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Re: [idm] exploring concepts

10 messages · 9 participants · spans 1 day · search this subject
2003-03-11 03:55echomatrix [idm] exploring concepts
├─ 2003-03-11 04:46isaiah Re: [idm] exploring concepts
│ └─ 2003-03-11 05:47echomatrix Re: [idm] exploring concepts
└─ 2003-03-11 14:39EggyToast Re: [idm] exploring concepts
2003-03-11 03:59Bryan Finoki RE: [idm] exploring concepts
2003-03-11 06:43c Re: [idm] exploring concepts
2003-03-11 17:46RE: [idm] exploring concepts
2003-03-11 20:02john tuffen Re: [idm] exploring concepts
2003-03-12 06:03:m. zero Re: [idm] exploring concepts
2003-03-12 09:09Paul Ressel Re: [idm] exploring concepts
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2003-03-11 03:55echomatrixhi all.. i've been on this list for a couple months, and there hasn't been much besides id
From:
echomatrix
To:
Date:
Mon, 10 Mar 2003 22:55:07 -0500
Subject:
[idm] exploring concepts
permalink · <3F62EF52-5375-11D7-ABE5-0003936CDA56@umbc.edu>
hi all.. i've been on this list for a couple months, and there hasn't been much besides idle banter so far, maybe it's just been late or whatever... the microsound list has a lot of interesting discussion going on so maybe i can get something started here... i'm curious what my fellow artists are up to, creatively... i'm not trying to steal ideas b/c most of everything has already been done to an extent and now music (it seems to me, i could be wrong) is more about mixing elements in a new way or putting your own twist on things... a lot of my own work, especially my ambient stuff, is very sub- concious.. in that i'm not paying a whole lot of attention to what i'm doing or i don't have much of an idea of what i want when i sit down to make noise.. it just sort of happens on its own... recently though.. i've felt a need to have some sort of concept or at least a method to my madness... so, i've just spent the last several hours browsing though the rephlex, warp, and planet-mu sites just absorbing whatever is there.. reading about what other artists are about, what kind of influences they have.. just sort of exploring in some hope of finding my direction.. so.. i guess i just want to get a discussion started on what sort of concepts/ideas/etc. that other artists are exploring... maybe something to bring this list out of the shitter, 'cause i'm a bit tired of seeing little more than show/tracks/ebay notices and war bullshit that just happens to have [idm] smacked on the front of the subject... later, alexx ______________________________ echomatrix deranged ambient/electronica: www.mp3.com/echomatrix lackeya1@umbc.edu --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2003-03-11 04:46isaiahalright, check it... this is a terrific question. I work in a similiar manner, i typically
From:
isaiah
To:
Date:
Mon, 10 Mar 2003 20:46:18 -0800 (PST)
Subject:
Re: [idm] exploring concepts
Reply to:
[idm] exploring concepts
permalink · <20030311044618.56336.qmail@web20004.mail.yahoo.com>
alright, check it... this is a terrific question. I work in a similiar manner, i typically don't have a set idea when i sit down to create a beat or a patch, but lately i have woken up or just been sitting, drawing and an idea will pop up based on whatever so i'll have to grab it and run. I have a couple hundred hours of sounds i've created but it needs tons of editing, the problem comes when I sit down to do so, and i feel like creating rather than editing, so tangents will take me and i'll push toward a new track. Tons of new tracks, none truly finished.It's actually kind of frightening to finish a track, no? But i've found that one excellent thing to do is not be put off by 'people' which means friends/girls/parents/etc... who would not be comfortable hearing or commenting on the stuff you create. Beat box when you feel the mood just don't get into thinking you HAVE to sound a certain way. The best stuff i've ever made has born through accidents, 'fuckups' and just wanking off with the synth or mic. Depending on what you want to do with your music, the best approach, imo, is to completely eschew other folks opinions, even mates...everyone likes something different, well sort of, and realistically, if folks like what you do, fine, if not fine too. just make sure it gets out to some sort of channel.... making art for money will often lead to mediocrity, if that's the sole intent, unless you've got killer connections. alright, enough of the wankery, time to get back to the salt mines.. pc isaiah another great thing is to collaborate with tons of people.Force them to sit a sec and add ideas, if they're trite or cliched, let the person know, you may not keep the friend, but their life will change from hearing examples and ideas that challenge mediocrity and sheer laziness. anyway, so where can we hear some of your tracks? --- echomatrix <lackeya1@umbc.edu> wrote:
