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Re: (idm) digital acoustics/ equipment talk/ soft vs. hard

5 messages · 4 participants · spans 1 day · search this subject
◇ merged from 2 subjects: (idm) digital acoustics · (idm) digital acoustics/ equipment talk/ soft vs. hard
2000-03-09 16:55Lukas Bergstrom (idm) digital acoustics
└─ 2000-03-09 17:02Jeff Shoemaker Re: (idm) digital acoustics
2000-03-09 23:53Christophe McKeon (idm) digital acoustics/ equipment talk/ soft vs. hard
└─ 2000-03-10 03:56adam.florin Re: (idm) digital acoustics/ equipment talk/ soft vs. hard
2000-03-10 01:48Christophe McKeon Re: (idm) digital acoustics/ equipment talk/ soft vs. hard
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2000-03-09 16:55Lukas Bergstrom> From: Lee Azzarello <roswell@antioch-college.edu> > Subject: Re: (idm) Re: lets talk equ
From:
Lukas Bergstrom
To:
Date:
Thu, 9 Mar 2000 11:55:39 -0500
Subject:
(idm) digital acoustics
permalink · <004901bf89e8$5f014540$4b01a8c0@diablo>
quoted 4 lines From: Lee Azzarello <roswell@antioch-college.edu>> From: Lee Azzarello <roswell@antioch-college.edu> > Subject: Re: (idm) Re: lets talk equip. > > >ajwells@ix.netcom.com wrote this on 3/8/00 1:32 PM
quoted 11 lines removes the artist from the reality that sound emanates from THINGS> >removes the artist from the reality that sound emanates from THINGS > >vibrating, not numbers approximating waves... that physical quality of > >sound is often lost or changed in a computer environment... > > I don't understand. I mean, speaking of electronic music, there is > nothing that vibrates, or even moves inside analog _or_ digital > equipment. > I understand the necessity of > physical vibrations with non-electronic music (being a classical pianist > myself), I still haven't found a sampled piano that sounds anything like > the Steinway Grand in the hall I practice in.
Actually...these two comments triggered some thoughts about psychoacoustics I've had. Bear with me. Every time you hear a sound, your brain instantly attempts to extract a variety of information from it: where is it, what is it, is it moving...the brain assumes that there will be some acoustical cues to help it along, and can recognize when the acoustical properties of a sound aren't "valid". Such sounds (like a perfect, repeating sine wave, for example) sound artificial. Real-world sounds tend to be messier and more complex. Check this article http://unisci.com/stories/20001/0306006.htm for an example of the kind of information people can extract from sounds, beyond location. Now I'm not suggested that every artist sculpt their sounds until they sound like something produced by a real object. ep7 has a bunch of sounds that have been folded in on themselves so many times that they've got some really engaging acoustical properties, but they don't by any stretch of the imagination sound real. I just wish more producers thought about acoustics, instead of just sampling and filtering mindlessly (like jungle producers looking for a natural sound, and then time-stretching their drum samples all to hell.) Final thought for the day: people should play more games with their speakers. Lukas --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2000-03-09 17:02Jeff ShoemakerI just wish more producers thought about acoustics, >instead of just sampling and filterin
From:
Jeff Shoemaker
To:
Date:
Thu, 09 Mar 2000 11:02:52 -0600
Subject:
Re: (idm) digital acoustics
Reply to:
(idm) digital acoustics
permalink · <3.0.6.32.20000309110252.007a9e70@texas.net>
I just wish more producers thought about acoustics,
quoted 3 lines instead of just sampling and filtering mindlessly (like jungle producers>instead of just sampling and filtering mindlessly (like jungle producers >looking for a natural sound, and then time-stretching their drum samples all >to hell.)
