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From:
Irene McC
To:
,
Date:
Fri, 17 May 2002 17:30:30 +0200
Subject:
[idm] TWINE review translated
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On 17 May 2002 at 9:15, Greg::Malcolm . wrote:
quoted 1 line to any dutch listers...> to any dutch listers...
Well, I'm not Dutch, but German & Afrikaans... and I haven't even heard any of your music, but here goes. (PS, where's my free set of headphones for this ? :-) ) +++ The comositions of Greg Malcolm and Chad Mossholder, aka Twine, are typical products of our digital age. Both work as sound engineers in different parts of the US, but build their music step by step via the wonders of the Internet. Sounds and samples are exchanged and constructed in this manner to form unusual soundscapes, which, notwithstanding their high degree of abstraction, still make you choke with emotion (it's a metaphoric term, meaning roughly this). Circulation appeared last year (on the Swedish label Komplott) which, in our humble opinion, was a small architectural-sound masterpiece and also their concert at the last (K-raa-K)3 festival made so good an impression, as to raise expectations for their new work considerably. There's quite a lot planned for the near future: within a few months they have new work appearing on Hefty and Faelt and their music will also be heard at various installations, including the Sonic Process project in Barcelona. In the interim we are kept happy with their recently released "Recorder" on Bip-Hop - a renewed challenge and inventive search for fresh sound structures. Twine's music finds great degrees of inspiration from the ideas of John Cage and Stockhausen, which evolve from deconstructing and decontextualising sound and developing a digitally generated network of communicating spaces. The satisfying sounds each search out their niche within the chaos - curious and restless. In "None Some Silver", one lethargic guitar riff is stoked with a furnace-like outburst of noise, which slowly emerges through a jetblack wash of din. In "Cign" we hear panicked beats echo, while somewhere in the distance a lone cello weeps. In "Fine Music" you are further pulled into a dark swamp, where all kinds of unfathomable sounds and voices increase the tension. These are soundscapes full of reverberations that rise up from the underground both all around you and nowhere, shifting shape and changing colour, calling up stubborn doubts : nothing is as it appears. Case in point being "Player Piano", where a murmuring piano melody disppears without trace between layers of skittering distortion and fragmented voices, only to re-emerge unexpectedly later, interwoven with an underwater orchestra. To a large extent, Twine's music is based on the random development of sound organisms : abstract noise, fragmented melodies, alienated sounds are given new and personal meaning in their compositions, those which carry a disturbing impact... unfamiliar emotions that skip between melancholy, fear and dread. "I know I should be sad, and I am, part of me is, but it's like ... it's like I'm having the most beautiful dream and the most terrible nightmare all at once" materialises somewhere in "There in No One Else". A sample from Twin Peaks, which perfectly captures the atmosphere here. +++ I * --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org