quoted 68 lines hi all..> hi all.. > > i've been on this list for a couple months, and > there hasn't > been much besides idle banter so far, maybe it's > just been > late or whatever... > > the microsound list has a lot of interesting > discussion going > on so maybe i can get something started here... > > i'm curious what my fellow artists are up to, > creatively... i'm > not trying to steal ideas b/c most of everything has > already > been done to an extent and now music (it seems to > me, i > could be wrong) is more about mixing elements in a > new way > or putting your own twist on things... > > a lot of my own work, especially my ambient stuff, > is very sub- > concious.. in that i'm not paying a whole lot of > attention to what > i'm doing or i don't have much of an idea of what i > want when i > sit down to make noise.. it just sort of happens on > its own... > recently though.. i've felt a need to have some sort > of concept > or at least a method to my madness... > so, i've just spent the last several hours browsing > though the > rephlex, warp, and planet-mu sites just absorbing > whatever > is there.. reading about what other artists are > about, what kind > of influences they have.. just sort of exploring in > some hope of > finding my direction.. > > so.. i guess i just want to get a discussion started > on what sort > of concepts/ideas/etc. that other artists are > exploring... maybe > something to bring this list out of the shitter, > 'cause i'm a bit > tired of seeing little more than show/tracks/ebay > notices and > war bullshit that just happens to have [idm] smacked > on the front > of the subject... > > later, > alexx > > ______________________________ > echomatrix > > deranged ambient/electronica: > www.mp3.com/echomatrix > > lackeya1@umbc.edu > > >
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2003-03-11 05:47echomatrixi totally agree that it's sometimes frightening to finish a track.. but sometimes a piece
From:
echomatrix
To:
Date:
Tue, 11 Mar 2003 00:47:39 -0500
Subject:
Re: [idm] exploring concepts
Reply to:
Re: [idm] exploring concepts
permalink · <F835936E-5384-11D7-812C-0003936CDA56@umbc.edu>
i totally agree that it's sometimes frightening to finish a track.. but sometimes a piece can never be finished.. but when the aim is to release the material.. there was a quote i heard one time.. i probably have it all wrong but the basic idea was that a piece of art is never finished but only taken away from the artist... something like that.. but i have the same habit as far as writing goes.. always getting new ideas or screwing around but never feel like working on things that i've already started... of course, it never gets me more than a hd full of un-finished reason tracks, hehe... as far as my work goes.. just about everything i've done over the last few years musically (ambient, experimental, etc..) is on www.mp3.com/echomatrix and some of my visual stuff (drawings, digital noodlings, scattered stuff) is on deviantart under the same name... download all you like, since they're all up for that and any feedback you want to give me would be great. -alexx
quoted 47 lines alright, check it...> alright, check it... > > this is a terrific question. I work in a similiar > manner, i typically don't have a set idea when i sit > down to create a beat or a patch, but lately i have > woken up or just been sitting, drawing and an idea > will pop up based on whatever so i'll have to grab it > and run. I have a couple hundred hours of sounds i've > created but it needs tons of editing, the problem > comes when I sit down to do so, and i feel like > creating rather than editing, so tangents will take me > and i'll push toward a new track. Tons of new tracks, > none truly finished.It's actually kind of frightening > to finish a track, no? > But i've found that one excellent thing to do is not > be put off by 'people' which means > friends/girls/parents/etc... who would not be > comfortable hearing or commenting on the stuff you > create. Beat box when you feel the mood just don't get > into thinking you HAVE to sound a certain way. The > best stuff i've ever made has born through accidents, > 'fuckups' and just wanking off with the synth or mic. > Depending on what you want to do with your music, the > best approach, imo, is to completely eschew other > folks opinions, even mates...everyone likes something > different, well sort of, and realistically, if folks > like what you do, fine, if not fine too. just make > sure it gets out to some sort of channel.... > > making art for money will often lead to mediocrity, if > that's the sole intent, unless you've got killer > connections. > > alright, enough of the wankery, time to get back to > the salt mines.. > > pc > isaiah > > another great thing is to collaborate with tons of > people.Force them to sit a sec and add ideas, if > they're trite or cliched, let the person know, you may > not keep the friend, but their life will change from > hearing examples and ideas that challenge mediocrity > and sheer laziness. > > anyway, so where can we hear some of your tracks?
