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From:
Mikhail Zabaluev
To:
Those Who Hunt Bleeps
Date:
Sat, 9 Sep 2000 13:59:08 +0400
Subject:
Re: [idm] Pole non-review, sort of... (was Re: [idm] the future of "idm")
Msg-Id:
<20000909135908.D1096@localhost.localdomain>
In-Reply-To:
<39B9631B.2B4D1D15@gmx.at>
Mbox:
idm.0009.gz
Hello, Kurt. On Sat, Sep 09, 2000 at 00:07 +0200, Kurt B. Pruenner wrote:
quoted 10 lines (Fun fact of the day: there was some, uh, "interesting" live video performance> > (Fun fact of the day: there was some, uh, "interesting" live video performance > going on while all of them were performing; someone had way too much fun with > alien architecture, blitter effects and a 3D engine... a friend and I nearly > died laughing when, due to a crash, they had to restart their "3d system" - > and the "splash screen" of their video software read "Unreal Tournament"... > > *grin* > > Well, talk about unorthodox use of gear... =P)
Why not? Modern 3D game engines, powered by an appropriate gear, are good enough to construct "architecture", fx and stuff. There are editors, "film" capturing abilities - all that is necessary to make nice 3D animations. -- Stay tuned, MhZ mailto:mookid@sigent.ru ----------- "In order to make an apple pie from scratch, you must first create the universe." -- Carl Sagan, Cosmos --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org