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Re: (idm) aphex game music

6 messages · 6 participants · spans 8 days · search this subject
1998-05-27 13:59Ernesto Ikerd Re: (idm) Aphex Game Music
└─ 1998-05-28 02:52Tim Koch Re: (idm) Aphex Game Music
1998-05-27 23:05Christopher Fahey Re: (idm) Aphex Game Music
1998-05-29 15:03Re: (idm) Aphex Game Music
1998-06-04 01:57Brad Berger Re: (idm) Aphex Game Music
1998-06-04 18:20Chris Cykana Re: (idm) aphex game music
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1998-05-27 13:59Ernesto Ikerd>> anyone else have this game? the music is great. good tracks: extol, learn, >> and hallu
From:
Ernesto Ikerd
To:
laerm ,
Date:
Wed, 27 May 1998 13:59:22 +0000
Subject:
Re: (idm) Aphex Game Music
permalink · <199805271858.NAA18704@cliffy.lmtas.lmco.com>
quoted 5 lines anyone else have this game? the music is great. good tracks: extol, learn,>> anyone else have this game? the music is great. good tracks: extol, learn, >> and hallucid (straight outta Rephlex). >i meant to mention this one during the videogame music thread. i thought >it had really nifty tracks, too. unusual that music composed for a game, >especially these days, is worth listening to.
Speaking of Games, the RPG called "Fallout" is a pleasure for anyone who adores Aphex Twin's SAW II .. Its a post nuclear mad-max type game (with no cars - NOTHING works) where you walk around nuclear California 150 years from now. The artwork is *amazing*, but the music, especially the map-screen where you travel from city-to-city has one particular track which is a DIRECT reinterpretation (rip-off??) of a SAWII track (not sure which- my SAWII is on loan). I never thought of SAWII as game music but Fallout pulls it off flawlessly. If you like RPG-games, and AFX ambient stuff, RUN, dont walk to get Fallout- its the (nuclear) BOMB!! more info @ http://www.interplay.com/fallout/index.html Ernesto Ikerd, (817) 763-4795 Company Graphics, Dept 17 Lockheed Martin Tactical Aircaft Systems Fort Worth, Texas
1998-05-28 02:52Tim Koch> Speaking of Games, the RPG called "Fallout" is a pleasure for anyone > who adores Aphex
From:
Tim Koch
To:
Cc:
Date:
Thu, 28 May 1998 12:22:39 +0930 (CST)
Subject:
Re: (idm) Aphex Game Music
Reply to:
Re: (idm) Aphex Game Music
permalink · <Pine.SGI.3.96.980528122109.10511G-100000@fred.pa.adelaide.edu.au>
quoted 15 lines Speaking of Games, the RPG called "Fallout" is a pleasure for anyone> Speaking of Games, the RPG called "Fallout" is a pleasure for anyone > who adores Aphex Twin's SAW II .. Its a post nuclear mad-max type game > (with no cars - NOTHING works) where you walk around nuclear California > 150 years from now. The artwork is *amazing*, but the music, especially > the map-screen where you travel from city-to-city has one particular > track which is a DIRECT reinterpretation (rip-off??) of a SAWII track > (not sure which- my SAWII is on loan). I never thought of SAWII as game > music but Fallout pulls it off flawlessly. > > If you like RPG-games, and AFX ambient stuff, RUN, dont walk to get > Fallout- its the (nuclear) BOMB!! > > more info @ > http://www.interplay.com/fallout/index.html >
on the subject .. what happened to the game that was featured in that EDGE special on game music ? From memory it was called "Hardwar" and was going to include Autechre and Mark Bell ? Tim.
1998-05-27 23:05Christopher Fahey> Speaking of Games, the RPG called "Fallout" is a pleasure for anyone >who adores Aphex T
From:
Christopher Fahey
To:
IDM
Date:
Wed, 27 May 1998 19:05:39 -0400
Subject:
Re: (idm) Aphex Game Music
permalink · <00e001bd89c3$f85acc10$682c43d1@eniac.raremedium.com>
quoted 3 lines Speaking of Games, the RPG called "Fallout" is a pleasure for anyone> Speaking of Games, the RPG called "Fallout" is a pleasure for anyone >who adores Aphex Twin's SAW II .. I never thought of SAWII as game >music but Fallout pulls it off flawlessly.