______________________________ echomatrix deranged ambient/electronica: www.mp3.com/echomatrix lackeya1@umbc.edu --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2003-03-11 14:39EggyToast> so.. i guess i just want to get a discussion started on what sort > of concepts/ideas/et
From:
EggyToast
To:
Date:
Tue, 11 Mar 2003 09:39:50 -0500 (EST)
Subject:
Re: [idm] exploring concepts
Reply to:
[idm] exploring concepts
permalink · <1908.128.220.50.51.1047393590.squirrel@www.eggtastic.com>
quoted 2 lines so.. i guess i just want to get a discussion started on what sort> so.. i guess i just want to get a discussion started on what sort > of concepts/ideas/etc. that other artists are exploring...
Not to be weird, but most of the music discussion has split off into other lists, namely the idm-making list. You may have a better discussion over there. That said, I've simply been enjoying the fact that i finally got my sequencing computer up and running again. The harddrive died right before xmas and I didn't replace it until last week. Then i realized that I had cannibalized the cd drive for another computer, so I was forced to go buy another one. so now I'm just working on the backlog of winter. derek --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2003-03-11 03:59Bryan FinokiIf you could secretly plant a speaker system on every corner of every building in every do
From:
Bryan Finoki
To:
echomatrix ,
Date:
Mon, 10 Mar 2003 19:59:23 -0800
Subject:
RE: [idm] exploring concepts
permalink · <9D85F2E9B1C60F4FA3DFD3A9B74BD77B125FE9@lec-mail1.lucasarts.com>
If you could secretly plant a speaker system on every corner of every building in every downtown metropole of every hyper-modernized nation, and attempt to restore their humanity through your music, either via subconscious aural insinuations or through extremely overt soundtracks appropriately layered over the natural city sound scape - how would you invent MUZAK for an automotonic world of deadbeats to try and revive their pulses? What would your global muzak sound like? -----Original Message----- From: echomatrix [mailto:lackeya1@umbc.edu] Sent: Monday, March 10, 2003 7:55 PM To: idm@hyperreal.org Subject: [idm] exploring concepts hi all.. i've been on this list for a couple months, and there hasn't been much besides idle banter so far, maybe it's just been late or whatever... the microsound list has a lot of interesting discussion going on so maybe i can get something started here... i'm curious what my fellow artists are up to, creatively... i'm not trying to steal ideas b/c most of everything has already been done to an extent and now music (it seems to me, i could be wrong) is more about mixing elements in a new way or putting your own twist on things... a lot of my own work, especially my ambient stuff, is very sub- concious.. in that i'm not paying a whole lot of attention to what i'm doing or i don't have much of an idea of what i want when i sit down to make noise.. it just sort of happens on its own... recently though.. i've felt a need to have some sort of concept or at least a method to my madness... so, i've just spent the last several hours browsing though the rephlex, warp, and planet-mu sites just absorbing whatever is there.. reading about what other artists are about, what kind of influences they have.. just sort of exploring in some hope of finding my direction.. so.. i guess i just want to get a discussion started on what sort of concepts/ideas/etc. that other artists are exploring... maybe something to bring this list out of the shitter, 'cause i'm a bit tired of seeing little more than show/tracks/ebay notices and war bullshit that just happens to have [idm] smacked on the front of the subject... later, alexx ______________________________ echomatrix deranged ambient/electronica: www.mp3.com/echomatrix lackeya1@umbc.edu --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2003-03-11 06:43cset your undo to only one time. commit and go for it. if after a week the idea isnt gellin
From:
c
To:
echomatrix ,
Date:
Tue, 11 Mar 2003 00:43:55 -0600
Subject:
Re: [idm] exploring concepts
permalink · <3E6D85AB.76C14C9A@scarcelight.com>
set your undo to only one time. commit and go for it. if after a week the idea isnt gelling delete it. dont save your patches or samples or settings. start fresh and new everytime. unplug everything in your studio after working, then set it up differently everytime. just a few things i do in order to keep it fresh echomatrix wrote:
