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(idm) Re: compression

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1999-12-23 21:00Rishi Saez (idm) Re: compression
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1999-12-23 21:00Rishi SaezT-Racks, huh? OK I'll try that out, thanks =) BTW, I'm curious, I primarily use FruityLoop
From:
Rishi Saez
To:
,
Date:
Thu, 23 Dec 1999 13:00:23 PST
Subject:
(idm) Re: compression
permalink · <19991223210023.30128.qmail@hotmail.com>
T-Racks, huh? OK I'll try that out, thanks =) BTW, I'm curious, I primarily use FruityLoops for my songs, does anyone else out there use this? Any thought?
quoted 55 lines From: Alistair White <al@nicar.org>>From: Alistair White <al@nicar.org> >Reply-To: Alistair White <al@nicar.org> >To: Rishi Saez <fleshpile@hotmail.com> >Subject: compression >Date: Thu, 23 Dec 1999 09:36:59 -0600 (CST) > > >Hi there... I believe there are some direct-x plug-ins for sf/cooledit >that do compression. i personally use a stand-alone one (T-Racks) and >it's really good... i believe i have almost solved my problem with the >quietness (btw my setup is cubase and reality, i use reality to dump to a >wav file and then bring the tracks into t-racks and then cooledit to >assemble all the pieces).. anyway i had always assumed, 'bass-drum must be >100% loud' but really this just hurts you when you bring it into the >compressor - you force all the other sounds to get softer. now i record >my bd at like 30% the levels i used to have... this allows you to really >crank the gain settings within t-racks. but yeah it seems just trial and >error with the compressor program to get good results .....how do you go >about getting good levels? > > -Alistair White > www.ire.org/~al > > > > > >On Wed, 22 Dec 1999, Rishi Saez wrote: > >->Do you have any tips on good methods for limiting and compressing? I have >->CoolEdit 96 and Soundforge 4.5... >-> >-> >->>From: erich <erich@eliteware.com> >->>To: Alistair White <al@nicar.org> >->>CC: ambient@hyperreal.org >->>Subject: Re: (amb) Any ambient musicians out there? >->>Date: Wed, 22 Dec 1999 17:15:11 -0600 (CST) >->> >->> >->>You get what you pay for. Many of those incredable sounding albums are >->>finalized by professionals with $100,000 studios. I'm not saying the >->>artists or the labels have this kind of studio, but there are people >that >->>will master your stuff for $500-1000 and work magic on it. Most of all >->>they can add warmth...which to me, more than anything, makes something >->>sound professional. >->> >->>With the tools I have, the best results come from equalizing and >->>compressing/limiting each sound then putting it all together. The worst >->>part is spending hours to make something better, then listening to your >->>original and finding out it sounds better. The only way I've found to >->>get better is to practice, listen and watch how others do it. >->>erich >
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