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From:
Random Junk
To:
Date:
Mon, 2 Jun 1997 17:31:07 -0700 (PDT)
Subject:
Re: (idm) How?
Msg-Id:
<199706030031.RAA02673@hudsucker.gamespot.com>
In-Reply-To:
<Pine.GSO.3.95.970602180437.6160B-100000@rintintin.Colorado.EDU>
Mbox:
idm.9706.gz
Hess Hodge writes:
quoted 3 lines DAT tape (the same way information is recorded on a CD). The DAT sounds> DAT tape (the same way information is recorded on a CD). The DAT sounds > better because there is a lot of error-correcting going on in the digital > to analogue conversion.
that is a pretty gross oversimplification. there's lots more than "error correction"... in fact, most of the time error correction doesn't even come into play at all (you can verify that by using a pro DAT which shows you error counts). wow and flutter - cassettes are mechanically pretty unstable. shake your walkman around (while it's playing) and see what happens. dats are threaded like tapes in your VCR and are much more immune to wow & flutter. noise - if the only difference between dat and cassette was the analog/digital thing, you'd be in good shape (after all, mulitrack work for years was done on big analog tapes and that sounded great - even today many people still prefer it to digital). unfortunately there are a combination of factors that make cassette really crappy. the thin width of the tape track and the slow speed of the tape drive are the two biggies. i'm not even sure where hiss comes from, but all that dolby noise reduction crap that just really makes things worse is supposed to cancel it out when in reality it just winds up lopping off your high end. digital is amazingly linear in response all the way from the bottom of its range to the top. if you hear hiss, that's because you put it there when you recorded the tape. there are a lot of reasons why DAT sounds good... "digital" is just one part. the bottom line with today's technology is that it is easier to build a really good sounding sound chain with digital technology at low prices. yes, you can do better than CD and DAT but you gotta spend tons of $$$ to do it. -- Jon Drukman jsd@gamespot.com SpotMedia Communications ...I was an infinitely hot and dense dot...