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(idm) mc303/rebirth/etc.

2 messages · 2 participants · spans 4 days · search this subject
1997-08-24 02:44kar120c (idm) mc303/rebirth/etc.
└─ 1997-08-28 13:44GamePrg. Re: (idm) mc303/rebirth/etc.
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1997-08-24 02:44kar120cthis article is from PRINT magazine and i thought it was kinda analagous to the discussion
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kar120c
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Date:
Sat, 23 Aug 1997 22:44:00 -0400
Subject:
(idm) mc303/rebirth/etc.
permalink · <l03010d01b0254f40d31a@[205.232.172.72]>
this article is from PRINT magazine and i thought it was kinda analagous to the discussion going on pertaining to the abundance of stuff like the mc303 and rebirth and other things such as Emu's "planet phat" which thankfully has yet to be dragged into the banter read or delete at your own discretion... Photoshop, one of the most versatile tools of the computer age, offers relief to more problems than a drugstore display. Got a troublesome illustrator? Photoshop will eliminate him. Got a picky client? Photoshop will give her what she wants. Got to make some filler? Photoshop will produce something that looks like art. Got a modicum of talent? Photoshop will cure that in a jiffy. The side effects include the instant montages and collages that fill countless publications. Thanks to Photoshop, it is easy for lazy and mediocre designers and illustrators to create lazy and mediocre art. It has been eight years since I attended a workshop at Adobe's headquarters in Palo Alto, California, where a small group of illustrators were asked to experiment with the as yet unnamed and unreleased software. (See "Getting Personal: Tales from Camp Adobe," PRINT, January/February 1990.) Supervised by a technical support team, Paul Davis, Vivienne Flesher, J. Otto Seibold, ten other illustrators, and I played with the program. Some artists scanned in and manipulated their own existing artwork, while others collaged images supplied by Adobe to create compositions unlike anything they had done before. Previously only Scitex and Quantel Paintbox, two high-end image processors, permitted the ready manipulation of artwork. Photoshop was the first program that allowed the average Macintosh operator to do so. And it soon became clear to everyone in the beta group that what had originally been intended as a photo-retouching tool was destined also to become an artistic tool, just as the airbrush had. It was also obvious that, given Photoshop's easy capability to meld different images seamlessly and quickly, this program would be a boon to artists working with collage and montage, as well as to those who were merely looking for an easy way to make imagery. But no one in attendance dreamed that we would begin to see the results so soon after the program's release. Today there is an infestation of Photoshop collages-layered, often translucent, sometimes reticulated images, sandwiched in overlapping colors and feathered or shadowed for a three-dimensional effect. Unless an artist is very skilled at handling the program's nuances, the look of something "done in Photoshop" is unmistakable. And the vast number of collages published today have certainly made Photoshop solutions the graphic cliché of the '90s. It is too bad that a venerable artform is being debased. Collage, used as early as the mid-19th century, was first adapted to modern art by the Cubists in the 1910s. Photomontage came into play a decade later. Both methods led esthetic revolutions and echoed political ones, and like every popular art form, both methods were sapped of vitality by too frequent, too clumsy use. As they reappeared in waves of popularity, in both fine and commercial art, they became predictable. When applied intelligently, collage and montage need not grow any more tiresome than other forms of illustration. But the media can mask incompetence, including the inability to draw and think. Digital art may be altered at whim, making it easy for the art director or client to impose changes. Artists are encouraged to provide more options, since it is so easy to move an element from here to there. In the past, art directors or designers who considered creating their own collages, might well have been frustrated by the level of skill required. With Photoshop, the illustrator can be replaced. Once-vital markets are drying up, supplanted by either designer-made art or the work of pliant digital artists. The widespread availability of digital clip art packages is further making illustrators obsolete. Almost every new process or style is followed by a shakedown period. Presumably, this is the shakedown of Photoshop. We may soon see the lesser practitioner learn to use it more competently or turn to some other medium. In the meantime, Photoshop as a production tool, has been invaluable for translating imagery into print. As an artistic tool, its designer-friendliness is pushing traditional illustration to the sidelines. Steven Heller's most recent book is Design Literacy: Understanding Graphic Design (Allworth Press).
1997-08-28 13:44GamePrg.On Sunday, 24-Aug-97, kar120c wrote [about (idm) mc303/rebirth/etc.]: > looks like art. Go
From:
GamePrg.
To:
IDM
Date:
Thu, 28 Aug 1997 13:44:42 EST4EDT
Subject:
Re: (idm) mc303/rebirth/etc.
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(idm) mc303/rebirth/etc.
permalink · <yam7179.2147.129834888@clark.net>
On Sunday, 24-Aug-97, kar120c wrote [about (idm) mc303/rebirth/etc.]:
quoted 2 lines looks like art. Got a modicum of talent?> looks like art. Got a modicum of talent? >Photoshop will cure that in a jiffy.
quoted 3 lines artwork. Photoshop was the first program>artwork. Photoshop was the first program > that allowed the average Macintosh >operator to do so. And it soon became clear
Let's see the average Macintosh operator come up with stuff that's up to par with tDR. Just because Photoshop makes it easier to manipulate images doesn't mean anything.. I see a lot of shit that probably was done with Photoshop and yeah, it's seamless and neat, and attractive.. but I also think it hasn't got a hope of being brilliant as I could do it in 2 seconds with the same tools, but that is no where near what they're trying to say "photoshop makes a moron someone with talent the likes of picasso." Being in the demo-scene I've heard this a lot. because people use Photoshop instead of spending countless hours pixelling their graphics.. If you could achieve the same effect in minutes rather than hours, why not do it? only an idiot would.. but one thing I'll say, I was going to buy an MC-303, and now that I hear that you can't make you're own sounds I'm not going to.. I won't pay $600 for something where I can't even make my own sounds, fuck that. __ __\ \ / /_\ \ \_____/ www.freq-div.home.ml.org