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(idm) oldschool timestretching?

7 messages · 7 participants · spans 1 day · search this subject
1999-07-07 18:10henrik str0mberg (idm) oldschool timestretching?
└─ 1999-07-07 19:44r kidwell Re: (idm) oldschool timestretching?
1999-07-08 00:25blipvert Re: (idm) oldschool timestretching?
└─ 1999-07-08 01:40ChairCrusher Re: (idm) oldschool timestretching?
└─ 1999-07-08 02:00idm Re: (idm) oldschool timestretching?
1999-07-08 00:37Re: (idm) oldschool timestretching?
1999-07-08 02:32Kacy D. Wiggins Re: (idm) oldschool timestretching?
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1999-07-07 18:10henrik str0mbergsomething that's been prying on my mind... when jungle was new and exiting (circa 1994) th
From:
henrik str0mberg
To:
indie digital music
Date:
Wed, 7 Jul 1999 20:10:10 +0200
Subject:
(idm) oldschool timestretching?
permalink · <v03102800b3a945a42bac@[212.112.3.155]>
something that's been prying on my mind... when jungle was new and exiting (circa 1994) there was a lot of "staccato" timestretching going on, i.e. "g-g-g-a-a-a-ng-ng-ng-s-s-s-t-t-t-a-a-a" (shy fx & gunsmoke), i suppose due to bad timestretching software. how does one go about getting that effect today? are there any plug-ins to peak or cubase vst that'll do it? i use a macintosh. while i'm asking, which would be the best app to convert mp3->aiff with? peak 2.0? soundapp 2.61? are there any differences? hs _____________________________ what we are, we choose to be.
1999-07-07 19:44r kidwell> when jungle was new and exiting (circa 1994) there was a lot of "staccato" > timestretch
From:
r kidwell
To:
henrik str0mberg
Cc:
Date:
Wed, 07 Jul 1999 14:44:18 -0500 (EST)
Subject:
Re: (idm) oldschool timestretching?
Reply to:
(idm) oldschool timestretching?
permalink · <01JDAC717IGM8Y51NE@tessco.com>
quoted 3 lines when jungle was new and exiting (circa 1994) there was a lot of "staccato"> when jungle was new and exiting (circa 1994) there was a lot of "staccato" > timestretching going on, i.e. "g-g-g-a-a-a-ng-ng-ng-s-s-s-t-t-t-a-a-a" (shy > fx & gunsmoke), i suppose due to bad timestretching software.
if i'm not mistaken, isn't this effect used by f'ng in their "tried by 12" remix, and by phoenecia in the Oddjob/jamonit track and in like every kid606 song? i don't usually do this on vox samples, but this technique works pretty well with percussion loops, and it may work with vocals: timecompress the sample a little bit, but so that the major events of your sample -- drum hits, or words -- are still recognizable (ie: drums arent running into each other and making 1 hit, or words arent slurring into one sound... there should be a peak there) then timestretch the sample to like 400% it's normal time. usually, if the peaks in the file caused by the hits or the enunciation of words are big enough, the stretching causes large chunks of the sound to repeat a bunch of times to fill in the time, causing that "ga-ga-ga-ga" effect. if you do this with files who's waveforms don't have very high peaks, like a music sample, you usually get that grinding, machiney noise found at the end of 25% of all autechre songs. off the top of my head i can't think of one in particular, but i know While uses the same effect at the end of the track "seek" on the MAS 12"... hmm, hope that helps at all. sorry for the long-windedness. ,rj../ ___,">www.gl.umbc.edu/~nworth1
1999-07-08 00:25blipvertThis is actually a stuttering trick that uis performed by chopping the sample into several
From:
blipvert
To:
henrik str0mberg
Cc:
indie digital music
Date:
Wed, 07 Jul 1999 19:25:13 -0500
Subject:
Re: (idm) oldschool timestretching?
