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From:
b. sims
To:
Date:
Mon, 10 Jul 2000 23:11:20 -0700 (PDT)
Subject:
Re: [idm] Re: (+ lex question)
Msg-Id:
<Pine.GSO.4.21.0007102236520.5589-100000@king.halcyon.com>
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<396AA758.66607D6F@world.std.com>
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past tense for the most part. i've spent fair amount of time with alex when he came to seattle and the there is a definate progression from what he was doing last year (he was here last sept) and what he did earilier this month. he has never hide what he does, and has been very up front about how he did them. he is playing some of his music, mostly pre-recorded but more and more run through max patchs so he can manipulate stuff. i often wonder at what point is it live? once the harddrive is removed? he can choose when and which tracks to play and how to mix and filter them, no different then a dj really or some tiggering midi patterns. personally i don't think it matters, and i am one myself who plays a pretty live set by most standards as well as seen what tradionally live music performers do. i've seen so many bands rehearse to the point that they are just as or more automated then any laptop rocker could hope to be:) i tend to agree that most electronic shows are visually boring (hell most live shows period are boring), the problem is how do you create a live show for something that is studio music. for many there is no way to truly represent the creative process in a live setting. is why most times i try to incorperate a visual element or idea. using some adaptive software helps for the more 'live' show as well as when you are providing it as a back drop for all the artist. i am alway curious to hear what other folks think and why. i don't think there is any right way, but there is without questions things that appeal to me and things that don't. i tend to be as interested in why certain things don't appeal to me as much as i am interested in the things that do. --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org