since when are jungle producers "looking for a natural sound"? and time-stretching drums is soooo 1995 :) ------------ 1642 try 621 ------------ --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2000-03-09 23:53Christophe McKeonHello all, What I keep seeing on these threads is a completely untenable, and quite perple
From:
Christophe McKeon
To:
Date:
Thu, 09 Mar 2000 18:53:35 -0500
Subject:
(idm) digital acoustics/ equipment talk/ soft vs. hard
permalink · <38C8397D.5B7FE922@rcn.com>
Hello all, What I keep seeing on these threads is a completely untenable, and quite perplexing tendency to differentiate between "real" and "not real" sounds. The former, having been produced by "musical instruments" or by a recording them from the "real world". And the latter being that which is generated/modified by some kind of logic engine. Since when is what goes on inside of a computer, the kind that rests on your desk, or at the top of your spinal column for instance, not "real". A computer being manipulated in such a fashion as to produce such and such a sound is a very real event, in a very tangible sense. It is no less "real" than banging two sticks together. This is really a very old and tired metaphysical debate rearing it's head once again. The absence of realness or thingness, or whatever you want to call it, just simply does not exist. On a more practical tangent: If you like twiddling your knob, buy a knob controller. Regards, Christophe P.S. What the fuck does Eno know about Africa. Lukas Bergstrom wrote:
quoted 45 lines From: Lee Azzarello <roswell@antioch-college.edu>> > From: Lee Azzarello <roswell@antioch-college.edu> > > Subject: Re: (idm) Re: lets talk equip. > > > > >ajwells@ix.netcom.com wrote this on 3/8/00 1:32 PM > > > >removes the artist from the reality that sound emanates from THINGS > > >vibrating, not numbers approximating waves... that physical quality of > > >sound is often lost or changed in a computer environment... > > > > I don't understand. I mean, speaking of electronic music, there is > > nothing that vibrates, or even moves inside analog _or_ digital > > equipment. > > I understand the necessity of > > physical vibrations with non-electronic music (being a classical pianist > > myself), I still haven't found a sampled piano that sounds anything like > > the Steinway Grand in the hall I practice in. > > Actually...these two comments triggered some thoughts about psychoacoustics > I've had. Bear with me. Every time you hear a sound, your brain instantly > attempts to extract a variety of information from it: where is it, what is > it, is it moving...the brain assumes that there will be some acoustical cues > to help it along, and can recognize when the acoustical properties of a > sound aren't "valid". Such sounds (like a perfect, repeating sine wave, for > example) sound artificial. Real-world sounds tend to be messier and more > complex. Check this article > http://unisci.com/stories/20001/0306006.htm > for an example of the kind of information people can extract from sounds, > beyond location. > Now I'm not suggested that every artist sculpt their sounds until they sound > like something produced by a real object. ep7 has a bunch of sounds that > have been folded in on themselves so many times that they've got some really > engaging acoustical properties, but they don't by any stretch of the > imagination sound real. I just wish more producers thought about acoustics, > instead of just sampling and filtering mindlessly (like jungle producers > looking for a natural sound, and then time-stretching their drum samples all > to hell.) > > Final thought for the day: people should play more games with their > speakers. > > Lukas > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org
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2000-03-10 03:56adam.florinperhaps if we record a "real" sound and then record a computer playing a sound, they will
From:
adam.florin
To:
Date:
Thu, 9 Mar 2000 19:56:01 -0800
Subject:
Re: (idm) digital acoustics/ equipment talk/ soft vs. hard
Reply to:
(idm) digital acoustics/ equipment talk/ soft vs. hard
permalink · <v04003a04b4ee20c8541c@[207.44.229.204]>
perhaps if we record a "real" sound and then record a computer playing a sound, they will sound the same to the recording technology. however, as humans, existing in a *real* three-dimensional space, the wave output of a speaker, which does not propagate spherically like a "real" sound but is concentrated in a specified direction, will sound different than a sound made by some other object. listening to music out of a computer speaker (of high quality, even) is like looking at a photographic printout (of high quality as well) : the computer can capture and reproduce to its best abilities, but its output is always *flat*. i think it's a bit silly that all music must be stereo, out of only two speakers. it removes the spatial richness of the sounds, by playing 24 tracks or more out of a single sound source, a very "unreal" situation. but then, nobody seems to mind the two-dimensional nature of photographs, and stereoscopic cameras can be a bit cumbersome.... ! "We're no longer satisfied with flooding the air with sound from a public-address system. We insist upon something more luminous and transparent so that sounds will arise at any point in the space, bringing about the surprises we encounter when we walk in the woods or down the city streets." --john cage .af.
