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From:
Chaircrusher
To:
Mark Stevens
Cc:
Date:
Fri, 26 Jun 1998 09:09:31 -0500 (CDT)
Subject:
(idm) how and how not to do breaks
Msg-Id:
<Pine.HPP.3.96.980626090408.25656A-100000@arthur.avalon.net>
In-Reply-To:
<3593f1cc.7014768@post.demon.co.uk>
Mbox:
idm.9806.gz
Mark has the method down. Not slagging him in particular, since I've not heard his tracks, but the fact that there is a formula leads to all manner of boring formulaic tracks. In other words he left out the step where you throw away 95% of what you do because it sounds shit, and then listen to the other 5% and only keep the bits that have some soul to them. On Fri, 26 Jun 1998, Mark Stevens wrote:
quoted 21 lines Here's my method:> > Here's my method: > > Sample a couple of bars of a drum loop. Chop it up it about four > pieces. Give each sample a fast attack and a medium decay. Start > recording a bar in your sequencer, using the samples, but have them > triggered in random combinations -- some on the beat, some off-beat. > > Depending on the length of your decay, you'll get all manner of > strange rhythms overlapping one another. Play around with the tempo of > the track, trigger some samples faster than others. If it gets a bit > incoherent, just lay some bog standard loops or programmed rhythms in > the background. > > Try playing one sample at half-speed and trigger normal/faster-speed > variations of the same sample over the top. > > Using this method you can put one single drum loop to no end of uses. > > http://www.sonance.demon.co.uk/ >