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From:
Zachary I Mastoon
To:
Date:
Wed, 8 Mar 2000 17:33:20 -0500 (EST)
Subject:
Re: (idm) Re: lets talk equip.
Msg-Id:
<Pine.OSF.4.21.0003081726080.12277-100000@is7.nyu.edu>
In-Reply-To:
<38C69CD3.5F48@ix.netcom.com>
Mbox:
idm.0003.gz
i hear you, man. although i would eventually like to incorporate a computer into my (ahem) "studio," i work with a single piece of equipment: the Yamaha SU700. it's a relatively new sampling workstation that has 4 kinds of sweepable filters, lfo editing, time compression, 43 internal effects (all of which are changeable), resampling, etc. etc. it is very user-friendly and i have been very happy composing with it. i can go on and on about it, and i recommend if you are interested in a wonderful sampler/sequencer to check this one out. from my experience with akai's mpc, i'd take the Yamaha unit over it anytime; but hey, the mpc is great for hip-hop and techno, and millions of people aren't complaining! :) zachary zim200@is7.nyu.edu On Wed, 8 Mar 2000 ajwells@ix.netcom.com wrote:
quoted 57 lines Date: Wed, 08 Mar 2000 11:45:41 -0600> > Date: Wed, 08 Mar 2000 11:45:41 -0600 > > To: International Damage Machines <idm@hyperreal.org> > > From: Ernesto Ikerd <IkerdEA@lmtas.lmco.com> > > Subject: Re: (idm) lets talk equip. > > Message-id: <200003081745.LAA05850@cliffy.lmtas.lmco.com> > > > > >I think the dream setup for me > > >would be entirely software based with nothing but knobs, faders and midi > > >instruments atached to the computer. Currently I'm programing some stuff > > >in Csound (I'd upgrade to jMax but my machine is too slow). With a little > > >knoweldge in Csound and the possibility of jMax, I wonder why anyone buys > > >retail outboard gear at all. > > Well there are plenty of electronic artists who either hate the matrix > that working in a computer environment throws you into or dont use them > much because they play live and understand the problems that one can get > into with excessive reliance on computers... > > I know that some people work with computers and love them... and buy > into the myth that you can do "anything" with computers... but one of > the reasons for all of the sameness in electronic music at the moment is > because working in a computer sequencing environment does not present > the opportunity for things to fuck up in an interesting way and it also > removes the artist from the reality that sound emanates from THINGS > vibrating, not numbers approximating waves... that physical quality of > sound is often lost or changed in a computer environment... > > Of course computer audio environments do make it possible for a large > segment of the listening public to create as opposed to consuming, but > when you see the glut of "electronica" currently polluting the stores, > you have to wonder whether that is a good thing... there has always been > a finite amount of true substance in any artistic field, and that > percentage doesnt change with advances in technology... > > Many artists at the forefront of modern music are rejecting the > sequencing environment for more of a hands on approach because they feel > constricted by the "limitless possibilities" of the computer... in art, > unlike most other areas of life, more choices does not equal a better > situation... art usually thrives on limitation, and I think we are going > to see more and more artists moving beyond the computer in the next few > years... the more you TOUCH a piece of art the more you empart yourself > onto it... and you cant touch anything inside your Logic environment > > I mean just look at the continued and even increased popularity of > analog equipment and hardware sequencers... an Expander or an MPC3000 > hasnt lost any value despite all of the computer emulations... there > will always be something about the "thingness" of musical instruments > that computers cannot touch... > > Of course your experience may vary... > > A. > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org >
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