mozart did not play all the instruments he wrote music for, or at least i
dont think so. he composed, using a piano, he then transcribed his piano
compositions onto paper, and expanded it to other instruments. mozart was
a genius, he could sequence in his head. if we could all do that
sequencing programs would be pointless. alas, we cannot, so they are not.
i dont think its the sounds that come out of computers that define the
electronic music genre (whatever that is), but what the computers can do
with sounds, e.g. new matmos. imho computers and other electronic such
electronic devices are composition tools, and electronic musicians are
first and foremost composers. only a select few can both play the
instruments and compose them, e.g. squarepusher. now im rambling, but
this is a debate that tends to get people all in a hissy about whats
"real" and whats not, which all comes down to personal preference, which
is what this list is all about, so i guess what im saying is that THANK
YOU FOR TALKING ABOUT THIS AND NOT HOW OLD YOU ARE!
On Mon, 9 Apr 2001, Josh Bown wrote:
quoted 124 lines ok.... hmmmm.... defensive maybe???
> ok.... hmmmm.... defensive maybe???
>
> let me try to say this nicely: synths are great, so are effects, but
> they also have a kind of gimmiky quality to them.
>
> Yes, there will be more and more experimentation into new forms of music
> using synths....
>
> There will also be more and more experimentation using traditional
> instruments...
>
> If you were able to go 1000 years into the future, I would be willing to
> be that people will still be playing traditional instruments....
>
> also, I can make sounds come out of an acoustic guitar that I can't get
> out of any synth....
>
> People, especially the listening audience, will always want to hear
> finger squeaks, pick scratches, breath noizes, and other random and
> chaotic sounds that add to the reality and emotionality of music made
> with real/traditional instruments....
>
> the novelty of psychedelic sci-fi noises coming out of computers is
> wearing off, and music that has that as it's sole or primary voice will
> remain obscure and as a gimmick.
>
> Music that is based on skilled performance of real instruments,
> augmented by various synthetic spice will be what the future of music
> has to offer...
>
> Musical skill will always be the product of practice and dedication.
> Sound Design is not music... it's hollywod special effects....
>
> music is composition and performance... and if you have a good
> composition, it will sound good when performed by a good performer no
> matter what instrument they use.
>
> If it is sequenced and relies on quantization, then it will sound boring
> to most people and would make a terrible live show...
>
> Again... this is all my opinion.....
>
> swamay wrote:
> >
> > If i hear another guitar, bass, drum set i am going to puke... this music
> > has been played to death!! it has ALL been done, every combination of every
> > string imaginable has been done. A real instrument! Synths are real
> > instruments. computers are real instruments. so is a water bottle.
> > insights from nature of music, no thanks, ill take my insight from
> > technology and the inspiration of what wonderful sounds we have all NOT
> > heard yet. which I guarantee you is not going to come from a "real"
> > instrument such as a guitar, bass, drums, horn or whatever "acoustic" or non
> > electronic instrument.
> >
> > I can see oscillator or bits. actually i create them. so can you. :)
> > Instead of the string vibrating, i see things on an oscillator. much more
> > appealing to a person into IDM music.
> >
> > ~swamay~
> > www.swamay.com
> > www.mp3.com/swamay
> >
> > <<Also, learn to play a real instrument!!! aside from the miraculous
> > insights you will gain into the nature of music, fans like to see where
> > the sound is coming from, and you can't see oscillators or bits... you
> > can see strings vibrating, some one blowing into a flute... fingers
> > moving, etc>>
> >
> > ----- Original Message -----
> > From: "Josh Bown" <josh@undertone.com>
> > To: <idm@hyperreal.org>
> > Sent: Monday, April 09, 2001 12:42 PM
> > Subject: [idm] Re: What do you expect from IDM musicians on stage?
> >
> > > my $0.02
> > >
> > > First off, I am a guitarist, singer songwriter who has performed in
> > > numerous bands etc... and also have a love of IDMish electronic
> > > music....
> > >
> > > Alomst every single IDM show I have seen has been a waste of my time and
> > > has bored my ass off, so much so that I am intentionally missing the
> > > autechre show here in seattle coming up, because really, I am sure their
> > > CDs would sound better anyway....
> > >
> > > One exception being when I saw Orbital... but then again I was on heavy
> > > doses of happy pills....
> > >
> > > What I would like to see is, and I know the technology exists to do this
> > > because I use it in the studio (Logic Audio) is much more improvisation,
> > > interactivity etc... The people want to see you play your instrument. If
> > > your instrument is a mouse then stay in the studio and forget about
> > > touring... At the very least, just have the drum parts be sequenced
> > > and actually play the other parts live on a keyboard...
> > >
> > > If you were to take it to the limit, you could have it so that every
> > > minute part of your song could be triggered/untriggered/layered in what
> > > ever order you wanted so that you could extend it, break it down in new
> > > ways and/or improvise over a little jam section depending on the croud
> > > mood.....
> > >
> > > Also, learn to play a real instrument!!! aside from the miraculous
> > > insights you will gain into the nature of music, fans like to see where
> > > the sound is coming from, and you can't see oscillators or bits... you
> > > can see strings vibrating, some one blowing into a flute... fingers
> > > moving, etc....
> > >
> > > Basically, if you have any real musical skill your live shows will be
> > > impressive... twiddling knobs is not musical skill per say...
> > > composition is musical skill, twiddling knobs is sound design, but
> > > performance is a completely other matter altogether....
> > >
> > > peace
> > >
> > > ---------------------------------------------------------------------
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> > > For additional commands, e-mail: idm-help@hyperreal.org
> > >
> > >
>
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