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(idm) From chill-out rooms to experimental noise: the evolution of ambient music in San Francisco.

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1999-08-05 03:17charles uzzell edwards (idm) From chill-out rooms to experimental noise: the evolution of ambient music in San Francisco.
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1999-08-05 03:17charles uzzell edwardshello, I thought you would find this interesting , its all about San Franciscos electronic
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Wed, 4 Aug 1999 20:17:12 -0700
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(idm) From chill-out rooms to experimental noise: the evolution of ambient music in San Francisco.
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hello, I thought you would find this interesting , its all about San Franciscos electronic scene... it appeared in the San Francisco Bay Guardian today , big thanks to Amanda for writing this.... if this text comes out funny + hard to read , please go to the original at http://www.sfbg.com Sounds of the earth moving From chill-out rooms to experimental noise: the evolution of ambient music in San Francisco. By Amanda Nowinski What were the skies like when you were young? from the Orb's "Little Fluffy Clouds" (1991) I'M WALKING BY the corner of Townsend and Third at 7 a.m., 1992, and everything sounds like house music -- the newspaper rustling across the street, the red car screeching into an abrupt left turn, the click of my boots on cement, the friction of my bare arms against my nylon vest. Right now the very rhythms and vibrations of the material world are palpable as the rising sun. I've just departed Carefree -- one of the city's first house clubs -- and although the sound system is tucked away in a dark room now three blocks away, the thumping bass line somehow maintains its pulse inside my head. I approach the underground Muni station on Fourth and Market; the 21 Hayes chugging past kicks into a quiet, steady beat, and the airplane buzzing above provides a perfect accompaniment. As I descend into the station, the metallic echo of the train reeling against its track resonates deeply. Who knew this mundane, urban nucleus could provide such a beautiful sound? Or maybe I'm still tripping. Sounds around Ambient sound, in its most literal sense, is the music that surrounds us. Records skipping, wind rushing, infants crying, helicopter blades churning, bombs exploding, motorbikes speeding across rocky dirt roads -- the noise of daily life. Ambient music, whether recorded live or re-created digitally on a computer, uses the disparate frequencies of the composer's surroundings and establishes an environment that is entirely new. A precursor to contemporary ambient music, Brian Eno's 1978 Music for Airports reflects this environmental notion of sound. Intended to "induce calm and a space to think," as the composer put it, its effect was more like wallpaper than dynamic, immersive music. Twelve years later, ambient reached an emotional breakthrough with the Orb's seminal track "A Huge Ever Growing Pulsating Brain That Rules from the Centre of the Ultraworld" and KLF's album Chill Out. Other groups, such as the Aphex Twin and Autechre, also helped forge this new direction. San Francisco, with its psychedelic, freak-friendly legacy, was a logical locale for ambient composers in the early '90s -- just as the underground club and rave movement was beginning to take hold. Jonah Sharp, Nick Philip, OST, Charles Uzzell Edwards, Hyperdelic Dave, Miguel Fierro of the Single Cell Orchestra, and Naut Human were among the trippers who helped establish the San Francisco chill-out scene. But a few years later, after the rave scene had peaked and Silicon Valley had exploded, the ambient began to take a harsher, more technologically advanced turn. The second generation of local musicians, including Kit Clayton, Jhno, Sutekh, Bre-ad, Twerk, and Blectum from Blechdom, has helped expand the parameters of a once soothing, narcotic sound. This more urgent music, which is now emerging from both generations, reflects the environmental makeup of a less raved-out, happy-faced time. Where does that leave ambient music in San Francisco? Unfortunately for the semantically obsessed, the results of rapid evolution of non-beat-driven electronic compositions has become nearly impossible to categorize. The only way to understand the infinite, abstract range of San Francisco ambient is through investigating its rather hazy roots. Generation one: crazy ravers For most participants in the early San Francisco house, club, and rave scenes, the chill-out room was where you ventured when the E finally hit. Too lethargic to dance against pounding beats in the main room, you wandered in, most likely hand in hand with a stranger, who had recently -- since the drug exploded in your body five minutes ago -- become your best friend. Now, instead of accelerated rhythms, you desired the comforting space of a warm, peaceful cloud. Here in the chill-out realm, you and your brand-new cohort would lay back and begin to philosophize and/or smooch on either a bean bag, a plush carpet, or maybe even a sticky cement floor. Whatever. You felt so blissful at that moment that nothing else seemed to matter. Providing the soundtrack to your otherworldly mood, the chill-out DJ would spin downtempo spaceman grooves. San Francisco's earliest chill-out room evolved in April, 1991, at the legendary Tune Town parties. Promoted by Dianna Jacobs, Preston from Stompy Stomp, and Mark Heley, Tune Town is considered one of the city's first major house clubs. "We didn't intentionally plan the chill-out room," Jacobs says. "It actually evolved on its own, as a way for people to mellow out apart from the house beats playing downstairs." 