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RE: (idm) how to write an idm song using fruityloops

18 messages · 12 participants · spans 118 days · search this subject
1999-08-11 18:30david turgeon (idm) how to write an idm song using fruityloops
1999-08-11 20:39Re: (idm) how to write an idm song using fruityloops
1999-08-11 20:49chad mossholder Re: (idm) how to write an idm song using fruityloops
1999-08-11 21:03Tom Millar Re: (idm) how to write an idm song using fruityloops
1999-08-11 21:41david turgeon Re: (idm) how to write an idm song using fruityloops
1999-08-11 21:47chad mossholder Re: (idm) how to write an idm song using fruityloops
1999-08-11 23:36Kurt B. Pruenner Re: (idm) how to write an idm song using fruityloops
1999-08-12 23:41Brock Suter Re: (idm) how to write an idm song using fruityloops
1999-08-13 14:47david turgeon Re: (idm) how to write an idm song using fruityloops
1999-08-13 19:08Re: (idm) how to write an idm song using fruityloops
└─ 1999-08-14 22:38ChairCrusher Re: (idm) how to write an idm song using fruityloops
└─ 1999-08-15 00:02idm Re: (idm) how to write an idm song using fruityloops
1999-12-07 18:05Evan Stone RE: (idm) how to write an idm song using fruityloops
1999-12-07 18:17severina RE: (idm) how to write an idm song using fruityloops
1999-12-07 20:15franco ingrassia RE: (idm) how to write an idm song using fruityloops
1999-12-07 22:30Evan Stone RE: (idm) how to write an idm song using fruityloops
1999-12-07 22:33Evan Stone RE: (idm) how to write an idm song using fruityloops
1999-12-07 22:40David Viens (idm) how to write an idm song using fruityloops
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1999-08-11 18:30david turgeonfrom the series 'idm is easy as cake': 'how to write an idm song using fruityloops 1.4' in
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david turgeon
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Wed, 11 Aug 1999 14:30:55 -0400
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(idm) how to write an idm song using fruityloops
permalink · <37B1C15F.5A9DE198@evolutiontech.com>
from the series 'idm is easy as cake': 'how to write an idm song using fruityloops 1.4' intro ----- think you need a pile of vintage analog keyboards with a top-notch dsp engine to make idm music? don't be fooled no more. laptop music is a reality. aphex twin uses a laptop. autechre use a laptop. i personally prefer a tower (laptop keyboards must be the most annoying thing mankind has invented -- after laptop mouse-like devices, of course). anyhow. if you haven't tried fruity loops yet, get it. it's easy to use, it lets you import all samples you want, & even has a utility so you can tweak them to your liking. in the following, i'm going to assume that you know a bit about that program. however, this has caused me a headache & i should share it: fruity loops comes with a bunch of beat samples. if you can't find them, simply use the 'file: open' command, & browse the 'samples' directory, & open every file you can. samples contained within will be 'unzipped' kinda, & you'll have full access to them afterwards. for old school idm, you'll be happy to use the 808/909/electro/etc beats & such. for new school idm, just tweak them until they resemble an egg falling on a hot frying pan. (& obviously, you can always load up your own. use your imagination.) setting up ---------- in 'loop settings', i would suggest you set the loop length to 32. 16 is _very_ limitative unless you want to restrict yourself to a more four-on-the-floor approach. (obviously, 32 is for 4/4. if you want 6/8 or 35/84, then set the slider accordingly.) then, load up the beats you need. the more the merrier; one hit, one snare, hi-hats, cowbells, _everything_ you may need. the fun thing with idm is complexity, so add it up! the tweaking up part is also quite fun (actually, the whole process is). if you click on the sample button, you'll get an extra window with tons of new toys. feel free to fuck with the knobs as much as you want. also, under the 'delay' tab, turn up the 'feedback' knob for some delay action (always a must). laying out ---------- the beat can be done quite simply. first, turn down the tempo to 90-140 (well, it can be anything you want, but for maximum autechre mimicry, this is where you want to go.) the bass drum hits should be laid out soberly but efficiently. one on the first hit (& usually one on the 17th), then wherever fits. you may want to construct your base beat (hit & snare) at the same time. avoid obvious poo-pooh-pah-ti-patoo-patoo-pah breaks. then add bells & whistles: hi-hats, cowbells & such. those should be programmed almost randomly (don't look if you have to) although favoring odd notes (as opposed to even) usually gives better results. complexify at will, & add more than you think you'll need (because you probably will). the melody is a bit more complicated in a native fruity loops environment, as they don't provide you with instantly 'melodic' samples. however, many of them can be turned into melodic elements quite easily. find one that doesn't 'hit' (i.e. a weak beat element). then lower its pitch (within the 'nifty window') until it resembles an actual keyboard. the way to lay out the notes is quite simple. push the 'kb' button so you see a keyboard appear on the screen. while the loop is playing, enter random notes until something resembling a melody appears. then even out the bad parts. add more melodic tracks just as you would beats, by listening to one melodic track & overlaying another so both more or less fit together. the key with melody, i found, is to have the following elements present: 1) a bassline. this is usually simple, not particularily catchy, but fairly efficient. don't forget that it must support the rest of the melodic track. 