You might want to look into granular synthesis software. There's lots
of little apps kicking around the net that do it with varying degrees
of complexity. If you're an experienced programmer, you can also check
out SuperCollider...
Luis
On Wednesday, September 22, 2004, at 06:58 AM, Tom Van de Wiele wrote:
quoted 61 lines hi there> hi there
>
> not really off-topic IMHO. IDM-making should be part of the IDM list.
> as far as glitch is concerned: its glitch. you play with a piece of
> hardware or software until it gives you something you've never heard
> before. while playing with these sounds, you try to make a
> soundscape. a gradual build-up of all these sounds. sort of a little
> trip through all these weird abstract noises. maybe give it some
> backbone with a recurring sound and/or beat. I'd say, just sample
> what you have. if you want to make it a little more dynamic, I would
> look at pure-data or MAX and try something there...
>
> my 2 cents...
>
> cheers
>
> Tom
>
>
>
>
>
> On Thu, 23 Sep 2004 11:58:37 +0100, yahoo <izimizam@yahoo.co.uk> wrote:
>> Hi folks,
>>
>> possible off topic but can anyone explain how stuff
>> like
>> sogar and
>> sora styles of glitch music get made ?all these guys seems to have a
>> very
>> similiar sound
>> or it sounds like they use the same sofwtare , am i deluded?:)(highly
>> possible anyway).I can hear they use different musical input but what
>> cuts
>> and chops and fragments it in such a glass/crystaline like fashion
>> ?ive
>> used alot of audio pc software like reaktor, does max do this
>> or can anyoen point me in teh direction of an ens or max object that
>> will
>> fragement me nicely ?
>>
>> regards
>>
>> jachin
>>
>> ps.that was off topic i guess but i'm guessing someone here maybe
>> able to
>> help.
>>
>> On topic.Whats your top 5 granulated beatless idm ?
>>
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