1991 was the year that the dance music underground in San Francisco took off, as exemplified in the Tune Town New Year's Eve party "Psychedelic Apocalypse" -- a rave at the Fashion Center that attracted 8,000 guests. It also marked the beginning of an era during which the Full Moon raves and Carefree, Wicked, Osmosis, Community, the Gathering, and Mister Floppy's Flop House parties flourished. "People were going through an incredible bell curve of evolution at this time," says Charles Uzzell Edwards, electronic musician and president of Pete Namlook's ambient-focused Fax USA label. "Everyone was talking about the 'community' and the 'group' -- it wasn't about individual gain; it was about expanding group consciousness. The wildness of the era was almost like a vortex that sucked in more and more people. You'd go to a rave one week and then you'd bring three friends to the next, so you'd have this incredible cross section of people." Quickly the club and rave scene transformed into an unstoppable hedonistic marathon of weekly house clubs, large-scale raves, random one-offs, and outdoor excursions. The need to chill out became all too apparent. "The chill-out room was basically creating a framework for experimentation, and it was also very safe," Edwards continues. "Here you could relax, totally and absolutely. But also physically, you actually needed to chill out. I mean, what would you rather do: collapse in the house room or go into another room for a change of pace? On psychedelics, people were getting out of their depth, and there was a need for something more therapeutic. Once you relaxed for a bit, then you could reenter the house milieu. You can go out and do loads of psychedelics, but if it's taken to an extreme, and you go through the trip not having learned anything, the trip has been pointless. The chill-out room was about reintegrating those elements back into reality." "Raves were getting bigger and crazier in San Francisco, and people needed an alternative," says Nick Philip, member of the experimental group Alloy and founder of Anarchic Adjustment -- the early rave-clothing company he ran with Edwards. "But the chill-out rooms eventually matured and became a whole genre onto itself, instead of just an escape from the dance floor. Once you broke from the four-four rhythms of the dance floor and no longer needed to keep people dancing all night, musicians and DJs discovered a chance to explore this music in a more radical way." When musician Jonah Sharp, of Spacetime Continuum, arrived in San Francisco in 1992, the lonely keepers of the chill-out rooms encountered a much needed leading force. The producer of one of London's first live experimental ambient parties, Spacetime, Sharp helped field a more serious vision for the direction of ambient music in San Francisco. "When I first came to this city, I played music in the back room at Carefree," he recalls. "But we weren't even calling it ambient music then -- this was pre-ambient, more like dub or left-field techno. But in '93 the whole thing started -- Fax label came up, and Mixmaster Morris put his first record out. The experimental ambient scene started to become more specialized and independent from the side chill-out rooms. So in '93, it seemed the right time to have clubs specifically dedicated to ambient music." Indeed, '93 was the year that ambient blew up in its own quiet way. Chill-out exclusive clubs such as Trip, the Ambient Club, the Ambient Jungle, and the Gardening Club were soon launched. That same year, Sharp released the critically acclaimed Fluorescence EP on his ambient-based Reflective Records. One of Sharp's most notable protégés from this era was Christopher Douglas. Under the moniker OST, Douglas, at the age of 17, began to compile an extensive amount of experimental work. His first EP, Basilar, on Switch Records, provoked one critic to assert, "Just about anything that would connect with house is abandoned here ... this is one of the futures of techno." An obsessive musician who works exclusively with hardware, Douglas has created nearly 750 unreleased tracks and has released more than 25 albums with labels such as Phthalo, Dial, Plug Research, Reflective, and Worm Interface. Douglas's contribution to the realm of experimental ambient is best explained by Dimitri Fergadis, president of Phthalo records (Douglas himself is an enigmatic character, unwilling to discuss his work): "OST is one of the most important people in the world of electronic music, period," Fergadis says. "He's got the largest body of work of any artist I've ever met, and he's not looking at it as a game of fashion or a game of genre or something. He's looking at music in the most far-out sense. There aren't too many good words to describe his work, but abstract, avant-garde, and distasteful will probably do." Generation two: responsible geeks By 1995 the ambient genre had come to signify something as passé and