<WARNING: HIGH GEEK FACTOR>
Great insight, Anig.. many thanks.
Again, it's a tricky thing to try force something that's
inherently multi-dimensional (graphics -- at least 2 dimensions) into
something that's basically one-dimensional (audio -- on a per track basis)
and back again. You have to put a *lot* of work into a tool that will
create interesting and varied results converting from one direction and
back the other way again -- no doubt.
Though I'm not really interested in sound that's coming just *purely*
from a graphic source. I was thinking more along the lines of certain
graphic factors and traversals triggering source samples, or possibly
seeding an array of preconstructed pieces... rhythmic, moody, chaotic,
whatever.
Certain factors in the graphics being:
* Color (redness, greenness, blueness, hue, saturation, etc.)
* Edges/Bluriness
* Overall color distribution
* Clusters of similar graphic regions and locations thereof
All these could simply be triggers/seeders of already pregenerated sound
somehow. Maybe just put a point on some 2-dimensional color photo file
and have it run around the bits, and do things with that... just as an
example.
Anyway, maybe this typing time is better spent coding up such a little
gadget.... but just some food for thought on the graphics<-->sound thread.
</WARNING: HIGH GEEK FACTOR>
=======================================================================
Brian MacDonald <brianm@kuci.org>
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