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From:
youn0394
To:
Lee Azzarello , IDM
Date:
Fri, 01 Dec 2000 14:34:48 CST
Subject:
Re: [idm] scary shit / reason software
Msg-Id:
<200012012034.OAA20904@www4.mail.umn.edu>
Mbox:
idm.0012.gz
I do believe that Propellerhead's idea was making a music program that catered to musicians, rather than programmers. cheers, /derek On 1 Dec 2000, Lee Azzarello wrote:
quoted 9 lines on 12/1/00 7:59 AM, aaron at step@systorm.com wrote:> on 12/1/00 7:59 AM, aaron at step@systorm.com wrote: > > > i think that propellerheads have a great idea.. > > they are making the gear accessible on a computer.. > > but they are KEEPING the gear metphor.. > > > > i perosnally know about 10 musicians who refuse to use a comptuer for > > music.. > > simply because they are gear-heads.. they look at reaktor's interface
and
quoted 1 line cringe.. they see audiomulch and almost lose their lunch.. these guys> > cringe.. they see audiomulch and almost lose their lunch.. these guys
want
quoted 4 lines knobs, cables, & leds.. and lots of em.. Reason could very well be the> > knobs, cables, & leds.. and lots of em.. Reason could very well be the > > software that blurs this line enough to tempt them to use it.. > > If they want knobs, cabels & leds, why wouldn't they want to touch them
too?
quoted 2 lines I see _absolutely_ no similarity between a stupid computer gear interface> I see _absolutely_ no similarity between a stupid computer gear interface > and gear. My computer screen is good for doing a couple of things:
rendering
quoted 2 lines text so I know what the computer is doing, or what I am typing, rendering> text so I know what the computer is doing, or what I am typing, rendering > photos, giving me a couple of windows so I can see multiple program
running
quoted 1 line at once, playing movies and games. *It is not a rack of gear* and it> at once, playing movies and games. *It is not a rack of gear* and it
never
quoted 3 lines will be. It's a computer screen!> will be. It's a computer screen! > > > and any of you people who think the graphics on screen on Reason are
taking
quoted 1 line up serious system resources.. you need to look into visual programming> > up serious system resources.. you need to look into visual programming
a
quoted 1 line little more.. interface design is always negligible compared to> > little more.. interface design is always negligible compared to
realtime
quoted 6 lines audio processing..> > audio processing.. > > I call your bluff. SuperCollider is an incredibly sophisticated real-time > audio processing programming language. It runs more efficiently that any > other program I own. To quote a friend/collegue in a recent conversation: > "it takes me longer to compile a program in C++ which adds two numbers
than
quoted 4 lines it takes me to compile a much more elaborate SC patch."> it takes me to compile a much more elaborate SC patch." > > The GUI in SC is incredibly efficient and has no elaborate designs, just > simple sliders, range views, waveform viewing, checkboxes and radio
buttons.
quoted 2 lines And there are no "caution, beware of electric shock" signs or pictures of> And there are no "caution, beware of electric shock" signs or pictures of > fans and AC power outlets. Interface design can make or break an audio
app,
quoted 2 lines look at Reaktor. Great tool, processor hog. There is nothing that Reaktor> look at Reaktor. Great tool, processor hog. There is nothing that Reaktor > can do that SC can't. The most apparent difference is that Reaktor has a
big
quoted 3 lines fluffy GUI and SC does not.> fluffy GUI and SC does not. > > > most of the knobs are repeated.. there's only like 10-ish face plates..
and
quoted 5 lines most of the grapics are bmp's anyway.. which take no overhead once> > most of the grapics are bmp's anyway.. which take no overhead once > > rendered.. especially with directx. > > You are forgetting that you can automate the knobs, which requires > animation. Each frame is a different graphic. There are _many_ more than
10
quoted 5 lines graphics involved if you actually make a detailed count.> graphics involved if you actually make a detailed count. > > > > and yes it DOES have to look like roland gear.. that's what makes it > > usable.. > > anyone who's been playing with gear for a few years knows that you can
pick
quoted 1 line up any new roland box, and learn it in a few minutes.. they are always> > up any new roland box, and learn it in a few minutes.. they are always
very
quoted 7 lines straight forward and simple.. which makes them classic..> > straight forward and simple.. which makes them classic.. > > > > granted.. the older boxes (303 etc) could have been a little easier to > use.. > > but they didnt have much options for processing then.. > > Maybe, but that day won't come until we can get touch screen computers
with
quoted 14 lines a vertical monitor that's five feet tall. Until then we have to use tools> a vertical monitor that's five feet tall. Until then we have to use tools > like a mouse and keyboard, which are not well suited for manipulating > hundreds of knobs and sliders. > > -l > > >>> Whoever wrote this is a very smart man....it looked > >>> cool to me at first but now that i hear this it really > >>> makes me think otherwise...that stupid graphics crap > >>> is a waste of computer energy!! > >> > >> This is exactly what I think. I want a purely functional interface on > these > >> things - Windows/Mac style would suit me fine. I thought Rebirth was
far
quoted 2 lines too> > too > >> fiddly as well as wasting processor time. The point is to sound like
the
quoted 19 lines Roland products, it doesn't have to look like them too.> >> Roland products, it doesn't have to look like them too. > > > > > > --------------------------------------------------------------------- > > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > > For additional commands, e-mail: idm-help@hyperreal.org > > > > > > -l[e^2] > > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org > >
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