quoted 1 line Hello all,>Hello all,
quoted 73 lines What I keep seeing on these threads is a completely untenable, and quite>What I keep seeing on these threads is a completely untenable, and quite >perplexing tendency to differentiate between "real" and "not real" sounds. The >former, having been produced by "musical instruments" or by a recording them >from the "real world". And the latter being that which is >generated/modified by >some kind of logic engine. Since when is what goes on inside of a >computer, the >kind that rests on your desk, or at the top of your spinal column for >instance, >not "real". A computer being manipulated in such a fashion as to produce such >and such a sound is a very real event, in a very tangible sense. It is no less >"real" than banging two sticks together. This is really a very old and tired >metaphysical debate rearing it's head once again. The absence of realness or >thingness, or whatever you want to call it, just simply does not exist. On a >more practical tangent: If you like twiddling your knob, buy a knob >controller. > >Regards, >Christophe >P.S. What the fuck does Eno know about Africa. > >Lukas Bergstrom wrote: > >> > From: Lee Azzarello <roswell@antioch-college.edu> >> > Subject: Re: (idm) Re: lets talk equip. >> > >> > >ajwells@ix.netcom.com wrote this on 3/8/00 1:32 PM >> >> > >removes the artist from the reality that sound emanates from THINGS >> > >vibrating, not numbers approximating waves... that physical quality of >> > >sound is often lost or changed in a computer environment... >> > >> > I don't understand. I mean, speaking of electronic music, there is >> > nothing that vibrates, or even moves inside analog _or_ digital >> > equipment. >> > I understand the necessity of >> > physical vibrations with non-electronic music (being a classical pianist >> > myself), I still haven't found a sampled piano that sounds anything like >> > the Steinway Grand in the hall I practice in. >> >> Actually...these two comments triggered some thoughts about psychoacoustics >> I've had. Bear with me. Every time you hear a sound, your brain instantly >> attempts to extract a variety of information from it: where is it, what is >> it, is it moving...the brain assumes that there will be some acoustical cues >> to help it along, and can recognize when the acoustical properties of a >> sound aren't "valid". Such sounds (like a perfect, repeating sine wave, for >> example) sound artificial. Real-world sounds tend to be messier and more >> complex. Check this article >> http://unisci.com/stories/20001/0306006.htm >> for an example of the kind of information people can extract from sounds, >> beyond location. >> Now I'm not suggested that every artist sculpt their sounds until they sound >> like something produced by a real object. ep7 has a bunch of sounds that >> have been folded in on themselves so many times that they've got some really >> engaging acoustical properties, but they don't by any stretch of the >> imagination sound real. I just wish more producers thought about acoustics, >> instead of just sampling and filtering mindlessly (like jungle producers >> looking for a natural sound, and then time-stretching their drum samples all >> to hell.) >> >> Final thought for the day: people should play more games with their >> speakers. >> >> Lukas >> >> --------------------------------------------------------------------- >> To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org >> For additional commands, e-mail: idm-help@hyperreal.org > > >--------------------------------------------------------------------- >To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org >For additional commands, e-mail: idm-help@hyperreal.org
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2000-03-10 01:48Christophe McKeonEno, what does he know, Paul Simon did the same, he worked w/ African music, of course we
From:
Christophe McKeon
To:
C Twomey , IDM
Date:
Thu, 09 Mar 2000 20:48:39 -0500
Subject:
Re: (idm) digital acoustics/ equipment talk/ soft vs. hard
permalink · <38C85476.5BB08B7A@rcn.com>
Eno, what does he know, Paul Simon did the same, he worked w/ African music, of course we can only laugh at that. I lived there for three years, and I don't purport to know anything about it. I think Paul Bowles had the healthiest of attitudes regarding living in a foreign land, in his case it was North Africa; Uncertainty and a cultivated but respectful distance and appreciation regarding their culture. Besides, if Eno were the prime minister of Zimbabwe, I still wouldn't take a statement like 'there isn't enough 'Africa' in computer music making' the least bit seriously. It is a ridiculous thing to say, and I'm sure the Prime minister of Zimbabwe would find it just as ludicrous. I wonder how many African csound enthusiasts would appreciate ENO's little piece of naivety. And as for Eno's speculation concerning muscle action and so forth, I think it would best be broadcast over airport loudspeakers, or at the mall. Piece, Christophe C Twomey wrote:
quoted 15 lines He produced a band of real musicians on the West coast there... (;> He produced a band of real musicians on the West coast there... (; > > cheers > CT > > >Regards, > >Christophe > >P.S. What the fuck does Eno know about Africa. > > http://www.1groovE.com Klublife New Music Show (live Sundays 6-9pm EST & > posted for 1 week) > http://www.tandemnews.com/music.html weekly CD review column for Tandem > newspaper > http://www.interlog.com/~costan/MNN.html Music News Network > interview/review site
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