On Sun, 5 Dec 2004 12:51:05 -0800 (PST), Ed Colmar
<ed@greengraphics.net> wrote:
quoted 18 lines I performed last night at a three room warehouse party in oakland.
>>
>>
>>> I performed last night at a three room warehouse party in oakland.
>>> There
>>> was a ton of bleed from the other two rooms into the IDM oriented
>>> room. I
>>> felt this killed a lot of the subtelty of the music, and really
>>> discouraged listening.
>>>
>>> At least with my stuff, there is a lot of work with silence, and
>>> crevices... All of which are lost and meaningless when other
>>> soundsystems
>>> are taking up the aural space....
>>>
>>> How do other people feel about this? How do other artists/promoters
>>> deal
>>> with it?
>>
Ed: I'm lucky enough to play out live very often and thus have
experience in a variety
of situations. I try to suss things out at soundcheck and try to do a
set that works with the space
(or if you don't get a soundcheck, suss things out when you show up at
the venue before going on).
ie on a recent tour a couple of the gigs had absolute shit sound
systems, so I played
less tracks with bass cos I knew they'd sound like shit anyway. And at
venues where
I planned on doing something quieter, when I saw (in the time before I
went on) that
the crowd weren't really there for the music (more to socialize/drink),
I changed my game plan. At events where
it is loud (people talking, drinking, moving about, etc), I'll play more
rhythmic/louder
stuff, whereas in an art gallery space or a place where people are
paying attention
to the music and not talking louder than it, I'll take advantage of that
and play my quieter/ambient/listening type
of stuff. So maybe save your work with silences for the art galleries
and listening
oriented spaces where those there will appreciate it and for warehouses
and parties play more "full" material. Playing
quiet music in a noisey space will only lead to frustation on your part
and the flip
of that can lead to frustration on the crowd's side (though sometimes
that is a good
thing! :)) Hope this helps. Take care and good luck with the future
sets, Ed. Andrew
--
Andrew Duke
scoring/sound design/source
http://andrew-duke.com
Cognition Audioworks label
[Andrew Duke, Foal, Clinker, Granny'Ark]
http://cognitionaudioworks.com
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