(yes, there is a mention of SLAYER in this email!)
There are 467 beats in every minute in your track, thats for sure. But all
of those beats are the same boomboomboomboomboomboom drum smash, so you can
hardly use that as a meaningful measure of the bpm. The occasional heavy
metal/thrash samples seem to loop at a rate of about two measures per
second, with each measure acting like a beat. So it sounds to me like a
simple 120 BPM or so with big loud beats on every quarter note. One can
interpret it either way, and of course you know best since you composed it.
And for the most part, the song does move along at 467 BPM with no other
sounds besides the boomboomboomboomboom.
I still argue that unless you are composing your track for a hummingbird
on speed - or unless the human physical capacity for feeling out a rhythm is
not a major concern in your work (a perfectly acceptible and common idea in
contemporary music, exemplified by conceptual, ambient, and noise music) -
then you ought to keep the 80-140 range in mind as you compose. I think you
did so unconsciously when you made sure that the song had some slower
patterns on top of the fast pattern. Effectively, your track chugs along at
467, then when the thrash and vocal samples come in my focus immediately
ignores the breakneck 'headbanging' part and moves over to the slower 'mosh'
part (this is the genius of the headbang/mosh/headbang/mosh song structure
of, say, Slayer's "Angel of Death", which was recorded when many of you were
in kindergarden).
I think a lot of d&b artists think that jacking up the BPM makes them more
hardcore, when in fact all it does is make their tracks utterly groove-less.
Groovelessness is cool, except for the fact that almost nobody ever likes
it. This is all my personal opinion - I'm not a big fan of noisy music
unless there's some perceptible thought-provoking conceptual foundation for
it.
Every IDM person who is into fast BPM should really become intimate with
mid 80's thrash metal. (But for chrissakes don't sample the stuff, it's
concentrated evil!)
-Cf
quoted 50 lines -----Original Message-----
> -----Original Message-----
> From: Anthony Saunders [mailto:anthonysaunders@yahoo.com]
> Sent: Saturday, August 26, 2000 2:12 PM
> To: IDM@hyperreal.org
> Subject: [idm] 467 bpm and glitchy tracks
>
>
> I got a couple requests for this, so here is a link to
> an mp3 of a speedcore track I did in 97 or 98 at 467
> bpm. It's a little kitchy cuz of the guitar samples,
> but it does have a nice breakbeat/idm breakdown in the
> middle. This was sequenced in Rebirth 1.5.
>
> http://www.overwhelmed.org/ataru/audio/alreadydead.mp3
>
> Also, i'm pretty late in the game to just have started
> listening to glitchy ambient music, but thanks to
> recent Oval purchases and a Otomo Yoshihide & Sachiko
> M cd I've had for years but never before really
> understood, I've turned my noise making habits in this
> direction.
>
> Here are two tracks I've done entirely in a simple
> aiff editor:
>
> http://www.overwhelmed.org/ataru/audio/glitchnoise.mp3
>
> http://www.overwhelmed.org/ataru/audio/drone.mp3
>
> I am posting these links not cuz I think my tracks are
> particularly brilliant (though I do like them enough
> to share), rather it is because I'd like to know what
> artists are doing similar material, so that I can hear
> more of this type of sound! (these two tracks are very
> different in feel)
>
> Anyhow, thanks for any feedback / response, it'll be
> much apreciated.
>
> Anthony
>
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