179,854Messages
9,130Senders
30Years
342mboxes

← archive index

Re: (idm) track 2 from Windowlicker

8 messages · 6 participants · spans 2 days · search this subject
1999-11-29 19:54Dave Segal (idm) track 2 from Windowlicker
1999-11-29 21:11wells Re: (idm) track 2 from Windowlicker
1999-11-29 21:24Dave Segal Re: (idm) track 2 from Windowlicker
1999-11-29 21:27n:h Re: (idm) track 2 from Windowlicker
1999-11-29 22:30Josh Steiner Re: (idm) track 2 from Windowlicker
1999-12-01 16:54Re: (idm) track 2 from Windowlicker
└─ 1999-12-01 17:02wells Re: (idm) track 2 from Windowlicker
1999-12-01 18:10Chris Fahey RE: (idm) track 2 from Windowlicker
expand allcollapse allclick any summary to toggle that message
1999-11-29 19:54Dave Segal"Superfuzz" <superfuzz@home.com> wrote: >> 7. Aphex Twin -- Windowlicker >> Richard contin
From:
Dave Segal
To:
Date:
Mon, 29 Nov 1999 15:54:28 -0400
Subject:
(idm) track 2 from Windowlicker
"Superfuzz" <superfuzz@home.com> wrote:
quoted 8 lines 7. Aphex Twin -- Windowlicker>> 7. Aphex Twin -- Windowlicker >> Richard continues to show is why he is the master and we are all >merely >> his students. How could you not be awestruck by the programming on >> "Nannou"? > >Well, if he can produce an album full of Nannous, and stay away from >whatever the hell track 2 was, I'll be happy.
Track 2 is merely the pinnacle of Aphex's late-90s phase. The fact that you don't know what the hell it was speaks volumes for its greatness. Music that leaves listeners utterly baffled should be treasured. Dave Segal Managing Editor/Alternative Press Reviews/BPM/Reissue Redux/Origins Of Cool Secret Ions on WCSB Thursdays 9-11PM EST www.wcsb.org np: third eye foundation- little lost soul [merge] --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
1999-11-29 21:11wellsOn Mon, 29 Nov 1999, Dave Segal wrote: > Track 2 is merely the pinnacle of Aphex's late-90
From:
wells
To:
Dave Segal
Cc:
Date:
Mon, 29 Nov 1999 16:11:09 -0500 (EST)
Subject:
Re: (idm) track 2 from Windowlicker
permalink · <Pine.A41.4.03.9911291609570.80718-100000@titan.vcu.edu>
On Mon, 29 Nov 1999, Dave Segal wrote:
quoted 5 lines Track 2 is merely the pinnacle of Aphex's late-90s> Track 2 is merely the pinnacle of Aphex's late-90s > phase. The fact that you don't know what the > hell it was speaks volumes for its greatness. Music > that leaves listeners utterly baffled should be treasured. >
That's got to be one of the most misguided and wrong-headed opinions I've heard in years. what a ridiculous idea. being baffling does not qualify something as great. egad. props to the logic of idm-l. - wells oliver / s0ewoliv@titan.vcu.edu " The ball is round. The game lasts ninety minutes. This much is fact. Everything else is just theory. " --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
1999-11-29 21:24Dave Segalwells <s0ewoliv@titan.vcu.edu> wrote: >On Mon, 29 Nov 1999, Dave Segal wrote: > >> Track 2
From:
Dave Segal
To:
Date:
Mon, 29 Nov 1999 17:24:46 -0400
Subject:
Re: (idm) track 2 from Windowlicker
wells <s0ewoliv@titan.vcu.edu> wrote:
quoted 10 lines On Mon, 29 Nov 1999, Dave Segal wrote:>On Mon, 29 Nov 1999, Dave Segal wrote: > >> Track 2 is merely the pinnacle of Aphex's late-90s >> phase. The fact that you don't know what the >> hell it was speaks volumes for its greatness. Music >> that leaves listeners utterly baffled should be treasured. >> > >That's got to be one of the most misguided and wrong-headed opinions I've >heard in years.
If *you* think so, then I must say that I'm quite happy about that opinion.
quoted 2 lines what a ridiculous idea. being baffling does not qualify something as>what a ridiculous idea. being baffling does not qualify something as >great.
Not necessarily great (I didn't say that), but definitely interesting and often more captivating than the millionth variation on the tried and tested formulas that pervade much electronic music. Dave Segal Managing Editor/Alternative Press Reviews/BPM/Reissue Redux/Origins Of Cool Secret Ions on WCSB Thursdays 9-11PM EST www.wcsb.org --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
1999-11-29 21:27n:hAnyone who has played with Metasynth for a day will know track 2 from windowlicker is anyt
From:
n:h
To:
Date:
Mon, 29 Nov 1999 16:27:17 -0500 (EST)
Subject:
Re: (idm) track 2 from Windowlicker
permalink · <Pine.MAC.4.10.9911291616550.2110-100000@tl1.toshoklabs.com>
Anyone who has played with Metasynth for a day will know track 2 from windowlicker is anything but baffling; I think it's really taking the piss on all this hyperprogramming business. IMHO the track is ok but nothing exceptional. I'd like to hear someone really program something incredible with Metasynth. And then again if you haven't played with Metasynth and think the track rocks then that makes me happy. ciao Nate On Mon, 29 Nov 1999, Dave Segal wrote:
