There's some mention of generative music here:
http://autechre.net.ua/en/interviews/interview16.htm
On Oct 4, 2016, at 12:40 PM, Charles Terhune <crtdot@icloud.com> wrote:
quoted 121 lines In an article in The Wire around the release of Confield maybe? I don't remember the
> In an article in The Wire around the release of Confield maybe? I don't remember the exact date. And I may be adding word to theirs BUT the gist of what Sean (I believe it was he) said was that the entire idea of generative music was somewhat BS because it always had a human being at its source setting the parameters and boundaries. Their feeling was/is that there could never be a truly generative music until it was entirely AI created from start to finish.
>
> On Oct 3, 2016, at 10:21 PM, Chris Taylor <christaylor415@gmail.com> wrote:
>
>> "which even they said was bullshit mind you"
>>
>> Where did they say this about their generative work?
>>
>> On Sun, Oct 2, 2016 at 5:55 AM, Sham Beam <sham.beam@gmail.com> wrote:
>> > yes! age of adz has some awesome stuff.
>>
>> I really didn't like it at first but it's slowly been winning me over. :)
>>
>>
>>
>> On 2/10/2016 3:36 PM, Bruno Gola wrote:
>>
>>
>> On Sun, Oct 2, 2016 at 1:32 AM, Sham Beam <sham.beam@gmail.com
>> <mailto:sham.beam@gmail.com>> wrote:
>>
>> that totally resonates. I was listening to The Age of Adz from
>> Sufjan Stevens yesterday in the car and there were a few "fucking
>> hell, how
>> did he do that?" moments.
>>
>>
>> yes! age of adz has some awesome stuff.
>>
>>
>>
>>
>>
>>
>> On 1/10/2016 4:30 AM, Clint Anderson wrote:
>>
>> http://autechre.net.ua/en/interviews/interview10.htm
>> <http://autechre.net.ua/en/interviews/interview10.htm>
>>
>>
>>
>> "It's about sleight of hand, where you're revealing things and then
>> pulling them back. It's that sort of dynamic. But I think that's Hip
>> Hop: the whole attitude of wanting to do people's heads in a
>> little bit
>> but also give them something that they'll really appreciate
>> comes from
>> that - Mantronix to early Bomb Squad --- where there were little
>> tricks
>> in there, and you knew the producer had stuck them in there
>> because he
>> knew it would do people's heads in. And it'd be like: fucking
>> hell, how
>> did he do that? Or, that's a totally mad thing to do with your
>> track.
>> But it didn't suffer because it wasn't. . ." Rob: "Wasn't a
>> showcase for
>> those ideas." Sean: "It was part of the flow and it worked.
>> That's it
>> really. That's how we've started describing it now."
>>
>> "I think a lot of people, when they're constructing complex
>> music, have
>> this idea that for something maddeningly complex to change into
>> something else that's maddeningly complex you've got to do it
>> suddenly,"
>> says Sean. "But there are millions of ways you can do it,
>> because you
>> can have your entire track changing piece by piece as it
>> rotates, and
>> that's what we're into We like things like a puzzle where it's
>> revealing
>> itself and changing. And you can almost follow it, because it
>> works the
>> same pace as your brain works. The trick is not to get it to
>> work faster
>> or slower, but to get it in tune with yourself. And obviously
>> there are
>> some people who work faster than that, and they'll hear it and think
>> this is boring, and there are people who work slower than that, and
>> they'll think this is too much. For us it's the right pace."
>>
>> Clint Anderson
>> Systems Engineer
>> "Freedom -- paint me a picture!" -- Burton Cummings
>>
>>
>> On Thu, Sep 22, 2016 at 7:03 PM, Clint Anderson
>> <clinta@gmail.com <mailto:clinta@gmail.com>
>> <mailto:clinta@gmail.com <mailto:clinta@gmail.com>>> wrote:
>>
>> yeah its interesting i would almost say its a return to their
>> classic style of the 'eternally unfolding secret tricks'
>> tracks they
>> used to do where halfway through you finally sort of more or
>> less
>> figured out what they were doing to get whatever
>> effect/sound, and
>> then the second half was just that much more badass
>>
>>
>>
>>
>> --
>> Sham Beam
>>
>>
>>
>>
>>
>> --
>> Bruno Gola <brunogola@gmail.com <mailto:brunogola@gmail.com>>
>> http://bgo.la/
>>
>>
>> --
>> Sham Beam
>>
>>
>>
>