2) a catch. this is a line that is relatively complex, & obviously, catchy. this is what will draw the listener into your track. the beat can make them headnod all right, but this is what will make them want to not push the skip button right away. some people think it's hard to write a catchy line, but i believe anyone subjected to pop music during their youth (& even now) can write one. the difficult part really is to write one is that is not too obvious so as to surprise the listener. if you can surprise yourself with your riff, you're probably on the right path. obviously there can be more than one catch, but make sure they all work together. 3) a resolution. this is for when your track has gone long enough & your listener thinks you just can't add anything to it. then you paste the resolving riff & they'll cream their pants. use 'dreamy', string-like, ambient-sounding samples, & keep the riff relatively simple. you should try & make sure that it goes well with the beat. usually, this is what adds the 'funk' to the track. it shouldn't be catchy on its own, but instead add the required 'meat' to the other melodic tracks. of course, a track can be written which doesn't have these 3 elements, but those make things easier. just experiment. you can also, obviously, import longer samples (i.e. a whole riff), but this is risky, as fruity loops doesn't stretch samples to fit, so you have to check your tempo closely. (just like tracking!) playing ------- there is no 'record' option in fruity loops 1.4. bugger, yeah. what i do is i open sound forge & record the 'stereo out' input. since not every sound card supports that sort of thing, you may have to record to minidisc or even - gasp! - straight to tape. there is no easy solution to that unless you use the loop playlist option & 'render' your song to a wave file (but this removes a lot of the 'live' aspect of what i'm going to talk about here.) a _really_ important part before you record _anything_ is to jam a bit using your programmed patterns. this will help a lot when it comes to introducing new melodic patterns, or working on your beat (see step 4 below). anyway. it's mostly up to you at this point, but this is what i found to be most effective: 1) build a primary groove. the first minuteis especially important: you must draw the listener in your song. for that purpose, there's nothing like a good catchy riff, followed by a teasing beat (see lackluster, 'starcell u.k.', or autechre, 'eggshell' for example) -- but, like all good things, if you do it all the time, people'll get bored. if you miss it, just start again. it's okay to start again, you know. it's even okay to delete a whole song that sucks. 2) build on the beat. this is where you turn your teasing clickety-clank into a real dancefloor affair (be it a bedroom dancefloor). add bass drums, & eventually, snares. the classic idm trick to send a few hits to introduce a pattern is especially easy to do with fruity loops. here's a classic (albeit quite badly laid out) example: patterns | 1 | 2 | 3 -------------------------------------------------------------- bassdrum | - - - - | - | - - - etc snare | | x xx x | x x x etc hi-hat | . .. .. | . .. .. | . .. .. etc 3) expand the melody. either add up to it, or play with the buttons to change it, do something. 4) expand the beats. this can be tricky. a beat that stays the same throughout can be quite tedious, so you'll want to change it -- however, changes must be done relatively subtly. the advantage of composing a song live is that you have an immediate sense of when to start & when to stop, but still, that's something i personally have the hardest time with. have a few hi-hat patterns, for example, & switch between them. stop your snares & replace them with something similar. the way to make the beat track flow is to add & remove tracks sparingly, one or two at a time. even in a 'mellow' moment, try not to get rid of the beats totally; leave a quiet closed hi-hat track there, for example. this will help you start the beat again afterwards. another advice is to avoid playing all your beat patterns at the same time. this rarely gives a good result. 5) once even you have no clue where the fuck this track could be going now, this is the time for the resolving riff! first, turn down the beats & the melody a bit so as to make room. the more the listener thinks that the song is close to an end the better. then, as unexpectedly as possible, start the resolver. bang! one by one, put your elements back into place & see them appear in a complete new light. 