179,854Messages
9,130Senders
30Years
342mboxes

← back to listing · view thread

From:
christian adam hresko
To:
Date:
Wed, 10 Jan 2001 02:35:23 -0500
Subject:
[idm] content vs. process
Msg-Id:
<3A5C10BC.33298C3D@ix.netcom.com>
Mbox:
idm.0101.gz
in regards to this whole kyma / max / autechre / r. devine etc etc... argument, i think it comes down to the issue of the validity or the 'quality' of the content. a good bunch of my friends are graphic designers (i, however, can't draw worth a shit...) and constantly struggle with the 'gee wow' appeal of something vs. the actual material being presented. it seems at first, when you land your graphic design job, you want to smother everything with photoshop filters, have really 'cool' fucked up fonts, and make everything look 'artsy.' (and this is AFTER they've been through four or five years of college / art school) however, what they soon realize is that it's MUCH harder to design a nice layout for a book cover, or a preface with the idea that your job is to convey information. have you noticed how many magazines have relatively decent articles, but you can't read them because the entire page has been filtered, tweaked, rotated, and smeared? i hate that! you can't read a damn thing. i used to get a kick out of that sort of stuff. my friend josh finally convinced me that 'less is more.' and for the most part, it's true. he'll spend endless hours (or days) laying out a single page (print, not web) so that the reader can 'access' whatever information is being presented, in a logical and meaningful way. no distractions. no 'noise.' that's design. all the other stuff is just piling on noise. and if that's the purpose / point of a book or a webpage, that's perfectly acceptable. if you're displaying information about a group / band, do you really need all this shit moving around on the page? does it 'enhance' your reading pleasure? do you gain more insight about the group? i don't. so what does this have to do with music? well, with electronic music in particular, one is tempted to do the exact same thing. sure, programs like kyma, max / msp, supercollider, reaktor, or whatever your favorite program is... are all programs which allow a great deal of 'freedom.' but it's very tempting to pile on filtering algorithms, time stretch (for the sake of time stretching), bit reduce, granulate, and mangle your sound to death. yeah, it's pretty neat at first. and it actually sounds pretty neat. but what are you trying to convey? and maybe this is why IDM is quite emotionless. (at least i think it is. and that's actually one of the reasons i enjoy it...) you're listening to a concept. a process. a method. a lot of time sitting in front of a computer and trying to make something sound 'musical' but not in the traditional sense. (you can interpret that however you'd like...) the end result is a 'gee wow' kinda reaction. and i buy straight into this. and i'm trying my best to kick that habit. and to not repeat the same thing myself. yes, i love the sound of digital artifacts. but at some point, i have to ask myself what i'm listening to. what is the content? what am i getting out of this 'music?' certainly not emotion. at least in my case. i suppose i like the 'logic' of the music. i like figuring things out. i like to program. i like methods. maybe that's my attraction to IDM. but it's getting old. the logic is the same. the methods are similar. there's no more 'challenge.' just layers and layers of shit on top of shit. i've programmed lots of shit. and luckily i realize that. my nifty neato autechre patch for drum machines. it's neat. it makes a 'gee wow' type of sound. you could probably make an entire album with this one patch. and that's really pathetic. (i'm NOT saying this is what autechre does. they definitely do they're on thing. good or bad, they came up with a pretty original concept... or at least found the software to do it with first outside of academics.) so i'm gonna go think about all this. i'm glad this topic came up. because this is what's been stopping me from recording and distributing anything i make. when my friends say 'hey, you should send that in. it sounds just as good as the stuff you listen to.' that needs to stop. and i need to stop paying 17 bucks for 40 minutes of skipping samples and background noise. then again, i might change my mind about all this come tomorrow. bonus stuff. the tweaky beat patch for SuperCollider. run a drum machine through your soundcard. (the pattern is irrelevant. a simple 4/4 bass snare combo will do just fine) start moving the mouse around. and if you want that 'gee wow' effect, move the mouse in the lower right hand corner of the screen and quickly move it back to the upper left hand corner. have a blast. and yeah, it's a very simple patch. (works for lame synth melodies as well...)
quoted 22 lines (> ( > { > var input, output; > > w = GUIWindow.new("panel", Rect.newBy(7, 41, 1135, 816)) > .backColor_(rgb(129,84,209)); > StringView.new( w, Rect.newBy(433, 348, 235, 58), "M o u s e X - Y S u r f a c e"); > > input = AudioIn.ar([1,2]); > > output = CombA.ar( > in: input, > maxdelaytime: 0.05, > delaytime: MouseX.kr(0.0, 0.05, 'linear'), > decaytime: LFSaw.kr((MouseY.kr(10, 2000, 'linear')))); > > output > > }.play; > w.close; > ) >
cheers, christian