whew! i thought i was the only one. i actually spent the better part of a day
playing with it. i did manage to get some neat sounds but the only way i started
to develop it was by pressing some of the random buttons and going from there. i
like audiomulch's format much better. i actually made a track using it that i
upped to mp3.com but it's taking a while before it shows up on the page. if it's
cool (as in, acceptable to do so on this list) can i let you guys know when it's
up? i just wanna see if it's a decent track because i don't trust my thinking
anymore ;).
peace,
shaun
Ian Doyle wrote:
quoted 16 lines i aggree, i reckon the whole program has no definite structure, and really> i aggree, i reckon the whole program has no definite structure, and really
> no theory behind it....it's wayyyy too confusing, even the full version has
> less functionality.
>
> >From: "Eddie Symons" <eddie.symons@jesterinteractive.com>
> >To: <idm@hyperreal.org>
> >Subject: Re: [idm] granular synthesis
> >Date: Mon, 11 Sep 2000 13:41:07 +0100
> >
> >OK, I tried the demo, and just got really really confused. I can handle
> >most
> >stuff ok, and I know what I'm doing with granulab, but this is just plain
> >weird! Anyone know of any quick start guides or anything? It looks like it
> >has loads of potential, but I don't know where to start!
> >
> >Eddie
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