179,854Messages
9,130Senders
30Years
342mboxes

← archive index

Re: [idm] Molusks eating wierd things.

3 messages · 3 participants · spans 2 days · search this subject
2000-08-18 22:01C McKeon [idm] Molusks eating wierd things.
└─ 2000-08-18 22:27Brian MacDonald Re: [idm] Molusks eating wierd things.
2000-08-20 17:20Re: [idm] Molusks eating wierd things.
expand allcollapse allclick any summary to toggle that message
2000-08-18 22:01C McKeon> > Now, I may be a moron and all, but what's the point of 357 bpm? Anything > > over 160-
From:
C McKeon
To:
IDM
Date:
Fri, 18 Aug 2000 18:01:51 -0400
Subject:
[idm] Molusks eating wierd things.
permalink · <399DB24D.1B4B392E@rcn.com>
quoted 1 line Now, I may be a moron and all, but what's the point of 357 bpm?> > Now, I may be a moron and all, but what's the point of 357 bpm?
Anything
quoted 1 line over 160-180 bpm (if it's going to sound like anything besides a> > over 160-180 bpm (if it's going to sound like anything besides a
buzzing
quoted 1 line noise) usually is just something like 80-90 bpm in double time> > noise) usually is just something like 80-90 bpm in double time
357 bpm/60 = 5.95 bps. This is still way in the sub-audio range. You would have to effectively almost quadruple the figure in order to get into the audio range of 20-23 Hz. (Depending on the human), i.e. a drum sample or repetitive sound would have to have a frequency of 20Hz-23Hz (Or 1200-1380 bpm) in order to be heard as a single tone. I'm sure many a Jazz drummer does 357 or more on the snare, although I've never counted. Regards, Christophe P.S. Interestingly enough the figure of 20-23 Hz seems to be the breakpoint where the brain ceases to differentiate between singular events and 'chooses' to amalgamate them. This is why movie frames must be shown at, or faster than this Freq. Experiments with touch have even been devised where an equal pressure applied to the skin at less than 23Hz are perceived as being seperate events. While at higher frequencies they are perceived as a constant pressure, as though there were no movement at all. A snails perceptual freq. runs at about 4 Hz. No joke. --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2000-08-18 22:27Brian MacDonaldOn Fri, 18 Aug 2000, C McKeon wrote: > 357 bpm/60 = 5.95 bps. This is still way in the sub
From:
Brian MacDonald
To:
IDM
Date:
Fri, 18 Aug 2000 15:27:19 -0700 (PDT)
Subject:
Re: [idm] Molusks eating wierd things.
Reply to:
[idm] Molusks eating wierd things.
permalink · <Pine.GSO.3.96.1000818152241.3523B-100000@falco.kuci.uci.edu>
On Fri, 18 Aug 2000, C McKeon wrote:
quoted 4 lines 357 bpm/60 = 5.95 bps. This is still way in the sub-audio range. You> 357 bpm/60 = 5.95 bps. This is still way in the sub-audio range. You > would have to effectively almost quadruple the figure in order to get > into the audio range of 20-23 Hz. (Depending on the human), i.e. a drum > sample or repetitive sound would have to have a frequency of 20Hz-23Hz
OK, so Moby just barely scrapes this at 16.6666 Hz.... (1000 BPM / 60 sec. per minute) Get our your sound software, sequencers, and calculators, kids... 60 seconds * 20 Hz = 1200 BPM. First person to achieve a song with a beat rate just under this gets to wear the More Hardcore Than Hardcore crown. First person to actually create a successful dance to this has me treat him/her to lunch. ======================================================================= Brian MacDonald <brianm@kuci.org> KUCI 88.9 fM in Irvine, CA -- Orange County "I FOCUSED... THE MAGNIFYING GLASS... THAT BROUGHT THE DOWNFALL OF ICARUS!" ======================================================================= --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
2000-08-20 17:20andrei@world.std.comC McKeon wrote: > 357 bpm/60 = 5.95 bps. This is still way in the sub-audio range. You > w
From:
To:
Date:
Sun, 20 Aug 2000 13:20:54 -0400
Subject:
Re: [idm] Molusks eating wierd things.
permalink · <39A01369.ADD3BAB8@world.std.com>
C McKeon wrote:
quoted 5 lines 357 bpm/60 = 5.95 bps. This is still way in the sub-audio range. You> 357 bpm/60 = 5.95 bps. This is still way in the sub-audio range. You > would have to effectively almost quadruple the figure in order to get > into the audio range of 20-23 Hz. (Depending on the human), i.e. a drum > sample or repetitive sound would have to have a frequency of 20Hz-23Hz > (Or 1200-1380 bpm) in order to be heard as a single tone.
I don't quite follow your logic here. I don't see what the bps (tempo) has to do with audible frequencies. 5.95 bps doesn't equal 5Hz. 5.95 beats per second is not that big of a deal. That's about the rate of triplet 8th notes at the very average tempo of 120 BPM. Andrei --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org