-Making list, too :D derek ------- eggytoast.com ------- snappy one-liner --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2002-01-14 05:57Christopher Sorg>I saw Plaid when they came around, and was try’n to get an idea of what >they were do’n l
From:
Christopher Sorg
To:
IDM List
Date:
Sun, 13 Jan 2002 23:57:52 -0600
Subject:
RE: [idm] [real time effects and hard dsp'n]
Reply to:
Re: [idm] [real time effects and hard dsp'n]
permalink · <000201c19cc0$67710ac0$99379418@balrog.rcnchicago.com>
quoted 7 lines I saw Plaid when they came around, and was try’n to get an idea of what>I saw Plaid when they came around, and was try’n to get an idea of what >they were do’n live. It seemed that pretty much the whole time they were >tweaking what looked like a large mixing board. They didn’t do 2 much on >their laptops another than queue up new tunes. What I don’t get about >that setup is that it would seem that they would need each sound to have >its own channel go’n to the mix’n board but as I could recall there was >only 1 output come’n out of their laptops.
Not to get too geeked out on this, but I got pretty close to the setup and I'm almost certain they had a breakout box, something like MOTU with firewire or usb, because of the small rackmount case they had along with their PowerBook. They were definitely using the mixer a lot to tweak everything, so I assume they were just sequencing and mixing sources and adjusting effects. Pretty sure but not positive, that's certainly one way of doing it. My recommendation is to find _your_ way of generating and manipulating sound. One way is to lay down many predetermined tracks using multitrack software. You can also use Max/MSP, Reaktor, SoundHack or similar and create your own sound device for messing with the sounds and sequences. Other techniques mentioned on this newsgroup have been no-input, circuit-bending, misc. strange mic-strangling techniques, all sorts of stuff. Autechre definitely uses modular synths and Max/MSP. And on and on....definitely check out the IDM making list, as EggyToast suggested. ___________________________ Christopher Sorg Multimedia Artist/Instructor http://www.enteract.com/~csorg csorg@enteract.com --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.306 / Virus Database: 166 - Release Date: 12/4/01 --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2002-01-14 00:02alex anorexici've performed live as a keyboard player and we sequenced a lot of background percussion o
From:
alex anorexic
To:
Date:
Sun, 13 Jan 2002 17:02:56 -0700
Subject:
Re: [idm] [real time effects and hard dsp'n]
permalink · <F1721vA9bbbJXncnm5c00004ec5@hotmail.com>
i've performed live as a keyboard player and we sequenced a lot of background percussion onto a freeware tracking program on a laptop. the dsp work was done off a desktop computer simply because we had only one laptop, and we used pro tools with tons of instruments and effects. a few improvisational songs were done using reason for percussion and hardware keyboards. i think dsp is overrated anyways, go get a real synthesizer. more expensive, but i enjoy them http://www.mp3.com/prof_p_hedd/
quoted 41 lines From: "Netlon[3]" <robot@neo.rr.com>>From: "Netlon[3]" <robot@neo.rr.com> >To: <idm@hyperreal.org> >Subject: [idm] [real time effects and hard dsp'n] >Date: Sun, 13 Jan 2002 16:08:50 -0500 >MIME-Version: 1.0 >Received: from [209.133.83.22] by hotmail.com (3.2) with ESMTP id >MHotMailBE0B43A7008C40043893D1855316049B0; Sun, 13 Jan 2002 13:14:15 -0800 >Received: (qmail 40654 invoked by uid 1153); 13 Jan 2002 21:14:05 -0000 >Received: (qmail 40641 invoked from network); 13 Jan 2002 21:14:05 -0000 >>From idm-return-46267-hard_set_head Sun, 13 Jan 2002 13:14:55 -0800 >Mailing-List: contact idm-help@hyperreal.org; run by ezmlm >Precedence: bulk >X-No-Archive: yes >list-help: <mailto:idm-help@hyperreal.org> >list-unsubscribe: <mailto:idm-unsubscribe@hyperreal.org> >list-post: <mailto:idm@hyperreal.org> >Delivered-To: mailing list idm@hyperreal.org >Message-ID: <000001c19c76$80a5ad60$0203000a@neo.rr.com> >X-Priority: 3 (Normal) >X-MSMail-Priority: Normal >X-Mailer: Microsoft Outlook, Build 10.0.2627 >Importance: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 >X-Spam-Rating: taz3.hyperreal.org 1.6.2 0/1000/N > >I?ve been work?n on tunes for quite sometime now, but still am having >trouble finding the best method for powerful real time effects and >editing? I was just wondering if of you guys have any idea what the pros >are do?n or tight ways to fuck up some beats? > >I saw Plaid when they came around, and was try?n to get an idea of what >they were do?n live. It seemed that pretty much the whole time they were >tweaking what looked like a large mixing board. They didn?t do 2 much on >their laptops another than queue up new tunes. What I don?t get about >that setup is that it would seem that they would need each sound to have >its own channel go?n to the mix?n board but as I could recall there was >only 1 output come?n out of their laptops. > >I don?t know, maybe im just dumb and haven?t researched and played >enough, but I just haven?t found any smooth way of doing it yet. Let me >know what you guys think?
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2002-01-14 09:27no more rugby, ok?for realtime processing, i think the kyma capybara might still be king at this point. i co
From:
no more rugby, ok?
To:
Date:
Mon, 14 Jan 2002 01:27:44 -0800
Subject:
Re: [idm] [real time effects and hard dsp'n]
permalink · <DAV413AkTR60oVexDAe0001236e@hotmail.com>
for realtime processing, i think the kyma capybara might still be king at this point. i could be wrong. --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org