permalink · <3783EF87.7FA5EB8C@arkansas.net>
This is actually a stuttering trick that uis performed by chopping the sample into several segments and sequencing or triggering the sample segments in a quantized pattern. Try lowering the sampling resolution and triggering triplets. Think of the way you would chop up and re-trigger a break and aply it to vocals. henrik str0mberg wrote:
quoted 15 lines something that's been prying on my mind...> something that's been prying on my mind... > > when jungle was new and exiting (circa 1994) there was a lot of "staccato" > timestretching going on, i.e. "g-g-g-a-a-a-ng-ng-ng-s-s-s-t-t-t-a-a-a" (shy > fx & gunsmoke), i suppose due to bad timestretching software. > how does one go about getting that effect today? are there any > plug-ins to peak or cubase vst that'll do it? i use a macintosh. > > while i'm asking, which would be the best app to convert mp3->aiff with? > peak 2.0? soundapp 2.61? are there any differences? > > hs > > _____________________________ > what we are, we choose to be.
1999-07-08 01:40ChairCrusherActually, all but the very best algorithms will be pretty stuttery -- Sound Forge will sou
From:
ChairCrusher
To:
blipvert
Cc:
henrik str0mberg , indie digital music
Date:
Wed, 7 Jul 1999 20:40:57 -0500 (CDT)
Subject:
Re: (idm) oldschool timestretching?
Reply to:
Re: (idm) oldschool timestretching?
permalink · <Pine.HPP.3.96.990707204021.2623B-100000@arthur.avalon.net>
Actually, all but the very best algorithms will be pretty stuttery -- Sound Forge will sound like this if you push it. kent williams -- kent@avalon.net On Wed, 7 Jul 1999, blipvert wrote:
quoted 26 lines This is actually a stuttering trick that uis performed by chopping the sample> This is actually a stuttering trick that uis performed by chopping the sample > into several segments and sequencing or triggering the sample segments in > a quantized pattern. Try lowering the sampling resolution and triggering > triplets. Think of the way you would chop up and re-trigger a break and > aply it to vocals. > > henrik str0mberg wrote: > > > something that's been prying on my mind... > > > > when jungle was new and exiting (circa 1994) there was a lot of "staccato" > > timestretching going on, i.e. "g-g-g-a-a-a-ng-ng-ng-s-s-s-t-t-t-a-a-a" (shy > > fx & gunsmoke), i suppose due to bad timestretching software. > > how does one go about getting that effect today? are there any > > plug-ins to peak or cubase vst that'll do it? i use a macintosh. > > > > while i'm asking, which would be the best app to convert mp3->aiff with? > > peak 2.0? soundapp 2.61? are there any differences? > > > > hs > > > > _____________________________ > > what we are, we choose to be. > > >
1999-07-08 02:00idmMe thinks originally, Timestretching was a sample editing feature option on the older akai
From:
idm
To:
Date:
Wed, 07 Jul 1999 22:00:17 -0400
Subject:
Re: (idm) oldschool timestretching?
Reply to:
Re: (idm) oldschool timestretching?
