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From:
jacob z.
To:
Date:
Thu, 27 Jun 2002 15:25:29 -0700 (PDT)
Subject:
Re: [idm] RE:originality in composition
Msg-Id:
<Pine.LNX.4.21.0206271519090.31585-100000@zen.eds.org>
In-Reply-To:
<874rfo8obv.fsf@skeletor.onshore-devel.com>
Mbox:
idm.0206.gz
absolutely. a good friend of mine recently gained the ability to write ass-walloping drum n' bass. i was talking with him about how he did it, and he says he's been immersing himself in the genre, listening to and spinning so much jungle, that when he sits down to write it, he just knows what has to happen. he can hear in his head what would be the appropriately idiomatic thing to do would be at any given time. he's writing genre music, consicously - it sounds good and it doesn't sound particularly like any of the junglists he's emulating. this is how you learn. i studied compostion in college and the first thing we did in those classes was analyze existing compositions to find out how they were made. if you want to write a phat beat, you have to learn somehow what is phat - where phat came from so you can define tomorrow's phat yourself. j On 27 Jun 2002, String Theory wrote:
quoted 20 lines But anyway, nobody is completely free of influence. Influence and> But anyway, nobody is completely free of influence. Influence and > emulation are good things. Pure biting of another person's style > isn't even a bad thing. It's not very creative but it is a great > learning tool, as somebody pointed out earlier in the thread. I never > would have learned how to write beats if i didn't sit down and analyze > the fuck out of every record I ever bought. The key is to take what > you learn from others and apply your own ideas to improve on > techniques. > > Josh > > -- > -- String Theory > -- http://www.enteract.com/~yoshi/index.cgi > -- String Theory's Anhedonia CD/LP available at finer music stores worldwide > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org >
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