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From:
Rick Strom
To:
Date:
Sat, 18 Feb 2006 13:17:34 -0800 (PST)
Subject:
Re: [idm] 01010101
Msg-Id:
<1979.208.54.15.129.1140297454.squirrel@208.54.15.129>
In-Reply-To:
<BAY110-F50ACE0D6ED24F2AC8CDC0CDF90@phx.gbl>
Mbox:
idm.0602.gz
quoted 6 lines if so, is there an> if so, is there an > easy way to 'see the code' of an audio file like you can see the code of a > webpage? if so, has anyone tried to manipulate this code and see what the > sound turns out to be? also, assuming this is possible, has anyone just > written a bunch of Os and 1s to see what would come out? you could do the > same for video..
Use a hex editor if you really wanted to look at it (in hex, of course, but it will be slightly more meaningful than expanding it out to binary). String a bunch of random zeros and ones together and you'll be lucky if you get some noise. What is more relevant is the wave data (the floating point representation, not the binary). For that, if you want to play around, I guess I'd suggest learning a little C++ and VST and going from there. You could write your own visualizer and really see what's happening. I guess there's no reason you couldn't also make a little marquee window and scroll the 0s and 1s across it at light speed too. I moved my VST tutorial over to my new code site (this was the old code.glowdot tutorial), but I haven't gone it to edit it and clean it up at all yet. But it might be a start if you're interested: http://www.stromcode.com/modules.php?name=Glowdot_Tutorials&op=view&tid=3 I tried to make it easy enough that almost anyone could get something out of it. -- V, ~Rick Strom Glowdot Productions On Glowfoto: http://users.glowfoto.com/Strom ============================ Photo: http://www.glowfoto.com Music: http://www.glowdot.com Strom: http://www.rick-strom.com Code: http://www.stromcode.com --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org