6) go on with steps 3 & 4 again, & then gradually tone down the tune until it's done. stopping a track has to be one the hardest things to achieve well, but it doesn't have to be a nightmare. remove some melodic tracks, modify/simplify your beat, then get rid of the bass drum & the snare, & from there on focus on the one melodic track you think is worth ending with (this is something you find out when you first jam). don't spend too much time on the ending unless you have new interesting elements popping up even then. i think that the steps you _definitely_ want to do right are 1 & 5. the other parts may contain quite a lot of fooling around, but 5 is where you justify it all. closing comments ---------------- of course, feel free to disregard everything i've said. also, don't expect to accidentally rewrite the warp catalogue just by randomly hitting keys. the keyword here is: 'listen'. when you build your track, you have to be both the musician & the listener, all at once. if you're only being a musician, then you're only pleasing yourself (which is okay, if you're only making music for yourself, but at least try not to bore yourself to death with your own music.) also keep in mind that this is only a quick overview of certain of the features of fruity loops. i haven't even talked about random mixing & i didn't say much of the dsp functions (the 'funky window'). that's yours to discover. for now, have fun laying out your tracks, burn cd-rs for your friends, or sell them as ultra-limited-editions of 5 (remember, i'm always open for cd-r trades!) happy tracking! -- david
1999-08-11 20:39TheevilD@aol.comTotally agree about the program: its a must have. Everyone should try it. A few top tips:
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Wed, 11 Aug 1999 16:39:17 EDT
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Re: (idm) how to write an idm song using fruityloops
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Totally agree about the program: its a must have. Everyone should try it. A few top tips: program everything at double the tempo that you actually want, to get rolls in properly. don't stick to obvious drum combinations: try using seven snares and a cowbell. write melodies by using the graph editor to stick all of the resonances at max and then use cutoff level to tweak the pitch. if yr beat sounds a bit weak, try putting global cutoff and resonance both to about 80 percent. the heaviest kick sound i can get is by sticking loads of amp and distortion and a bit of decay on one of the bass samples from the DS folders. If anyone has any loops (playlisted: im too boring to control it live) id love to hear them tanks jorkens
1999-08-11 20:49chad mossholderI think that your better off not using the same tools that everyone else is. ;) Look at Da
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chad mossholder
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,
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Wed, 11 Aug 1999 15:49:38 CDT
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Re: (idm) how to write an idm song using fruityloops
permalink · <19990811204938.72308.qmail@hotmail.com>
I think that your better off not using the same tools that everyone else is. ;) Look at David Tudor, he built his own systems and gear. Chad . . .
quoted 31 lines From: TheevilD@aol.com>From: TheevilD@aol.com >To: idm@hyperreal.org >Subject: Re: (idm) how to write an idm song using fruityloops >Date: Wed, 11 Aug 1999 16:39:17 EDT > >Totally agree about the program: its a must have. Everyone should try it. > >A few top tips: >program everything at double the tempo that you actually want, to get rolls >in properly. > >don't stick to obvious drum combinations: try using seven snares and a >cowbell. > >write melodies by using the graph editor to stick all of the resonances at >max and then use cutoff level to tweak the pitch. > >if yr beat sounds a bit weak, try putting global cutoff and resonance both >to >about 80 percent. > >the heaviest kick sound i can get is by sticking loads of amp and >distortion >and a bit of decay on one of the bass samples from the DS folders. > >If anyone has any loops (playlisted: im too boring to control it live) id >love to hear them > >tanks > >jorkens
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1999-08-11 21:03Tom MillarRight, like all those DJs that use Technics-1200s! You can't be an individual when you're
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Tom Millar
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chad mossholder
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,
Date:
Wed, 11 Aug 1999 17:03:05 -0400
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Re: (idm) how to write an idm song using fruityloops
permalink · <37B1E4FD.ECDA299D@unix.cas.utk.edu>
Right, like all those DJs that use Technics-1200s! You can't be an individual when you're using the same tools as everybody else! Whatever...
