quoted 4 lines And Eno has made many good points about how the sequencing environment
>And Eno has made many good points about how the sequencing environment
>produces music which is welded to the grid, no matter how complex that
>grid may be... as he mentions, you can feel those bars and chunks of
>audio cycling by your ears
Dunno much about that - there's no doubt that a whole lot of
sequencer-built music is, and _feels_ like it is, tied to the 8,16,32 or
whatever bar grid - but then so is a lot of non-sequenced 'played' pop
music - you've still got verse/bridge/chorus 'chunks' defining the
structure. AFAI'm concerned, this isn't of itself a good or a bad thing,
but in both cases is definitely part of the feel and essence of the
respective 'genres'.
But on the other hand if you consider programs like Max et al as being
'sequencing environments' (which is what they are, amongst other things)
then this whole line goes straight out the window - with these programs
you are only 'welded to the grid' if you go out of your way to make a
grid and then go out of your way again to weld yourself to it ;-)
quoted 4 lines ... and he makes another great point about how computers
>... and he makes another great point about how computers
>separate us from the muscular action necessary to produce acts which
>mean something and have a relation between a sound and the action which
>produced it
Well I would definitely agree with this, but once again IMHO that isn't
necessarily a good or a bad thing, just a different thing. And, as it
happens, a lot of the most interesting stuff coming down the pipe is
addressing precisely this - how to build appropriate physical interfaces
for _playing_ virtual instruments. Interpreting 'muscular action' (and
just as importantly tactile _reaction_ from the interface) in meaningful
ways is a big part of this. STEIM have done a lot of important work on
this stuff.
Getting back to Mr Eno's remarks, IMHO one of the best things he ever did
is 'Music for Airports.'
Do the 'muscular actions' involved in cutting up different length tape
loops of singing and playing and then letting them phase against each
other really 'mean something' more than doing the same sort of thing with
an audio sequencer, or with a MIDI sequencer plus sampler ? I don't see
it myself.
Any half-way serious sequencer can make loops of like 45 bars, 3 beats
and 137 clicks phasing against 33 bars, 1 beat and 29 clicks against 9
bars, 0 beats, 1 click or whatever, and that with _very_ little muscular
action ;-)
Whilst this is definitely a 'grid' of sorts, it is no more a grid, and is
certainly just as complex a one as that defining Mr Eno's so very
evocative tape loops ...
These are certainly very interesting questions indeed, but i think the
whole thing is way, way more complex than that.
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