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From:
Oblique Hospitality
To:
GamePrg.
Cc:
IDM
Date:
Sun, 26 Oct 1997 09:51:46 -0600 (CST)
Subject:
Re: (idm) software wanted
Msg-Id:
<Pine.LNX.3.93.971026094600.10897A-100000@soli.inav.net>
In-Reply-To:
<yam7238.1534.131177040@clark.net>
Mbox:
idm.9710.gz
On Sun, 26 Oct 1997, GamePrg. wrote:
quoted 5 lines yeah, I was quite surprised when I got in the studio how tedious the program> > yeah, I was quite surprised when I got in the studio how tedious the program > was, because even in a tracker, it's very hard to get smooth snarerushes, or > things like the bouncing ball in bucephalus.. >
The bouncing ball is a delay effect, and as someone noted, something that is available on certain effects processor. A similar effect can be had easily enough, if you play in 1/2 measure, copy it and past it, scale time by %50, copy THAT and paste it, etc. Which is like folding up time fractally. A simliar thing that is a fun exercise is to record say, 8 bars of a bassline, copy it, scale time to 50%, raise pitch an octave, and paste it in twice on top of the original. The results are quite literally fractal, and depending upon what you start from, they can be pretty compelling.