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From:
Robot
To:
Date:
Sun, 08 Sep 1996 17:09:58 -0700
Subject:
Re: (idm) my takes on AMP, was Re: Second Bad Vilbel
Msg-Id:
<2.2.32.19960909000958.00b37ec4@sdic.net>
Mbox:
idm.9609.gz
quoted 6 lines I enjoyed watching the computer animation but I didn't see anything>I enjoyed watching the computer animation but I didn't see anything >innovative. Just more of the same thing that we have seen since '93 with >slight graphics and animation improvement. I found it of particular >disapointment that Spacetime Continuum was represnted in this way, it was >very yesterday and did nothing to represent the direction of Emit Ecaps or >the current ideas that Jonah works with on Reflective releases.
WHAT? I study computer graphics and most of the techniques used such as the level of meta-balls and particle emitting has only been available on commercial animation packages for the SGI in the last year. Getting stuff to look so organic is VERY new in the medium. Besides Nich Phillip isn't ILM or Disney. He's ONE guy with a pretty small SGI. I think what he was doing with the medium moves well away from the conventional uses of the commercial animation packages as most people are trying to get realistic looking scenes out of them (i.e. Toy Story and today's Disney effects)
quoted 6 lines I realise> I realise >that this was probably an Astralwerks project but I would like to have seen >them more aware of the influence of Drum and Bass and of the fact that Jonah's >work does not fit so neatly within the confines of post-rave. I really don't >think the graffics would have been suitable for the space that Jonah was in >upon the release of Sea Biscuit, either.
You don't know these guys very well. Look at the FSOL video. SGI graphics in there too. These spacey techno heads LOVE computer graphics...
quoted 2 lines I think that this was one of the few videos other than Bad Vilbel that was>I think that this was one of the few videos other than Bad Vilbel that was >successful in depicting the world of the song that it represented.
<snip>
quoted 2 lines The video was without resolve but I wondered if it was a small part>The video was without resolve but I wondered if it was a small part >of a larger work edited to music video lengthe.
I agree it was interesting. It just didn't seem to go anywhere as the On video. A good idea is burned into the ground if it doesn't progress. Seeing a guy under water blowing bubbles and being followed by a little girl got stail very quick. I sure HOPE it wasn't edited from a longer peice and if it WAS, I sure hope it progressed into other areas. I thought it was cool conceptually but definately needed to move on with the concept istead of more of the same shots at different agles the whole time.
quoted 3 lines The Ken Ishi video was great but I cringed at the number of times that R&S>The Ken Ishi video was great but I cringed at the number of times that R&S >inserted their logos into the video. By the end of the video their blatant >commercialism had become laughable.
Well, music video's ARE commercials. That's their SOLE purpose, so the viewer see's it and goes, "Hey, that's cool. I think I'll go hunt that record/CD down." For me, I just like to see it done in an artistic manner. I think the Ken Ishii video did that and very well. In fact, I'm ready to hunt down the special release of Jelly Tones (sic?) with the CDROM... Anyone know where I can find??? _ -robert | |___ ____ ____ _____ | |_ \ / -__/ / _/ | _ \ __________ |_____/ \___\ |_| | |__/ / -studio- \ _________________________________ |_| http://icse1.ucsd.edu/~rcurlee/ \