T-Racks, huh? OK I'll try that out, thanks =)
BTW, I'm curious, I primarily use FruityLoops for my songs, does anyone else
out there use this? Any thought?
quoted 55 lines From: Alistair White <al@nicar.org>
>From: Alistair White <al@nicar.org>
>Reply-To: Alistair White <al@nicar.org>
>To: Rishi Saez <fleshpile@hotmail.com>
>Subject: compression
>Date: Thu, 23 Dec 1999 09:36:59 -0600 (CST)
>
>
>Hi there... I believe there are some direct-x plug-ins for sf/cooledit
>that do compression. i personally use a stand-alone one (T-Racks) and
>it's really good... i believe i have almost solved my problem with the
>quietness (btw my setup is cubase and reality, i use reality to dump to a
>wav file and then bring the tracks into t-racks and then cooledit to
>assemble all the pieces).. anyway i had always assumed, 'bass-drum must be
>100% loud' but really this just hurts you when you bring it into the
>compressor - you force all the other sounds to get softer. now i record
>my bd at like 30% the levels i used to have... this allows you to really
>crank the gain settings within t-racks. but yeah it seems just trial and
>error with the compressor program to get good results .....how do you go
>about getting good levels?
>
> -Alistair White
> www.ire.org/~al
>
>
>
>
>
>On Wed, 22 Dec 1999, Rishi Saez wrote:
>
>->Do you have any tips on good methods for limiting and compressing? I have
>->CoolEdit 96 and Soundforge 4.5...
>->
>->
>->>From: erich <erich@eliteware.com>
>->>To: Alistair White <al@nicar.org>
>->>CC: ambient@hyperreal.org
>->>Subject: Re: (amb) Any ambient musicians out there?
>->>Date: Wed, 22 Dec 1999 17:15:11 -0600 (CST)
>->>
>->>
>->>You get what you pay for. Many of those incredable sounding albums are
>->>finalized by professionals with $100,000 studios. I'm not saying the
>->>artists or the labels have this kind of studio, but there are people
>that
>->>will master your stuff for $500-1000 and work magic on it. Most of all
>->>they can add warmth...which to me, more than anything, makes something
>->>sound professional.
>->>
>->>With the tools I have, the best results come from equalizing and
>->>compressing/limiting each sound then putting it all together. The worst
>->>part is spending hours to make something better, then listening to your
>->>original and finding out it sounds better. The only way I've found to
>->>get better is to practice, listen and watch how others do it.
>->>erich
>
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