dull as the plastic, bouncy castles at raves. Stigmatized as innocuous and fluffy, ambient now ceased to keep listeners attentive -- literally. "One thing that pissed me off about the whole ambient scene is that people would turn up with sleeping bags," Sharp says. "At one ambient club I played, people came simply to fall asleep. Now that's taking the chill-out mentality a bit too far." But it wasn't just the audience that petered out. "Towards '94 and '95 there were records coming out that were crap," Sharp continues. "People were putting drone sounds on CDs and were calling it 'ambient' -- these boring records kind of killed the whole thing off." So in '95 the ambient scene took a brief hiatus; this resting period, however, allowed the sleepy, drug-addled genre to rehabilitate and reinvent itself. By this time, too, the old-school ravers had reached their limit -- the innocence of the once newfound mayhem had ended. But as ravers matured and left the days of all-nighters behind, technological advances offered new tools for creation. Software became the new addiction, and with it, a more sober approach to sound. In 1996 computer programmer Kit Clayton came to town with the goal of developing music software. A trained pianist and electronic musician, Clayton took his exploration of the off-center techno music he loved in new directions. Since then, he has released numerous tracks with labels such as Cytrax (a minimal techno label he runs with DJ Jasper and Tang), Delay, Phthalo, and Plug Research. These new sounds -- non-beat-driven electronic music now referred to as experimental or minimalist -- were no longer burdened by the need to calm down partiers. Making sounds that were sometimes grating and other times disturbingly sublime, Clayton, OST, Fierro, Jhno, Uzzell Edwards, and Philip subverted the notion of a "mellow" ambient music, creating a harder sound that seemed to more honestly reflect the present times. "It's true that there is a less hedonistic environment now, but it's definitely not more conservative," Clayton says. "People talk about being passive and active listeners -- there's more of this active listening now, where people are critical and analytic, as opposed to just being involved in a more visceral, chill-out way." New electronic software has made creating complex music easy, perhaps even too much so. "There's nothing to defend, there's nothing to criticize," Clayton says. "I'm a big proponent of using all sorts of tools in all ways. I don't believe the computer, the acoustic instrument, or the hardware is the answer. Draw on all or certain sources, and try to make the music you enjoy. If other people find it too academic or mooshy, that's fine. If you enjoy it, that's all that matters." When musicians Bre-ad, Sutekh, Re-ach, Quantum 23, and Darin Marshall opened the Static Club in 1997, a venue was erected for the promotion of a changing, still indefinable sound. DJs and producers Sean Murray, Tomas, J-Bird, Joe Rice, and Safety Scissors later joined the promotion crew. Here artists such as Twerk, Jhno, Clayton, and Blectum from Blechdom can perform their music live, assured that their audience is specifically there for the music -- not just for the distraction. The Static manifesto best explains the goals of this new generation of composers and DJs: "Long before gold-digging venture capitalists brought economic prosperity to the Bay Area, one measure of urban creativity were renegade parties. Happening in warehouses, homesteads, or the concrete expanse, they served as a good indication that night life did not depend on the edicts of club owners ... Renegade parties were unpredictably fun, and club life, well, was left to bored business droids and lonely-hearts. Static realizes those days are gone (i.e. thankfully, raving is dead) but the music which spawned a fascination with beats and sounds is far from over." "An eclectic mix of people come to Static both to dance and hear different styles of music that have a more experimental edge to it," explains Bre-Ad, who performs with the group Pimps of Atlantis. "The music we play doesn't always have to lean towards the dance floor. We're more about the music and the people who come here, as opposed to just packing the place. We want people to walk away hearing something new, something they don't normally get a chance to hear." Walk into Static any given Tuesday night, and you are bound to find serious, engaged listeners -- the days of zoning out on weird drug trips are gone. Here the audience watches the musician closely -- this is not aggressive trainspotting; this is intense, sincere interest. Thanks to the availability of free software over the Internet, more people than ever are able to make music in their own homes. The euphoric yet exhausting raving days have passed, but clearly the interest in harnessing disparate noises and tones has only just begun. http://www.sfbg.com respects c.u.e. faxlabel @ 87 ethel ave, #2, mill valley CA,94941 u.s.a. distributing Fax , Rather Interesting , April , Beatservice Worm Interface , Headphone + Interchill records... dial 415 3837990 new release info : http://www.faxlabel.com new label info : http://www.faxlabel.com/newlabels.html c.u.e. weird media : http://www.faxlabel.com/faxlabel.html electrosex pop mp3: http://www.faxlabel.com/electrosex.html dreams + memory: http://www.faxlabel.com/year2000.html