I tend to use a mix of all the methods you mentioned....foley work, pulled
f/x, synths, use of professional musicians, etc....every project calls for a
different approach, a big part of being a sound designer is simply knowing
how to get the desired results
-paulp
On Wed, 24 Jan 2001 07:04:12 -0000, ben^jib wrote:
quoted 3 lines mornin'
> mornin'
>
> out of interest does a theatrical sound designer make up samples and sfx
say
quoted 4 lines using sound forge
> using sound forge
> or do you have to do live foley - or a healthy mix of all??
>
> the way i work is from library cds with extra material from foley/field
work
quoted 16 lines with a tiny weeny bit of
> with a tiny weeny bit of
> synthesis thrown in for luck
>
> cheers
>
> ben^jib
> www.tapir.madvision.co.uk
>
> -----Original Message-----
> From: Paul Peterson [mailto:SNDDSGNR@excite.com]
> Sent: Tuesday, January 23, 2001 10:54 PM
> To: idm@hyperreal.org
> Subject: Re: [idm] idm & careers
>
>
> I'm a theatrical sound designer. Currently, I act as Sound Director for
the
quoted 20 lines Old Globe Theatre in San Diego, but tend to do work all over the US.
> Old Globe Theatre in San Diego, but tend to do work all over the US.
>
>
> -paulp
>
>
>
>
>
> _______________________________________________________
> Send a cool gift with your E-Card
> http://www.bluemountain.com/giftcenter/
>
>
>
> ---------------------------------------------------------------------
> To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org
> For additional commands, e-mail: idm-help@hyperreal.org
>
>
_______________________________________________________
Send a cool gift with your E-Card
http://www.bluemountain.com/giftcenter/
---------------------------------------------------------------------
To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org
For additional commands, e-mail: idm-help@hyperreal.org