quoted 83 lines i totally agree that it's sometimes frightening to finish a track..> i totally agree that it's sometimes frightening to finish a track.. > but sometimes a piece can never be finished.. but when > the aim is to release the material.. there was a quote i heard > one time.. i probably have it all wrong but the basic idea was > that a piece of art is never finished but only taken away from the > artist... something like that.. > but i have the same habit as far as writing goes.. always getting > new ideas or screwing around but never feel like working on things > that i've already started... of course, it never gets me more than a hd > full of un-finished reason tracks, hehe... > > as far as my work goes.. just about everything i've done over the last > few years musically (ambient, experimental, etc..) is on > > www.mp3.com/echomatrix > > and some of my visual stuff > (drawings, digital noodlings, scattered stuff) is on deviantart under > the > same name... download all you like, since they're all up for that and > any feedback you want to give me would be great. > > -alexx > > > alright, check it... > > > > this is a terrific question. I work in a similiar > > manner, i typically don't have a set idea when i sit > > down to create a beat or a patch, but lately i have > > woken up or just been sitting, drawing and an idea > > will pop up based on whatever so i'll have to grab it > > and run. I have a couple hundred hours of sounds i've > > created but it needs tons of editing, the problem > > comes when I sit down to do so, and i feel like > > creating rather than editing, so tangents will take me > > and i'll push toward a new track. Tons of new tracks, > > none truly finished.It's actually kind of frightening > > to finish a track, no? > > But i've found that one excellent thing to do is not > > be put off by 'people' which means > > friends/girls/parents/etc... who would not be > > comfortable hearing or commenting on the stuff you > > create. Beat box when you feel the mood just don't get > > into thinking you HAVE to sound a certain way. The > > best stuff i've ever made has born through accidents, > > 'fuckups' and just wanking off with the synth or mic. > > Depending on what you want to do with your music, the > > best approach, imo, is to completely eschew other > > folks opinions, even mates...everyone likes something > > different, well sort of, and realistically, if folks > > like what you do, fine, if not fine too. just make > > sure it gets out to some sort of channel.... > > > > making art for money will often lead to mediocrity, if > > that's the sole intent, unless you've got killer > > connections. > > > > alright, enough of the wankery, time to get back to > > the salt mines.. > > > > pc > > isaiah > > > > another great thing is to collaborate with tons of > > people.Force them to sit a sec and add ideas, if > > they're trite or cliched, let the person know, you may > > not keep the friend, but their life will change from > > hearing examples and ideas that challenge mediocrity > > and sheer laziness. > > > > anyway, so where can we hear some of your tracks? > > ______________________________ > echomatrix > > deranged ambient/electronica: > www.mp3.com/echomatrix > > lackeya1@umbc.edu > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org
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2003-03-11 17:46david.knight@schenkerusa.coma thousand different syncopated heartbeats would provide a low humming bass. There would b
From:
To:
, ,
Date:
Tue, 11 Mar 2003 12:46:05 -0500
Subject:
RE: [idm] exploring concepts
permalink · <H0000c010808369a.1047404761.schmail.schenkerusa.com@MHS>
a thousand different syncopated heartbeats would provide a low humming bass. There would be the sound of crickets at dusk from a midwestern farm...didjireedoo and words spoken in joy in a multitude of languages...all interwoven and inter-related in meaning. There would be a tidal feel to the sound also...and laughter. Actually, the question you ask is essentially the (secret) guiding principle of the music that I make..Which is only whatever it becomes and never anything that I have planned. Thanks for offering us all a welcome thought. -----Original Message----- From: finoki [mailto:finoki@lucasarts.com] Sent: Monday, March 10, 2003 7:59 PM To: lackeya1; idm Subject: RE: [idm] exploring concepts If you could secretly plant a speaker system on every corner of every building in every downtown metropole of every hyper-modernized nation, and attempt to restore their humanity through your music, either via subconscious aural insinuations or through extremely overt soundtracks appropriately layered over the natural city sound