1999-08-11 21:41david turgeonchad mossholder wrote: > I think that your better off not using the same tools that everyo
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david turgeon
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chad mossholder
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,
Date:
Wed, 11 Aug 1999 17:41:58 -0400
Subject:
Re: (idm) how to write an idm song using fruityloops
permalink · <37B1EE26.C0A1289C@evolutiontech.com>
chad mossholder wrote:
quoted 3 lines I think that your better off not using the same tools that everyone else is.> I think that your better off not using the same tools that everyone else is. > ;) > Look at David Tudor, he built his own systems and gear.
nobody serious admits to using fruity loops, or rebirth, or anything like that. so i don't think this is a problem. as for building your own systems & gear... not to fuel another stupid debate, but i don't buy into that; building gear should be left to people who know about building gear. it's likely a synth i'd build (or code) would suck shit. it's likely a gear builder would make sucky music. "we should all code our own sounds" is just a silly pipe dream. be original in your sound selection as you like, but you know, it's good work within some limits (i.e. using only a certain software over which you don't have 100% control). otherwise you won't even know where to go. or at least i wouldn't. -- david
1999-08-11 21:47chad mossholderI see what you are saying David. Same here, I experiment with setting up systes of directi
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chad mossholder
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,
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Wed, 11 Aug 1999 16:47:10 CDT
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Re: (idm) how to write an idm song using fruityloops
permalink · <19990811214710.61181.qmail@hotmail.com>
I see what you are saying David. Same here, I experiment with setting up systes of directing my audio signal to achieve unkown or at least slightly unkown results. I want to get into building circuits to manipulate the signal. But you make a good point on building synths and such. :)
quoted 27 lines From: david turgeon <david@evolutiontech.com>>From: david turgeon <david@evolutiontech.com> >To: chad mossholder <twine_sound@hotmail.com> >CC: TheevilD@aol.com, idm@hyperreal.org >Subject: Re: (idm) how to write an idm song using fruityloops >Date: Wed, 11 Aug 1999 17:41:58 -0400 > >chad mossholder wrote: > > I think that your better off not using the same tools that everyone else >is. > > ;) > > Look at David Tudor, he built his own systems and gear. > >nobody serious admits to using fruity loops, or rebirth, or anything >like that. so i don't think this is a problem. > >as for building your own systems & gear... not to fuel another stupid >debate, but i don't buy into that; building gear should be left to >people who know about building gear. it's likely a synth i'd build (or >code) would suck shit. it's likely a gear builder would make sucky >music. "we should all code our own sounds" is just a silly pipe dream. >be original in your sound selection as you like, but you know, it's good >work within some limits (i.e. using only a certain software over which >you don't have 100% control). otherwise you won't even know where to >go. or at least i wouldn't. > >-- >david
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1999-08-11 23:36Kurt B. Pruennerdavid turgeon wrote: <spreng!> Errr... and while you people are at it, try out BUZZ as wel
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Kurt B. Pruenner
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Those Who Hunt Bleeps
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Thu, 12 Aug 1999 01:36:19 +0200
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Re: (idm) how to write an idm song using fruityloops
permalink · <37B208F3.33FB9D79@gmx.at>
david turgeon wrote: <spreng!> Errr... and while you people are at it, try out BUZZ as well - it may not have the "nifty" interface of fruity loops, but at least it's got a sequencer I can look at... :) (Hey, I just love those columns and columns of hex numbers - so sue me =P) But jokes aside, do give that program a try; it's not all too hard to figure out, and IMHO it's an order of magnitude more powerful(l) than Fruity Loops (but then again, I just twiddled around with an older version of Honeynut^w Fruity Loops about 1/2 a year ago, so your experience may vary... :) -- Cut here! -- New & improved sig! -- Best used before: 31.12.1999 -- >^^< -- Kurt B. Pruenner In case of fire: mailto:kurt.pruenner@jk.uni-linz.ac.at Haendelstrasse 17 Website still under permanent deconstruction: . . . . . A-4020 Linz/AUSTRIA . . . . . . . http://www.hermes-gfx.gup.uni-linz.ac.at/ np: the fans in my mini tower case... (yeah, who needs a laptop, anyway? ^_^) WARP Records http://www.warp-net.com/ BUZZ 1&2 http://www.buzz2.com/ Aphex Twin http://www.aphextwin.org/ Underworld http://www.dirty.org/ User Friendly http://www.userfriendly.org/ Segfault http://www.segfault.org/
1999-08-12 23:41Brock Suterdavid turgeon wrote: > nobody serious admits to using fruity loops, or rebirth, or anythin
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Brock Suter
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david turgeon
Cc:
chad mossholder , ,
Date:
Fri, 13 Aug 1999 00:41:21 +0100
Subject:
Re: (idm) how to write an idm song using fruityloops
permalink · <37B35BA1.C4A6BAA5@alchemyfx.com>
david turgeon wrote:
quoted 2 lines nobody serious admits to using fruity loops, or rebirth, or anything> nobody serious admits to using fruity loops, or rebirth, or anything > like that. so i don't think this is a problem.