quoted 28 lines "Superfuzz" <superfuzz@home.com> wrote:> "Superfuzz" <superfuzz@home.com> wrote: > > >> 7. Aphex Twin -- Windowlicker > >> Richard continues to show is why he is the master and we are all > >merely > >> his students. How could you not be awestruck by the programming on > >> "Nannou"? > > > >Well, if he can produce an album full of Nannous, and stay away from > >whatever the hell track 2 was, I'll be happy. > > Track 2 is merely the pinnacle of Aphex's late-90s > phase. The fact that you don't know what the > hell it was speaks volumes for its greatness. Music > that leaves listeners utterly baffled should be treasured. > > Dave Segal > Managing Editor/Alternative Press > Reviews/BPM/Reissue Redux/Origins Of Cool > Secret Ions on WCSB Thursdays 9-11PM EST www.wcsb.org > > np: third eye foundation- little lost soul [merge] > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org > >
--------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
1999-11-29 22:30Josh Steiner> And then again if you haven't played with Metasynth and think the track > rocks then tha
From:
Josh Steiner
To:
Date:
Mon, 29 Nov 1999 14:30:19 -0800
Subject:
Re: (idm) track 2 from Windowlicker
permalink · <3842FE7B.14204767@eds.org>
quoted 1 line And then again if you haven't played with Metasynth and think the> And then again if you haven't played with Metasynth and think the
track
quoted 1 line rocks then that makes me happy.> rocks then that makes me happy.
It's not the tools you use, its how you use them. --- Joshua W. H. Steiner - joschi@eds.org - http://eds.org/~joschi "Either that wallpaper goes or I do." - Oscar Wilde, last words --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
1999-12-01 16:54AeOtaku@aol.comIn a message dated 11/29/99 4:10:50 PM Eastern Standard Time, s0ewoliv@titan.vcu.edu write
From:
To:
Date:
Wed, 1 Dec 1999 11:54:35 EST
Subject:
Re: (idm) track 2 from Windowlicker
permalink · <0.dcb3def0.2576accb@aol.com>
In a message dated 11/29/99 4:10:50 PM Eastern Standard Time, s0ewoliv@titan.vcu.edu writes: << > Track 2 is merely the pinnacle of Aphex's late-90s > phase. The fact that you don't know what the > hell it was speaks volumes for its greatness. Music > that leaves listeners utterly baffled should be treasured. > That's got to be one of the most misguided and wrong-headed opinions I've heard in years. what a ridiculous idea. being baffling does not qualify something as great. egad. props to the logic of idm-l. >> That notion fails Kant's categorical imperative. Anyway, I think the original poster was being quite sarcastic. A collection of sounds do not a song make. Matt --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
1999-12-01 17:02wellsOn Wed, 1 Dec 1999 AeOtaku@aol.com wrote: > That notion fails Kant's categorical imperativ
From:
wells
To:
Cc:
Date:
Wed, 1 Dec 1999 12:02:15 -0500 (EST)
Subject:
Re: (idm) track 2 from Windowlicker
Reply to:
Re: (idm) track 2 from Windowlicker
permalink · <Pine.A41.4.03.9912011200580.21738-100000@titan.vcu.edu>
On Wed, 1 Dec 1999 AeOtaku@aol.com wrote:
quoted 7 lines That notion fails Kant's categorical imperative.> That notion fails Kant's categorical imperative. > Anyway, I think the original poster was being > quite sarcastic. A collection of sounds do not > a song make. > > Matt >
disregarding kant's categorical imperative (which one should do anyway), the idea was silly to begin with. and i don't think he was being sarcastic. sarcasm's the recourse of shallow minds, right? i hope not. anyway. - wells oliver / s0ewoliv@titan.vcu.edu " The ball is round. The game lasts ninety minutes. This much is fact. Everything else is just theory. " --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
1999-12-01 18:10Chris Fahey> > The fact that you don't know what the > > hell it was speaks volumes for its greatness
From:
Chris Fahey
To:
'AeOtaku@aol.com' ,
Date:
Wed, 1 Dec 1999 13:10:02 -0500
Subject:
RE: (idm) track 2 from Windowlicker
permalink · <A6AC16578099D311BC1600508B5578E3367ACC@STEAMER>
quoted 10 lines The fact that you don't know what the> > The fact that you don't know what the > > hell it was speaks volumes for its greatness. Music > > that leaves listeners utterly baffled should be treasured. > > > > what a ridiculous idea. being baffling does not qualify something as > great. > > A collection of sounds do not > a song make.
I always thought intentional obtuseness a defining trait of idm? I mean this only partially sarcastically to the extent that it seems like most of the art I enjoy endeavors to be "just different" at some level. Artistic experimentation (hell, all experimentation) requires that you sometimes do something differently just because you're trying to not be the same as everyone else. Choosing one method of being different versus another is where the real trick lies, yet (contrary to most 20th century avante-garde modernist thinking) there's no empirical logic to determining what is "good different" versus "bad different". For example, an artist could decide, "Hey, I'll try this song in a different key" or "Let's try this with a ton of reverb" just to try to inject an element of the unexpected into his or her work. Conversely, he or she could say "I'll try jacking this track up to 453 bpm and replace the kick drum with a fart sound" (but then they'd be Alec Empire). I think what we're talking about here is analogous to the difference between the words "purposeful" and "gratuitous". -cf --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org