scape - how would you invent MUZAK for an automotonic world of deadbeats to try and revive their pulses? What would your global muzak sound like? -----Original Message----- From: echomatrix [mailto:lackeya1@umbc.edu] Sent: Monday, March 10, 2003 7:55 PM To: idm@hyperreal.org Subject: [idm] exploring concepts hi all.. i've been on this list for a couple months, and there hasn't been much besides idle banter so far, maybe it's just been late or whatever... the microsound list has a lot of interesting discussion going on so maybe i can get something started here... i'm curious what my fellow artists are up to, creatively... i'm not trying to steal ideas b/c most of everything has already been done to an extent and now music (it seems to me, i could be wrong) is more about mixing elements in a new way or putting your own twist on things... a lot of my own work, especially my ambient stuff, is very sub- concious.. in that i'm not paying a whole lot of attention to what i'm doing or i don't have much of an idea of what i want when i sit down to make noise.. it just sort of happens on its own... recently though.. i've felt a need to have some sort of concept or at least a method to my madness... so, i've just spent the last several hours browsing though the rephlex, warp, and planet-mu sites just absorbing whatever is there.. reading about what other artists are about, what kind of influences they have.. just sort of exploring in some hope of finding my direction.. so.. i guess i just want to get a discussion started on what sort of concepts/ideas/etc. that other artists are exploring... maybe something to bring this list out of the shitter, 'cause i'm a bit tired of seeing little more than show/tracks/ebay notices and war bullshit that just happens to have [idm] smacked on the front of the subject... later, alexx ______________________________ echomatrix deranged ambient/electronica: www.mp3.com/echomatrix lackeya1@umbc.edu --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2003-03-11 20:02john tuffenFor myself, I have been making electronic music for 15+ yrs now (Aaaah I feel old!), colle
From:
john tuffen
To:
Date:
Tue, 11 Mar 2003 20:02:42 +0000
Subject:
Re: [idm] exploring concepts
permalink · <5.2.0.9.0.20030311200242.00a4e780@mail.namke.com>
For myself, I have been making electronic music for 15+ yrs now (Aaaah I feel old!), collecting synths etc. as time went by. I got a bedroom studio set up, found a way of working that suited me, and made music. Some Time Later: I found I was using the same sounds over and over, but also that when I tried to use different synths/sounds - they didn't sound 'right'. So I took a break of about a year... Everything felt so fresh when I picked it up again, it was great! Just recently I've changed my working methods again; doing what I thought I would never do - creating music solely in my PC. Basically, everything I've done in the last 6 months or so has been designed to be performed; in a lot of cases the music is simply a collection of fragments until I do a gig, when it becomes a 'track'... Live stuff is all driven from a sampler playing long loops (up to 10). Each loop is played through it's own output of the sampler, and I use a mixer to sculpt the loops on the fly; a couple of effects units complete the live rig, and allow for a little more improvisational space. I suppose the live-performance aspect addresses the question of 'when is the music finished?' - in my case, a lot of the time the track is not really 'written' until the performance... I know it'll work, it's just how everything is going to be arranged that needs to be sorted out...! Something I'm playing with at the moment is asynchronous loops - creating an a more evolving soundscape, rather than the more danceable stuff I'm currently doing. There are three live recordings (edited for length) on my website - see http://www.namke.com/audio/ [nloop, tript, and f(x)]. cheers, john.. http://www.namke.com/ out now: 'available from namke communications' 5 track CDr from Fencing Flatworm Recordings (http://www.fencingflatworm.cjb.net/) upcoming gigs: march 24th (Leeds Packhorse) & 29th (York, Junction) ----- Quoting echomatrix <lackeya1@umbc.edu>: > hi all.. > > i'm curious what my fellow artists are up to, creatively... i'm > not trying to steal ideas b/c most of everything has already > been done to an extent and now music (it seems to me, i > could be wrong) is more about mixing elements in a new way > or putting your own twist on things... --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.455 / Virus Database: 255 - Release Date: 13/02/2003
