quoted 1 line Using MOD trackers to compose music is EXTREMELY limited and
> Using MOD trackers to compose music is EXTREMELY limited and
cumbersome.
quoted 7 lines One has to make music from limited lenght samples with an extremely
> One has to make music from limited lenght samples with an extremely
> limited amount of audio processing options.
> Also, the amount of tracks available for MODs (at least how i remember
> them back when i was a kid) was 4. I think there are 8 track mod
> derivatives out though.
>
> I'm surprised you even compare it to Professional sequencers like
CuBase,
quoted 1 line Performer, Cakewalk. I have all of them and more and find that they are
> Performer, Cakewalk. I have all of them and more and find that they are
quoted 1 line just in a different league.
> just in a different league.
well, i am sure when you were a kid MODs had 4 channels.. this is
still basically true ... but you haven't followed the mod scene at all
since then.. because the 4channel & the 8-channel derivative barriers
you mentioned were broken long ago.. the old screamtracker could do
16 channels, only 8-bit 64kbyte samples .. but now we have
fasttracker2, which has 32 channels & 16-bit 44.1khz unlimited length
samples, volume & panning envelopes, multiple samples to an instrument,
many
more effects than the original protracker, etc..
and impulse tracker has up to 64 channels plus some other thing that
basically
makes the channels unlimited ... so, really, you need to catch up on
this stuff before you dismiss mod-trackers.. most of demo tape is
'mods' ... well, XM's, actually, which are a derivative ..
chris graves