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From:
Josh Davison
To:
Scott Allison
Cc:
'idm@hyperreal.org'
Date:
Mon, 21 Aug 2000 16:56:53 -0500 (CDT)
Subject:
Re: [idm] samplers/unity ds-1
Msg-Id:
<Pine.NEB.3.96.1000821163603.6384F-100000@shell-1.enteract.com>
In-Reply-To:
<7CE29E2D7F57D4118466009027F43B1305EAB2@mail.mediacentric.net>
Mbox:
idm.0008.gz
well, what you have to consider is that any sampler is really running software on a processor ... some processors are more generalized than others and can also do spreadsheets or play quake most samplers you will find (besides a mellotron *grin*) use the following ingredients: Analog-Digital Converter (ADC) == inputs Digital-Analog Converter (DAC) == outputs Memory (RAM) Storage (Disk) Editing tools (trim, loop, DSP, etc) Effects (filters, envelopes, LFO) external Control (midi/keyboard) the nice thing about hardware samplers is usually they come with all this stuff built in, and you don't have problems with stuff like MIDI latency. but the disadvantage of hardware samples is most of the time storage and memory are somewhat limited. a good software sampler, on a computer with lots of hard disk space and RAM will be great in terms of storing and playing back samples, but since you have the overhead of running an entire operating system designed to also connect to the internet, print out spreadsheets, and play quake, the timely handling of MIDI data gets lost along the wayside and you wind up having the problem of latency, when you press the key on your keyboard and there is a teeeeeeny pause before the sound comes out of the computer then there is also the issue of the sound that comes in/out of the computer/sampler itself. hardware samplers generally have fairly good ADC/DAC hardware. unless they are made by Akai. (sorry, couldn't resist.) your computer on the other hand probably has a 1/8" stereo mini-jack for output and a 1/8" mono mini-jack for input. of course you can buy a sound input output card for your computer, but a good one will probably cost you around the same price as a decent hardware sampler... and whether it will work with your software is a whole 'nother story. on the other hand, the fact that a computer has this amazing operating system capable of doing all that other stuff besides playing sounds means that you can make editing super easy because of the huge screen and mouse/keyboard interface. basically there are advantages and drawbacks to both kinds of sampler system, i think that if you can get good I/O hardware and a REAL operating system (read: "YOO-niks") the flexibility offered by a desktop computer would win out. unfortunately you would probably wind up paying more for the computer/midi-interface/large HD/RAM/IO card than two good hardware samplers. myself, i use a combination of the two ... i use a hardware sampler (EMU ESI-4000) for playback/effects and a Macintosh for editing and sample management and all kinds of other boring off topic stuff. josh -- String Theory : Digital Music for Humans http://www.enteract.com/~yoshi/index.cgi On Mon, 21 Aug 2000, Scott Allison wrote:
quoted 15 lines With all the talk of hardware samplers, has anyone used a soft sampler? I> With all the talk of hardware samplers, has anyone used a soft sampler? I > just got unity ds-1, actually i havent installed it yet on my computer, but > i was wondering if anyone has used this before and what the experience is > like. I would love something like an a3000, but cash is limited, and the > software is cheap. Does Unity work as well as a hardware sampler, is it > worth my time learning it? > > thanks > -scott > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org > >
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