You're right, none of the snobs 'admit' that they do, but you'd be surprised how many 'serious' people do use everything and anything at their disposal, including rebirth and fruity loops. It's the truth. brock ps. Rebirth + VST24 w/ Rewire + Recycle + Plugins = Fun! Did anyone hear that LP that james hardway did using only the above combo of software on a laptop w/ headphones in hotel rooms while on tour?
1999-08-13 14:47david turgeon> > nobody serious admits to using fruity loops, or rebirth, or anything > > like that. so
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david turgeon
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Brock Suter
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chad mossholder , ,
Date:
Fri, 13 Aug 1999 10:47:33 -0400
Subject:
Re: (idm) how to write an idm song using fruityloops
permalink · <37B43005.9758F4C8@evolutiontech.com>
quoted 5 lines nobody serious admits to using fruity loops, or rebirth, or anything> > nobody serious admits to using fruity loops, or rebirth, or anything > > like that. so i don't think this is a problem. > You're right, none of the snobs 'admit' that they do, but you'd be > surprised how many 'serious' people do use everything and anything at > their disposal, including rebirth and fruity loops.
oh, i'm sure. :) but as those programs tend to be regarded as amateurish by most music critics (when they even know about them), most artists will simply shut up about their use. don't get me wrong, i think they're wonderful programs. i don't know how much my opinion weighs on this balance, but i've never composed a single electronic song that wasn't done on rebirth, fruity loops, hammerhead (rarely), impulse tracker (long ago), cool edit, sound forge, acid, etc.
quoted 1 line ps. Rebirth + VST24 w/ Rewire + Recycle + Plugins = Fun!> ps. Rebirth + VST24 w/ Rewire + Recycle + Plugins = Fun!
rebirth + nothing = fun as well, but it just gets boring after a while. :) -- david
1999-08-13 19:08TheevilD@aol.com>nobody serious admits to using fruity loops, or rebirth, or anything >like that. Give me
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Fri, 13 Aug 1999 15:08:54 EDT
Subject:
Re: (idm) how to write an idm song using fruityloops
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quoted 2 lines nobody serious admits to using fruity loops, or rebirth, or anything>nobody serious admits to using fruity loops, or rebirth, or anything >like that.
Give me a bunch of vintage synths, a few drum machines, an Akai S5000 and a decent mixer and I'll remove all traces of cheap audio software from my hard disk ; ) Until then, these are probably as good as you can get on a tight (nonexistant) budget. Love Jorkens 'People with one track minds can use 48 track studios, but its better to have a 48 track mind and a one track studio' - Gruff Rhys, Super Furry Animals
1999-08-14 22:38ChairCrusherOn Fri, 13 Aug 1999 TheevilD@aol.com wrote: > >nobody serious admits to using fruity loops
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Sat, 14 Aug 1999 17:38:19 -0500 (CDT)
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Re: (idm) how to write an idm song using fruityloops
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Re: (idm) how to write an idm song using fruityloops
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On Fri, 13 Aug 1999 TheevilD@aol.com wrote:
quoted 3 lines nobody serious admits to using fruity loops, or rebirth, or anything> >nobody serious admits to using fruity loops, or rebirth, or anything > >like that. >
I can't figure out who said this originally, but I respectfully submit that they're completely full of shit. Fruity loops and Rebirth are great tools for producers. They're just one tool among many in the digital pallette. The fact is that nearly everyone I know who produces, even if they have a studio full of gear, is getting more and more into doing work with software. The thing about producing music is that you have to ideas and the skills to realize them, with whatever tools happen to be handy. Computers are getting VERY handy.
quoted 4 lines Give me a bunch of vintage synths, a few drum machines, an Akai S5000 and a> Give me a bunch of vintage synths, a few drum machines, an Akai S5000 and a > decent mixer and I'll remove all traces of cheap audio software from my hard > disk ; ) >
Nahh... it's all about building a comfortable working environment, and finding what works for you. The people with the "cans" and "cant's" aren't the ones doing it -- you are. The only "can't" is you can't suck and expect people to want to hear it. And not sucking is a life's work.
