quoted 6 lines This might be slightly off topic but...
>This might be slightly off topic but...
>
>
>Sooo...after that long winded explanation of my
>problem...does anyone have any tips or tricks that
>make drum programming in cubase less of a hassle?
First of all, there's a quite nice list called the idm-making group
that sort of specializes in questions and topics such as the one you
asked. Info for that is at
http://www.yahoogroups.com/groups/IDM-Making/ (at least it should
be).
Anyway, the drum pattern editor is probably the easiest way to input
stuff that isn't note data (and some stuff that is), but the mouse
interface is also why there are plenty of people who still invest in
hardware sequencers :) The typical help for pattern sequencing is to
really examine the percussion and rhythm programming in songs/tracks
you like, and try to recreate those to see how it's done. From
there, you can modify those and work on your own and have some idea
about what works and what doesn't.
I tried out Cubase and I really didn't like how it's really just set
up for recording (both audio and midi) and it's not really for
inputting everything on its own. A keyboard is a poor representation
of a drumset, so you might want to look at something like the new
Akai 16pad USB interfacey thing (it's basically the 16 velo-sensitive
pads from their MPC series) to see if that feels good to you. I'd
imagine there's also a way to step-record in cubase, so you'd be able
to use that to input patterns from your keyboard and record hits and
rests at every, say, 8th note. In most hardware sequencers, step
recording is how most people input stuff that isn't actually being
played (hence I do a lot of step recording), and there's also grid
sequencing that's similar to the x0x sequencers from Roland (and the
korg electribes and other drum-type sequencers).
derek
--
eggytoast.com
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