2003-03-12 06:03:m. zeroi too would have to say that i'm just sort of lead to some unknown end when working on tra
From:
:m. zero
To:
Date:
Wed, 12 Mar 2003 00:03:33 -0600
Subject:
Re: [idm] exploring concepts
permalink · <013a01c2e860$4053e6a0$716b5ad8@euclid>
i too would have to say that i'm just sort of lead to some unknown end when working on tracks. sometimes there will be an initial inspiration, but it's usually minimal. sometimes it's just a vibe (upbeat, dark, flat-out weird, etc.), and sometimes it's just a sound. that sort of lead me to a new way of doing things. i was listening to the gescom minidisc release and i came to a conclusion: it seems that the gescom md is simply a collection of sonic events. they just sat down with machines and sequencers and fucked about until they got something cool, maybe something that was definitively unlike anything they had ever heard before. it wasn't a song, it was a sound. maybe it was a loop, or just a patch or something. regardless, that was the desired end result - just something new. it seems to me that after the md, the autechre material was consistently sketchy for most fans. that is to say, it was exceptionally dischordant and awkward and certainly different and new. i can only conclude that the driving force behind the newer autechre catalog was taking things like these sonic events as i describe them, and chaining them together, mashing them up, whatever. end result: tracks comprised of completely new and perhaps unique sounds, thereby making completely new and perhaps unique tracks. i've been starting to employ something of a similar ethos. start with something random, tweak it until it's satisfactorily interesting, save it, and move on. then go back and utilize the things you've learned by using that method. utilizing this methodology seems to result in the only substantive experimental music today. and you can employ any number of catalysts for the first step of this process, be it sound bytes of the real world, complete synthetics, ripped loops and samples, you name it. you can still give it your own feel. but i think it's interesting to build with a set of tools you've built yourself. and for those like myself who don't have the expertise to build synths or code new synthesis programs, this is a good way to do it. think of it like painting with colours you've invented, that have never before been seen by anyone. sexy. :justin http://posthoc.org/ as a side note, i'm employing this in a vastly more conservative way than autechre seems to have. that is to say, i'm pushing the edges of the sounds i'm using, but not to the point that it's adhering to extremely complex or perhaps no structure at all. --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2003-03-12 09:09Paul ResselMaybe its personal preference, but i think music still has fundamental basics that define
From:
Paul Ressel
To:
Date:
Wed, 12 Mar 2003 11:09:54 +0200
Subject:
Re: [idm] exploring concepts
permalink · <200303120909.h2C99sK19908@mailgate.mailbox.co.za>
Maybe its personal preference, but i think music still has fundamental basics that define it. What makes artists like Aphex Twin, Boards of Canada, better than Plone or Mira Calix (for example:)? Is musical genius being able to build something incredible from scratch, or is it the ability to recognise something brilliant when you're messing around with synths, samplers? Maybe every single wanna be muso on this planet has a moment of brilliance everytime they sit down to make a track, but they don't have the ability to recognize that brilliance and pursue it. I could be wrong.... H On Wed, 12 Mar 2003 00:03:33 -0600 :m. zero (mzero@ecesis.org) wrote:
quoted 1 line i too would have to say that i'm just sort of lead to some unknown>i too would have to say that i'm just sort of lead to some unknown
end when
quoted 1 line working on tracks. sometimes there will be an initial inspiration,>working on tracks. sometimes there will be an initial inspiration,
but it's
quoted 1 line usually minimal. sometimes it's just a vibe (upbeat, dark, flat-out>usually minimal. sometimes it's just a vibe (upbeat, dark, flat-out
weird,
quoted 1 line etc.), and sometimes it's just a sound. that sort of lead me to a>etc.), and sometimes it's just a sound. that sort of lead me to a
new way
quoted 1 line of doing things. i was listening to the gescom minidisc release and>of doing things. i was listening to the gescom minidisc release and
i came
quoted 3 lines to a conclusion:>to a conclusion: > >it seems that the gescom md is simply a collection of sonic events.