I'm a game designer... a few years ago I was designing/producing a cyberpunky CD-ROM (still unpublished unfortunately) which needed a kick ass soundtrack. It was an adventure game, which means not much action. The game was basically exploration, reading, and puzzles punctuated by interactive dialogue. Anyway, when it came time to make the music, I made a scrap tape to give to the music person (my girlfriend) containing a bunch of tracks which I thought were in the right mood for the kind of slow cerebral gameplay it would accompany. The tape ended up being mostly SAW stuff. I picked those tracks because of the way they were both softly and strangely melodic and yet still quite 'hard' and nothing at all like the new-agey or John Williams crap most CD-ROM sci-fi games use. The game was supposed to take place entirely in a Snowcrash like metaverse, and I wanted the music to sound like what would happen if you could hear the patterns of data and information flowing through the cyberspace ether, as if the music was the audible manifestation of digital 'weather'. The SAW stuff really did that for me. Sometimes beaty, sometimes melodic, sometimes just an ambient wash. Kinda like listening to SETI tapes or shortwave noises (which we also used for ambient sounds). The WipeoutXL soundtrack is on a wholly different tip. Some passable (although now quite dated-sounding) tracks on there, quite good for playing Quake or Wipeout or other breakneck games. Dumb but fun music for dumb but fun games. -Cf ' - . _ . - ' ^ ' - . _ . - ' ^ ' - . _ . - c h r i s t ø p h e r f ª h e y . _ . - ' ^ ' - . _ . - ' ^ ' - . _ . - ' ^ chris@raremedium.com 2 1 2 - 6 3 4 - 6 9 5 0 x 2 5 8 http://www.raremedium.com - ' ^ ' - . _ . - ' ^ ' - . _ . - ' ^ ' - .
1998-05-29 15:03Damon.Fairclough@psygnosis.co.ukTim Koch <tkoch@pa.adelaide.edu.au> wrote: >what happened to the game that was featured in
From:
To:
Date:
Fri, 29 May 1998 15:03:59 +0000
Subject:
Re: (idm) Aphex Game Music
permalink · <00256613.00521E40.00@mailgate.psygnosis.co.uk>
Tim Koch <tkoch@pa.adelaide.edu.au> wrote:
quoted 1 line what happened to the game that was featured in that EDGE special on game>what happened to the game that was featured in that EDGE special on game
music ? From memory it was called "Hardwar" and was going to include Autechre and Mark Bell ?< Hardwar is being published by the Sheffield games publisher Gremlin (based just round the corner from the Warp office) and the game still appears on their release schedule, though the Gremlin website doesn't mention a specific release date. Designers Republic have done some work on logos and stuff - have a look at http://www.gremlin.co.uk/games/hardwar/index.html for more info. It doesn't mention the music though - and you're quite correct that at one time, Warp were supposed to be supplying the in-game tunes. Maybe they still are or maybe they aren't. I don't know. Damon.
1998-06-04 01:57Brad Bergeryes, fallout is one bitchin' cool game... on the same note, i noticed once that Polygon Wi
From:
Brad Berger
To:
Date:
Wed, 03 Jun 1998 20:57:19 -0500
Subject:
Re: (idm) Aphex Game Music
permalink · <199806040159.UAA27754@voyager.c-com.net>
yes, fallout is one bitchin' cool game... on the same note, i noticed once that Polygon Window's 'Surfing on Sine Waves' goes really well with Tomb Raider...try it... -brad
quoted 13 lines Speaking of Games, the RPG called "Fallout" is a pleasure for anyone> > Speaking of Games, the RPG called "Fallout" is a pleasure for anyone >who adores Aphex Twin's SAW II .. Its a post nuclear mad-max type game >(with no cars - NOTHING works) where you walk around nuclear California >150 years from now. The artwork is *amazing*, but the music, especially >the map-screen where you travel from city-to-city has one particular >track which is a DIRECT reinterpretation (rip-off??) of a SAWII track >(not sure which- my SAWII is on loan). I never thought of SAWII as game >music but Fallout pulls it off flawlessly. > > If you like RPG-games, and AFX ambient stuff, RUN, dont walk to get >Fallout- its the (nuclear) BOMB!! >
1998-06-04 18:20Chris Cykana>on the same note, i noticed once that Polygon Window's 'Surfing on Sine >Waves' goes real
From:
Chris Cykana
To:
'IDM'
Date:
Thu, 4 Jun 1998 13:20:59 -0500
Subject:
Re: (idm) aphex game music
permalink · <01BD8FBB.9DF99DC0@SEALION>
quoted 2 lines on the same note, i noticed once that Polygon Window's 'Surfing on Sine>on the same note, i noticed once that Polygon Window's 'Surfing on Sine >Waves' goes really well with Tomb Raider...try it...
try the new Plastikman with MDK. It works especially well with the second level. -chris.