1999-08-15 00:02idm> Give me a bunch of vintage synths, a few drum machines, an Akai S5000 and a > decent mix
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idm
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Sat, 14 Aug 1999 20:02:49 -0400
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Re: (idm) how to write an idm song using fruityloops
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Re: (idm) how to write an idm song using fruityloops
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quoted 2 lines Give me a bunch of vintage synths, a few drum machines, an Akai S5000 and a> Give me a bunch of vintage synths, a few drum machines, an Akai S5000 and a > decent mixer and I'll remove all traces of cheap audio software from my
hard
quoted 2 lines disk ; )> disk ; ) >
Got tons of that stuff mentioned and more, and still usin the software toys...............Andy (ojamoj)
1999-12-07 18:05Evan StoneA little while back, David Turgeon sent out a message regarding creating IDM tracks using
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Evan Stone
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Date:
Tue, 7 Dec 1999 10:05:14 -0800
Subject:
RE: (idm) how to write an idm song using fruityloops
permalink · <6183CC1DE171D311A5170050047932B22A6ADF@audrey.knowledgepoint.com>
A little while back, David Turgeon sent out a message regarding creating IDM tracks using FruityLoops (a bit of it is included below to refresh your memory). It sounded interesting to me, but the computer system I use for creating music is a Mac, and (per Murphy's Law) FruityLoops is written for Win95/98/DirectX. Does anyone know of a comparable application for the Mac? t h a n k s ! :: e v a n . s t o n e :: c o l o r d o t :: s y n t h e t i c . a m b i e n t . m o t i o n ------------------------------------------------ :: mailto:estone@knowledgepoint.com :: http://listen.to/colordot
quoted 32 lines -----Original Message-----> -----Original Message----- > From: david turgeon [mailto:david@evolutiontech.com] > Sent: Wednesday, August 11, 1999 11:31 AM > To: idm@hyperreal.org > Subject: (idm) how to write an idm song using fruityloops > > > from the series 'idm is easy as cake': > > 'how to write an idm song using fruityloops 1.4' > > > intro > ----- > > think you need a pile of vintage analog keyboards with a top-notch dsp > engine to make idm music? don't be fooled no more. laptop music is a > reality. aphex twin uses a laptop. autechre use a laptop. i > personally prefer a tower (laptop keyboards must be the most annoying > thing mankind has invented -- after laptop mouse-like devices, of > course). > > anyhow. if you haven't tried fruity loops yet, get it. it's easy to > use, it lets you import all samples you want, & even has a utility so > you can tweak them to your liking. in the following, i'm going to > assume that you know a bit about that program. > <snip> > happy tracking! > > -- > david >
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1999-12-07 18:17severinaOn Tue, 7 Dec 1999 10:05:14 -0800 Evan Stone <EStone@KnowledgePoint.com> wrote: >A little
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severina
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Tue, 7 Dec 1999 13:17:16 -0500
Subject:
RE: (idm) how to write an idm song using fruityloops
permalink · <199912071817.NAA08283@web2.chek.com>
On Tue, 7 Dec 1999 10:05:14 -0800 Evan Stone <EStone@KnowledgePoint.com> wrote:
quoted 8 lines A little while back, David Turgeon sent out a message regarding creating IDM>A little while back, David Turgeon sent out a message regarding creating IDM >tracks using FruityLoops (a bit of it is included below to refresh your >memory). It sounded interesting to me, but the computer system I use for >creating music is a Mac, and (per Murphy's Law) FruityLoops is written for >Win95/98/DirectX. > >Does anyone know of a comparable application for the Mac? >
Actually Does anyone have that message still they can forward to me? I missed it, and I use fruityloops as one of my main apps, i've just gotten frustrated with it at times, and I'm sure this message would be of good help in giving me tips and tricks... Michelle --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
1999-12-07 20:15franco ingrassia> Actually Does anyone have that message still they can forward to me? I´d like to read th
From:
franco ingrassia
To:
Date:
Tue, 7 Dec 1999 17:15:17 -0300
Subject:
RE: (idm) how to write an idm song using fruityloops
permalink · <04c7f39042207c9MAIL1@mail1.arnet.com.ar>
quoted 1 line Actually Does anyone have that message still they can forward to me?> Actually Does anyone have that message still they can forward to me?
