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(idm) Re: idm-digest V2 #236

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1998-07-10 08:36Simon Walley (idm) Re: idm-digest V2 #236
└─ 1998-07-10 15:37GamePrg. Re: (idm) Re: idm-digest V2 #236
1998-07-10 17:13Heatsink Re: (idm) Re: idm-digest V2 #236
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1998-07-10 08:36Simon Walley>From: "GamePrg." <aeq@access.digex.net> >Subject: Re: (idm) drill & bass Re: it takes the
From:
Simon Walley
To:
Date:
Fri, 10 Jul 1998 01:36:07 PDT
Subject:
(idm) Re: idm-digest V2 #236
permalink · <19980710083608.27059.qmail@hotmail.com>
quoted 5 lines From: "GamePrg." <aeq@access.digex.net>>From: "GamePrg." <aeq@access.digex.net> >Subject: Re: (idm) drill & bass Re: it takes the physical.... > > >why should we call it drill'n'bass..
Drill'n'bass isn't a sustaining genre - it's a novelty IMO. The interesting stuff will happen when the techniques and ethos (basically fuck around with as much of the break and sounds as possible) cross-breeds into other stuff. This is happening already - a good example IMO is that Ae Certificate 18 remix.
quoted 2 lines it caused everyone to corrolate the>it caused everyone to corrolate the >next wave of big hits as being drill'n'bass tracks, and suddenly the
wave=
quoted 1 line became reality and now the wave has crashed and the ocean is calm>became reality and now the wave has crashed and the ocean is calm
again. Been reading a bit too much _Solaris_?
quoted 1 line no way man.. there's only a few IDM hits that aren't organic, and those>no way man.. there's only a few IDM hits that aren't organic, and those
a=
quoted 2 lines re>re >mostly autechre tracks, that sound machinery clashing together.
The new stuff sounds pretty organic to me - still with that Ae coldness and kind of clinical outlook but with the sounds they're using. Sorry - that wasn't a sentence. How was Sprawl then with Mike P. and Jega? I was going to go but started caning _Goldeneye_ and then played my Main Street records and then couldn't be arsed. || [CiM] || cim_@hotmail.com || - ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com
1998-07-10 15:37GamePrg.On Friday, 10-Jul-98, Simon Walley wrote [about (idm) Re: idm-digest V2 #236]: >Drill'n'ba
From:
GamePrg.
To:
Simon Walley
Cc:
IDM
Date:
Fri, 10 Jul 1998 15:37:20 EST4EDT
Subject:
Re: (idm) Re: idm-digest V2 #236
Reply to:
(idm) Re: idm-digest V2 #236
permalink · <yam7495.1025.130966496@dial-relay.mail.digex.net>
On Friday, 10-Jul-98, Simon Walley wrote [about (idm) Re: idm-digest V2 #236]:
quoted 5 lines Drill'n'bass isn't a sustaining genre - it's a novelty IMO. The>Drill'n'bass isn't a sustaining genre - it's a novelty IMO. The >interesting stuff will happen when the techniques and ethos (basically >fuck around with as much of the break and sounds as possible) >cross-breeds into other stuff. This is happening already - a good >example IMO is that Ae Certificate 18 remix.
In a way that's true. In one of my tracks I have not messed with breaks, but I've taken several layers of drumsounds that basically sound like nonsense by themselves, but make up a wicked groove when layered on top of each other, I dunno if anyone would call it drill'n'bass (I don't).
quoted 1 line Been reading a bit too much _Solaris_?>Been reading a bit too much _Solaris_?
huh? what's that :D
quoted 2 lines The new stuff sounds pretty organic to me - still with that Ae coldness>The new stuff sounds pretty organic to me - still with that Ae coldness >and kind of clinical outlook but with the sounds they're using.
Actually yes, cichlisuite is damn organic. but I meant you know, how they are usually making things that make "the sounds of machines our parents used." ;) __ __\ \ / /_\ \ 1cQ<->uIN \_____/ 1.3777993 "..in whatever you do, if you can't break new ground, what's the point?" - James Cameron
1998-07-10 17:13Heatsink-----Original Message----- From: Simon Walley <cim_@hotmail.com> To: idm@hyperreal.org <id
From:
Heatsink
To:
Simon Walley ,
Date:
Fri, 10 Jul 1998 18:13:10 +0100
Subject:
Re: (idm) Re: idm-digest V2 #236
permalink · <00a601bdac26$40c18140$5084a6c3@heatsink>
-----Original Message----- From: Simon Walley <cim_@hotmail.com> To: idm@hyperreal.org <idm@hyperreal.org> Date: 10 July 1998 12:29 Subject: (idm) Re: idm-digest V2 #236
quoted 3 lines How was Sprawl then with Mike P. and Jega? I was going to go but started>How was Sprawl then with Mike P. and Jega? I was going to go but started >caning _Goldeneye_ and then played my Main Street records and then >couldn't be arsed.
You didn`t miss much. Just people playing records and talking and such. Nothing "live" really, unless you count a minidisc (which I know you won`t ;oP ) <---HEATsink--->