permalink · <199907080202.WAA23936@mail-out-3.tiac.net>
Me thinks originally, Timestretching was a sample editing feature option on the older akai samplers, and possibly others.....................Andy At 08:40 PM 7/7/99 -0500, you wrote:
quoted 9 lines Actually, all but the very best algorithms will be pretty stuttery -->Actually, all but the very best algorithms will be pretty stuttery -- >Sound Forge will sound like this if you push it. > > >kent williams -- kent@avalon.net > >On Wed, 7 Jul 1999, blipvert wrote: > >> This is actually a stuttering trick that uis performed by chopping the
sample
quoted 10 lines into several segments and sequencing or triggering the sample segments in>> into several segments and sequencing or triggering the sample segments in >> a quantized pattern. Try lowering the sampling resolution and triggering >> triplets. Think of the way you would chop up and re-trigger a break and >> aply it to vocals. >> >> henrik str0mberg wrote: >> >> > something that's been prying on my mind... >> > >> > when jungle was new and exiting (circa 1994) there was a lot of
"staccato"
quoted 1 line timestretching going on, i.e. "g-g-g-a-a-a-ng-ng-ng-s-s-s-t-t-t-a-a-a">> > timestretching going on, i.e. "g-g-g-a-a-a-ng-ng-ng-s-s-s-t-t-t-a-a-a"
(shy
quoted 15 lines fx & gunsmoke), i suppose due to bad timestretching software.>> > fx & gunsmoke), i suppose due to bad timestretching software. >> > how does one go about getting that effect today? are there any >> > plug-ins to peak or cubase vst that'll do it? i use a macintosh. >> > >> > while i'm asking, which would be the best app to convert mp3->aiff with? >> > peak 2.0? soundapp 2.61? are there any differences? >> > >> > hs >> > >> > _____________________________ >> > what we are, we choose to be. >> >> >> >
1999-07-08 00:37phlux@ix.netcom.comOn 07/07/99 19:25:13 you wrote: > >This is actually a stuttering trick that uis performed
From:
To:
Cc:
Date:
Wed, 7 Jul 1999 19:37:55 -0500 (CDT)
Subject:
Re: (idm) oldschool timestretching?
permalink · <199977203615441@ix.netcom.com>
On 07/07/99 19:25:13 you wrote:
quoted 9 lines This is actually a stuttering trick that uis performed by chopping the sample> >This is actually a stuttering trick that uis performed by chopping the sample >into several segments and sequencing or triggering the sample segments in >a quantized pattern. Try lowering the sampling resolution and triggering >triplets. Think of the way you would chop up and re-trigger a break and >aply it to vocals. > >henrik str0mberg wrote: >
Actually alot of those sounds were mad using samplers with lousy pitch shifting algorythms. Take a sample and stretch it out to 4 times its normal length and the sampler creates that sound when it fills in the blanks. Its one of those happy accident type of things. Rob Codec! http://www.mindstorm.com/codec LogiQ http://www.mindstorm.com/logiq
1999-07-08 02:32Kacy D. Wigginsthe timestretch effect can be done on an akai s-2000 or using steinberg's timebandit in ef
From:
Kacy D. Wiggins
To:
Date:
Wed, 07 Jul 1999 22:32:58 -0400
Subject:
Re: (idm) oldschool timestretching?
permalink · <37840DE0.2AD442D2@bway.net>
the timestretch effect can be done on an akai s-2000 or using steinberg's timebandit in effect mode..... idm wrote:
quoted 43 lines Me thinks originally, Timestretching was a sample editing feature option on> Me thinks originally, Timestretching was a sample editing feature option on > the older akai samplers, > and possibly others.....................Andy > > At 08:40 PM 7/7/99 -0500, you wrote: > >Actually, all but the very best algorithms will be pretty stuttery -- > >Sound Forge will sound like this if you push it. > > > > > >kent williams -- kent@avalon.net > > > >On Wed, 7 Jul 1999, blipvert wrote: > > > >> This is actually a stuttering trick that uis performed by chopping the > sample > >> into several segments and sequencing or triggering the sample segments in > >> a quantized pattern. Try lowering the sampling resolution and triggering > >> triplets. Think of the way you would chop up and re-trigger a break and > >> aply it to vocals. > >> > >> henrik str0mberg wrote: > >> > >> > something that's been prying on my mind... > >> > > >> > when jungle was new and exiting (circa 1994) there was a lot of > "staccato" > >> > timestretching going on, i.e. "g-g-g-a-a-a-ng-ng-ng-s-s-s-t-t-t-a-a-a" > (shy > >> > fx & gunsmoke), i suppose due to bad timestretching software. > >> > how does one go about getting that effect today? are there any > >> > plug-ins to peak or cubase vst that'll do it? i use a macintosh. > >> > > >> > while i'm asking, which would be the best app to convert mp3->aiff with? > >> > peak 2.0? soundapp 2.61? are there any differences? > >> > > >> > hs > >> > > >> > _____________________________ > >> > what we are, we choose to be. > >> > >> > >> > >