I´d like to read that message too. Perhaps someone could post it again. Friendly, Franco. ----------
quoted 7 lines De: severina <severina@disinfo.net>> De: severina <severina@disinfo.net> > A: EStone@KnowledgePoint.com > CC: idm@hyperreal.org > Asunto: RE: (idm) how to write an idm song using fruityloops > Fecha: Martes 7 de Diciembre de 1999 3:17 PM > > On Tue, 7 Dec 1999 10:05:14 -0800 Evan Stone <EStone@KnowledgePoint.com>
wrote:
quoted 1 line A little while back, David Turgeon sent out a message regarding creating> >A little while back, David Turgeon sent out a message regarding creating
IDM
quoted 3 lines tracks using FruityLoops (a bit of it is included below to refresh your> >tracks using FruityLoops (a bit of it is included below to refresh your > >memory). It sounded interesting to me, but the computer system I use for > >creating music is a Mac, and (per Murphy's Law) FruityLoops is written
for
quoted 7 lines Win95/98/DirectX.> >Win95/98/DirectX. > > > >Does anyone know of a comparable application for the Mac? > > > > > Actually Does anyone have that message still they can forward to me? I
missed it, and I use fruityloops as one of my main apps, i've just gotten frustrated with it at times, and I'm sure this message would be of good help in giving me tips and tricks...
quoted 6 lines Michelle> > Michelle > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org
--------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
1999-12-07 22:30Evan StoneI have the original message and can send it to anyone who wants it, unless a *whole lot* o
From:
Evan Stone
To:
Date:
Tue, 7 Dec 1999 14:30:29 -0800
Subject:
RE: (idm) how to write an idm song using fruityloops
permalink · <6183CC1DE171D311A5170050047932B22A6AF4@audrey.knowledgepoint.com>
I have the original message and can send it to anyone who wants it, unless a *whole lot* of people want it, in which case I should probably send it to the list... :: e v a n . s t o n e :: r e c o m b i n a n t ------------------------------------------------ :: mailto:estone@knowledgepoint.com :: http://www.metro.net/estone/recombinant :: http://www.mp3.com/recombinant (nothing up yet)
quoted 10 lines -----Original Message-----> -----Original Message----- > > Actually Does anyone have that message still they can > forward to me? > > I´d like to read that message too. Perhaps someone could post > it again. > > Friendly, > > Franco.
--------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
1999-12-07 22:33Evan Stone> unless a *whole lot* of people want it, > in which case I should probably send it to the
From:
Evan Stone
To:
Date:
Tue, 7 Dec 1999 14:33:08 -0800
Subject:
RE: (idm) how to write an idm song using fruityloops
permalink · <6183CC1DE171D311A5170050047932B22A6AF5@audrey.knowledgepoint.com>
quoted 2 lines unless a *whole lot* of people want it,> unless a *whole lot* of people want it, > in which case I should probably send it to the list...
...that is, unless David would like to re-post it. I don't want to take the fun away from him... :) :: e v a n . s t o n e :: r e c o m b i n a n t ------------------------------------------------ :: mailto:estone@knowledgepoint.com :: http://www.metro.net/estone/recombinant :: http://www.mp3.com/recombinant (nothing up yet) --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org
1999-12-07 22:40David Viens>A little while back, David Turgeon sent out a message regarding creating IDM >tracks usin
From:
David Viens
To:
Date:
Tue, 7 Dec 1999 17:40:00 -0500
Subject:
(idm) how to write an idm song using fruityloops
permalink · <001901bf4104$01f65a20$55d5278e@cae.ca>
quoted 1 line A little while back, David Turgeon sent out a message regarding creating>A little while back, David Turgeon sent out a message regarding creating
IDM
quoted 4 lines tracks using FruityLoops (a bit of it is included below to refresh your>tracks using FruityLoops (a bit of it is included below to refresh your >memory). It sounded interesting to me, but the computer system I use for >creating music is a Mac, and (per Murphy's Law) FruityLoops is written for >Win95/98/DirectX.
NO! As per Murfy's Law, Metasynth and Time Bandit are written for Mac! We have audiomulch though, and the VST 2.0 SDK too which i abuse of more and more of. -------------- Fleisch while(1)fork(); --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org