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RE: [idm] Mathematics of Music

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2000-07-16 05:35EggyToast Re: [idm] Mathematics of Music
├─ 2000-07-16 09:15Dropstar Re: [idm] Mathematics of Music
└─ 2000-07-16 19:10Steven I Davis Re: [idm] Mathematics of Music
2000-07-16 14:35Chloe Sasson [idm] Mathematics of Music
└─ 2000-07-16 01:58Greg RE: [idm] Mathematics of Music
2000-07-16 15:12[idm] Mathematics of Music
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2000-07-16 05:35EggyToast> I am not a producer of music-however I am interested in learning about the > algorithms
From:
EggyToast
To:
Chloe Sasson ,
Date:
Sun, 16 Jul 2000 00:35:03 -0500
Subject:
Re: [idm] Mathematics of Music
permalink · <003001bfeee7$a13abae0$a43d0b3f@k8y8w1>
quoted 2 lines I am not a producer of music-however I am interested in learning about the> I am not a producer of music-however I am interested in learning about the > algorithms and wave formations(sinewave??) that people often talk about
when
quoted 3 lines discussing the production of electronic music.> discussing the production of electronic music. > > I have printed out some stuff,but it is very confusing!
This is a pretty common problem with any electronic thing, since most manuals and information is written in a way so that people who already konw what's going on will know what's going on. This, of course, it pretty much useless as far as the *actual processes*. It took me about 6th months to find out what cutoff actually was. anywho, common algorithms are as follows: sawtooth wave: this is above the "center line" in a wave, and pretty much looks like a basic sawtooth (straight up on one side, slanted going back to the middle, and then back up (or down, depending on the previous). it usually creates more of a buzz and very "acidic sounds." looks like |\|\|\|\ kinda square wave: this basically makes rectangles out of the soundwave. it looks like a series of vertical lines connected at the ends, and they're opposite the adjacent ones. looks kinda like |_|-|_| only with that middle line being at the top (instead of the middle). these tend to sound pretty smooth, and are usually smooth leads and pads, along with bass sounds that don't sound "acidic" (often confused with sine basses) triangle wave: it looks like \/\/\/\/\/\/ =) it sounds smoother than the sawtooth, but more jagged than the square. bass sounds are rumbly, and treble sounds tend to be squeakier (although they can all sound pretty squeaky with the right effects). sine wave: well it's a basic non-modulated wave. sounds very smooth, but is a pain to work with because there aren't many effects you can apply to a basic sine wave (usually just amplitude and frequency). i have no clue how the actual oscilators on synths or whatever work to create these, but these are the basic waveforms used by most synthesis. you can also mix these and get a really wide variety of waveforms, which probably explains a lot of the more complicated algorithms in "sound wave technology" they can all be modified by increasing/decreasing the amplitude (basically the loudness), and the frequency (how close the peaks/dips are to each other), which affects the pitch of the sound (if the "peaks" are more compact, the pitch is higher, and if the wave is more stretched out, then it's bassier). things like cutoff, delay, and other basic filters, simply modify those waveforms overall shape (delay will stretch it out more at the end, etc). in reality, all soundwaves are simply combinations of basic waveforms like this, just to an extremely complex degree, which is why some people claim to be able to make synths sound like real things (cos they *do* sound like real things, only simpler). well hopefully i answered some questions. =) -derek --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2000-07-16 09:15DropstarAt 12.35 AM -0500 16/07/00, EggyToast wrote: >i have no clue how the actual oscilators on
From:
Dropstar
To:
EggyToast , Chloe Sasson ,
Date:
Sun, 16 Jul 2000 02:15:50 -0700
Subject:
Re: [idm] Mathematics of Music
Reply to:
Re: [idm] Mathematics of Music
permalink · <v04210100b5972d7d88f8@[24.9.168.142]>
At 12.35 AM -0500 16/07/00, EggyToast wrote:
quoted 5 lines i have no clue how the actual oscilators on synths or whatever work to>i have no clue how the actual oscilators on synths or whatever work to >create these, but these are the basic waveforms used by most synthesis. you >can also mix these and get a really wide variety of waveforms, which >probably explains a lot of the more complicated algorithms in "sound wave >technology"
a good book to check out: analog synthesis by reinhard schmitz from (:wizoo:) cheers, :a a johnson visit: http://www.neverville.com real audio and mp3s now available out now: wild planet - subconscious sampler 2 (nettwerk) __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2000-07-16 19:10Steven I DavisThis might be getting a tad esotheric, but is there a would changing the phase shift of th
From:
Steven I Davis
To:
EggyToast
Cc:
Chloe Sasson ,
Date:
Sun, 16 Jul 2000 12:10:11 -0700 (PDT)
Subject:
Re: [idm] Mathematics of Music
Reply to:
Re: [idm] Mathematics of Music
permalink · <Pine.SOL.4.10.10007161209170.20833-100000@ieng9.ucsd.edu>
This might be getting a tad esotheric, but is there a would changing the phase shift of the wave have an effect? einhander icq#21518714 On Sun, 16 Jul 2000, EggyToast wrote:
quoted 61 lines I am not a producer of music-however I am interested in learning about the> > > > I am not a producer of music-however I am interested in learning about the > > algorithms and wave formations(sinewave??) that people often talk about > when > > discussing the production of electronic music. > > > > I have printed out some stuff,but it is very confusing! > > This is a pretty common problem with any electronic thing, since most > manuals and information is written in a way so that people who already konw > what's going on will know what's going on. This, of course, it pretty much > useless as far as the *actual processes*. It took me about 6th months to > find out what cutoff actually was. > > anywho, common algorithms are as follows: > sawtooth wave: this is above the "center line" in a wave, and pretty much > looks like a basic sawtooth (straight up on one side, slanted going back to > the middle, and then back up (or down, depending on the previous). it > usually creates more of a buzz and very "acidic sounds." looks like > |\|\|\|\ kinda > square wave: this basically makes rectangles out of the soundwave. it looks > like a series of vertical lines connected at the ends, and they're opposite > the adjacent ones. looks kinda like |_|-|_| only with that middle line > being at the top (instead of the middle). these tend to sound pretty > smooth, and are usually smooth leads and pads, along with bass sounds that > don't sound "acidic" (often confused with sine basses) > triangle wave: it looks like \/\/\/\/\/\/ =) it sounds smoother than the > sawtooth, but more jagged than the square. bass sounds are rumbly, and > treble sounds tend to be squeakier (although they can all sound pretty > squeaky with the right effects). > sine wave: well it's a basic non-modulated wave. sounds very smooth, but > is a pain to work with because there aren't many effects you can apply to a > basic sine wave (usually just amplitude and frequency). > > i have no clue how the actual oscilators on synths or whatever work to > create these, but these are the basic waveforms used by most synthesis. you > can also mix these and get a really wide variety of waveforms, which > probably explains a lot of the more complicated algorithms in "sound wave > technology" > > they can all be modified by increasing/decreasing the amplitude (basically > the loudness), and the frequency (how close the peaks/dips are to each > other), which affects the pitch of the sound (if the "peaks" are more > compact, the pitch is higher, and if the wave is more stretched out, then > it's bassier). things like cutoff, delay, and other basic filters, simply > modify those waveforms overall shape (delay will stretch it out more at the > end, etc). in reality, all soundwaves are simply combinations of basic > waveforms like this, just to an extremely complex degree, which is why some > people claim to be able to make synths sound like real things (cos they *do* > sound like real things, only simpler). > > well hopefully i answered some questions. =) > > -derek > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org >
--------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2000-07-16 14:35Chloe SassonI am not a producer of music-however I am interested in learning about the algorithms and
From:
Chloe Sasson
To:
Date:
Sun, 16 Jul 2000 09:35:50 EST
Subject:
[idm] Mathematics of Music
permalink · <20000715233550.49300.qmail@hotmail.com>
I am not a producer of music-however I am interested in learning about the algorithms and wave formations(sinewave??) that people often talk about when discussing the production of electronic music. I have printed out some stuff,but it is very confusing! Any pointers? Thanks ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2000-07-16 01:58GregHere is a site that has some good info on subtractive and FM synthesis. If you have any qu
From:
Greg
To:
Date:
Sat, 15 Jul 2000 21:58:07 -0400
Subject:
RE: [idm] Mathematics of Music
Reply to:
[idm] Mathematics of Music
permalink · <NDBBKMIIGLMALCALADDHMEHNCAAA.dogphoe@columbus.rr.com>
Here is a site that has some good info on subtractive and FM synthesis. If you have any questions drop me a line, I'm glad to help :-) http://www.geocities.com/SunsetStrip/Underground/2288/ -Greg
quoted 11 lines I am not a producer of music-however I am interested in learning> > I am not a producer of music-however I am interested in learning > about the > algorithms and wave formations(sinewave??) that people often talk > about when > discussing the production of electronic music. > > I have printed out some stuff,but it is very confusing! > > Any pointers? >
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2000-07-16 15:12c.mckeon@rcn.comHi Chloe, You might like to check out this site: http://nmc.uoregon.edu/emi/emp_mac/main.h
From:
To:
IDM , Chloe Sasson
Date:
Sun, 16 Jul 2000 11:12:13 -0400
Subject:
[idm] Mathematics of Music
permalink · <3971D0CC.C4116A2A@rcn.com>
Hi Chloe, You might like to check out this site: http://nmc.uoregon.edu/emi/emp_mac/main.html It covers many topics on a basic level, and is really a very well designed site. It also has a pretty good glossary. Once you've absorbed the stuff, it's a lot easier to jump to another level and start getting deeper whether you decide to produce or not. Few sites, or books, or especially software manuals are written by anybody with the slightest pedagogical sense. This is an exception. If you ever have any questions drop me a line, be glad to wrack me brains for you. Christophe I am not a producer of music-however I am interested in learning about the algorithms and wave formations(sinewave??) that people often talk about when discussing the production of electronic music. I have printed out some stuff,but it is very confusing! Any pointers? Thanks