they
quoted 1 line just sat down with machines and sequencers and fucked about until>just sat down with machines and sequencers and fucked about until
they got
quoted 1 line something cool, maybe something that was definitively unlike anything>something cool, maybe something that was definitively unlike anything
they
quoted 1 line had ever heard before. it wasn't a song, it was a sound. maybe it>had ever heard before. it wasn't a song, it was a sound. maybe it
was a
quoted 1 line loop, or just a patch or something. regardless, that was the desired>loop, or just a patch or something. regardless, that was the desired
end
quoted 1 line result - just something new. it seems to me that after the md, the>result - just something new. it seems to me that after the md, the
autechre
quoted 1 line material was consistently sketchy for most fans. that is to say, it>material was consistently sketchy for most fans. that is to say, it
was
quoted 1 line exceptionally dischordant and awkward and certainly different and>exceptionally dischordant and awkward and certainly different and
new. i
quoted 1 line can only conclude that the driving force behind the newer autechre>can only conclude that the driving force behind the newer autechre
catalog
quoted 1 line was taking things like these sonic events as i describe them, and>was taking things like these sonic events as i describe them, and
chaining
quoted 1 line them together, mashing them up, whatever. end result: tracks>them together, mashing them up, whatever. end result: tracks
comprised of
quoted 1 line completely new and perhaps unique sounds, thereby making completely>completely new and perhaps unique sounds, thereby making completely
new and
quoted 3 lines perhaps unique tracks.>perhaps unique tracks. > >i've been starting to employ something of a similar ethos. start
with
quoted 1 line something random, tweak it until it's satisfactorily interesting,>something random, tweak it until it's satisfactorily interesting,
save it,
quoted 1 line and move on. then go back and utilize the things you've learned by>and move on. then go back and utilize the things you've learned by
using
quoted 2 lines that method. utilizing this methodology seems to result in the only>that method. utilizing this methodology seems to result in the only >substantive experimental music today. and you can employ any number
of
quoted 1 line catalysts for the first step of this process, be it sound bytes of>catalysts for the first step of this process, be it sound bytes of
the real
quoted 1 line world, complete synthetics, ripped loops and samples, you name it.>world, complete synthetics, ripped loops and samples, you name it.
you can
quoted 1 line still give it your own feel. but i think it's interesting to build>still give it your own feel. but i think it's interesting to build
with a
quoted 1 line set of tools you've built yourself. and for those like myself who>set of tools you've built yourself. and for those like myself who
don't
quoted 1 line have the expertise to build synths or code new synthesis programs,>have the expertise to build synths or code new synthesis programs,
this is a
quoted 1 line good way to do it. think of it like painting with colours you've>good way to do it. think of it like painting with colours you've
invented,
quoted 6 lines that have never before been seen by anyone. sexy.>that have never before been seen by anyone. sexy. > >:justin >http://posthoc.org/ > >as a side note, i'm employing this in a vastly more conservative way
than
quoted 1 line autechre seems to have. that is to say, i'm pushing the edges of the>autechre seems to have. that is to say, i'm pushing the edges of the
sounds
quoted 1 line i'm using, but not to the point that it's adhering to extremely>i'm using, but not to the point that it's adhering to extremely
complex or
quoted 7 lines perhaps no structure at all.>perhaps no structure at all. > > >--------------------------------------------------------------------- >To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org >For additional commands, e-mail: idm-help@hyperreal.org >
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