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RE: [idm] idm & careers

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2001-01-25 00:33Paul Peterson RE: [idm] idm & careers
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2001-01-25 00:33Paul PetersonI tend to use a mix of all the methods you mentioned....foley work, pulled f/x, synths, us
From:
Paul Peterson
To:
ben^jib ,
Date:
Wed, 24 Jan 2001 16:33:01 -0800 (PST)
Subject:
RE: [idm] idm & careers
permalink · <3354042.980382781764.JavaMail.imail@puffer>
I tend to use a mix of all the methods you mentioned....foley work, pulled f/x, synths, use of professional musicians, etc....every project calls for a different approach, a big part of being a sound designer is simply knowing how to get the desired results -paulp On Wed, 24 Jan 2001 07:04:12 -0000, ben^jib wrote:
quoted 3 lines mornin'> mornin' > > out of interest does a theatrical sound designer make up samples and sfx
say
quoted 4 lines using sound forge> using sound forge > or do you have to do live foley - or a healthy mix of all?? > > the way i work is from library cds with extra material from foley/field
work
quoted 16 lines with a tiny weeny bit of> with a tiny weeny bit of > synthesis thrown in for luck > > cheers > > ben^jib > www.tapir.madvision.co.uk > > -----Original Message----- > From: Paul Peterson [mailto:SNDDSGNR@excite.com] > Sent: Tuesday, January 23, 2001 10:54 PM > To: idm@hyperreal.org > Subject: Re: [idm] idm & careers > > > I'm a theatrical sound designer. Currently, I act as Sound Director for
the
quoted 20 lines Old Globe Theatre in San Diego, but tend to do work all over the US.> Old Globe Theatre in San Diego, but tend to do work all over the US. > > > -paulp > > > > > > _______________________________________________________ > Send a cool gift with your E-Card > http://www.bluemountain.com/giftcenter/ > > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org > >
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