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From:
donna summer
To:
,
Cc:
Date:
Sun, 12 May 2002 11:14:08 -0400
Subject:
Re: [idm] Fennesz, Inoue
Msg-Id:
<F54l3qW1C8MfN5RLn620000d128@hotmail.com>
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idm.0205.gz
Thanks for the great reviews. Will most def check out asap! In a totally different vein but mostly musical is the film "Dogtown and Z-Boys" about the earliest days of skateboarding in so. cal. Very good movie, very exciting with lots to discuss afterwards... DS
quoted 85 lines a beautiful sunny day. and no atom bombs or anything. So I decided to> > >a beautiful sunny day. and no atom bombs or anything. So I decided to >go check out a couple sound installations around Manhattan. > >---------------------------- > >"Mahler 21 Project" by Chistian Fennesz, at the Austrian Cultural Forum. > >How enlightened and slightly bizarre, I thought, for the Austrian >government to be treating New York to Mego acts. (They just had a >whole festival of electronica a week or so ago, which included Pita.) > >the Fennesz 'installation' proved to be a CD playing through a lone PA >speaker, > (mono? is it a concept or did the other speaker blow out?). The room >hadn't a door, and the often-subtle music was graced by all sorts of >accidental sounds from the people in the vicinity, their voices and >footsteps reverberating in the clean modernist architecture. > >I was expecting from the title that Fennesz would DSP the hell out of >Mahler, to the extent that it wouldn't matter what his source >material was, but I was only half right. Mahler was glimmering >through most of the music, which did a couple of things -- gave it a >hint of tonality, and a bit of the fantasy-world that late romantic >orchestral music can conjure. The whole piece was about a half hour >long, and divided into about 10 sections of contrasting texture. I >was much more aware of Fennesz being a minimalist that I'd noticed >before. Where Mahler's music is rich with detail, evolving ideas and >has a wide, sometimes explosive dynamic range, Fennesz reduced his >sources to short loops of just a few notes, which were then >stretched/processed/processed-more into fairly static, hypnotic >textures. > >The segment that won me over got progressively quieter for about ten >minutes, until it was just barely audible. it was a simple idea that >managed to work magic. A few segments were kind of Gas-like, >orchestral bits time-stretched into slow, ravaged dreamy things. On >the whole, the piece was rather seductive. Joins Akira Rabelais and >Ekkehart Ehler's forays into the world of glitchy digitally-distorted >classical music (enough for a sub-genre?). > >------------------------------- > >Tetsu Inoue "Active Dot (study for 16 lines)" >at Engine 27 >>http://www.engine27.org > > >Hm. Well, the presentation was more serious. The receptionist lets >you into the silent room, where 16 speakers have been set up. The >computer dims the lights in the room as the music begins. removed >from the rest of the world, all you have to think about is sound. > >Unlike the idea of stereo, or quad sound, or even the multichannel >systems in movie theaters, the Engine 27 16-channel speaker set up >isn't symetrical or orderly. It's a long thin room, and there are >several semi-circles of speakers on the floor, speakers hanging from >the ceiling pointing in various directions, and some speakers up by >the ceiling in various locations. there's no 'ideal' listening >position. You have to walk around and check out what's going on in >various parts of the room. All the different musicians who make >music for the space use the same eccentric speaker placement. > >Tetsu Inoue's piece uses abstract, dry digital sounding noises. The >piece is about 15 minutes long. It was a series of episodes; a >certain sort of sound (like 'droning' or 'clipped' or 'really high >pitched') would begin in one speaker, and then take over the room, >gradually, with variations and all sorts of spatial tricks. > >It was quite elaborately worked out. You really had to walk around, >and it was interesting finding parts of the din you had only vaguely >surmised from the other side of the room. Sort of thing you just >couldn't experience on your home stereo. > >Still...I'm surprised to realize that it's not intrinsically exciting >to witness complex panning per se, seemed a little academic maybe. > > >k > >--------------------------------------------------------------------- >To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org >For additional commands, e-mail: idm-help@hyperreal.org >
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