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From:
shift8
To:
sven
Cc:
,
Date:
Fri, 02 Sep 2005 14:29:02 -0700
Subject:
RE: [idm] post glitch
Msg-Id:
<1125696542.5884.35.camel@localhost.localdomain>
In-Reply-To:
<6.2.3.4.2.20050902185636.0282fd60@post.strato.de>
Mbox:
idm.0509.gz
quoted 7 lines i've missed it intentionally because thinking of developement of> i've missed it intentionally because thinking of developement of > music styles as > linear processes is deprecated and you didn't tell what you mean by glitch. > the 1920's dadaist performances using defective gramophone players? > the 1930's performances by john cage using radios? > the 1950's distorted electric guitars? > but you want an answer anyway, right?
all of those meet the criteria of being production techniques that utilize the asthetic of unintintional results in a musical way, so i guess that's our working definition. part of the reason that i asked the question is because "glitch" really is very difficult to define. you've given a good illustration for "glitch"s evolution. that's pretty cool. but with that, you've kinda negated your first sentence. and it seems the use of that technique is so pervasaive now in idm/ebm/blablabla, i'd almost call it a style, even though the fundaments could come from any of the previous linear progressions of music (genre). and with that, "glitch' could be genrefied as hiphop, ambient, soul, etc. etc. so i kinda understand why you think that evaluating musical styles as a linear process would be depreciated. but then again, if i played a slick rick track, then an edIT track, you would know the difference right away, yet still see the (linear?) progression.
quoted 1 line ok - the next big thing (but don't tell your friends) is "scramblism".> ok - the next big thing (but don't tell your friends) is "scramblism".
well - we got to find the next next big thing then, 'cause prefuse73 has the '70's soul LP in a blender' thing on lock. ;) -shift8 --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org