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From:
Tom Van de Wiele
To:
yahoo
Cc:
Date:
Wed, 22 Sep 2004 13:58:49 +0200
Subject:
Re: [idm] glicth software
Msg-Id:
<c96ba73504092204583693a6e6@mail.gmail.com>
In-Reply-To:
<000801c4a15c$47e464b0$2ad67ad5@virtualoffice>
Mbox:
idm.0409.gz
hi there not really off-topic IMHO. IDM-making should be part of the IDM list. as far as glitch is concerned: its glitch. you play with a piece of hardware or software until it gives you something you've never heard before. while playing with these sounds, you try to make a soundscape. a gradual build-up of all these sounds. sort of a little trip through all these weird abstract noises. maybe give it some backbone with a recurring sound and/or beat. I'd say, just sample what you have. if you want to make it a little more dynamic, I would look at pure-data or MAX and try something there... my 2 cents... cheers Tom On Thu, 23 Sep 2004 11:58:37 +0100, yahoo <izimizam@yahoo.co.uk> wrote:
quoted 27 lines Hi folks,> Hi folks, > > possible off topic but can anyone explain how stuff like > sogar and > sora styles of glitch music get made ?all these guys seems to have a very > similiar sound > or it sounds like they use the same sofwtare , am i deluded?:)(highly > possible anyway).I can hear they use different musical input but what cuts > and chops and fragments it in such a glass/crystaline like fashion ?ive > used alot of audio pc software like reaktor, does max do this > or can anyoen point me in teh direction of an ens or max object that will > fragement me nicely ? > > regards > > jachin > > ps.that was off topic i guess but i'm guessing someone here maybe able to > help. > > On topic.Whats your top 5 granulated beatless idm ? > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org > >
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