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From:
Chris Taylor
To:
Charles Terhune
Cc:
Sham Beam , Bruno Gola , IDM
Date:
Tue, 4 Oct 2016 12:54:39 -0400
Subject:
Re: elseq
Msg-Id:
<CAAT3gwFXYTiFvgDSaUd3iDb8Nhwj=z6f4Lg-Euh4rb-=9wOFRQ@mail.gmail.com>
In-Reply-To:
<CAAT3gwGOuKWApz2Q2GVB8h_iWXrHyO8nHta_6854aXYdChr6QA@mail.gmail.com>
Mbox:
idm-2016-10.gz
sorry I meant "they just push against the idea that "generative music" is autonomous because it still relies on parameters designed by humans" On Tue, Oct 4, 2016 at 12:49 PM, Chris Taylor <christaylor415@gmail.com> wrote:
quoted 174 lines ah I see what you mean now> ah I see what you mean now > > - they don't think that period of their music was bullshit (how I read > it), they just think push against the idea that "generative music" is > autonomous because it still relies on parameters designed by humans > > they might've talked about this in the Resident Advisor interview, at work > so I can't look it up to confirm > > https://www.residentadvisor.net/features/2756 > > > what do you mean when you say you think "generative music is BS"? > > On Tue, Oct 4, 2016 at 12:43 PM, Charles Terhune <crtdot@icloud.com> > wrote: > >> Aaaaannd a little more here. >> >> http://www.autechre.info/press/grooves-10.html >> >> Still not finding the exact article I was thinking of. Maybe it's me who >> thinks generative music is BS? :) >> >> >> On Oct 4, 2016, at 12:41 PM, Charles Terhune <crtdot@icloud.com> wrote: >> >> There's some mention of generative music here: >> >> http://autechre.net.ua/en/interviews/interview16.htm >> >> >> On Oct 4, 2016, at 12:40 PM, Charles Terhune <crtdot@icloud.com> wrote: >> >> In an article in The Wire around the release of Confield maybe? I don't >> remember the exact date. And I may be adding word to theirs BUT the gist of >> what Sean (I believe it was he) said was that the entire idea of generative >> music was somewhat BS because it always had a human being at its source >> setting the parameters and boundaries. Their feeling was/is that there >> could never be a truly generative music until it was entirely AI created >> from start to finish. >> >> On Oct 3, 2016, at 10:21 PM, Chris Taylor <christaylor415@gmail.com> >> wrote: >> >> "which even they said was bullshit mind you" >> >> Where did they say this about their generative work? >> >> On Sun, Oct 2, 2016 at 5:55 AM, Sham Beam <sham.beam@gmail.com> wrote: >> >>> > yes! age of adz has some awesome stuff. >>> >>> I really didn't like it at first but it's slowly been winning me over. :) >>> >>> >>> >>> On 2/10/2016 3:36 PM, Bruno Gola wrote: >>> >>>> >>>> >>>> On Sun, Oct 2, 2016 at 1:32 AM, Sham Beam <sham.beam@gmail.com >>>> <mailto:sham.beam@gmail.com>> wrote: >>>> >>>> that totally resonates. I was listening to The Age of Adz from >>>> Sufjan Stevens yesterday in the car and there were a few "fucking >>>> hell, how >>>> did he do that?" moments. >>>> >>>> >>>> yes! age of adz has some awesome stuff. >>>> >>>> >>>> >>>> >>>> >>>> >>>> On 1/10/2016 4:30 AM, Clint Anderson wrote: >>>> >>>> http://autechre.net.ua/en/interviews/interview10.htm >>>> <http://autechre.net.ua/en/interviews/interview10.htm> >>>> >>>> >>>> >>>> "It's about sleight of hand, where you're revealing things and >>>> then >>>> pulling them back. It's that sort of dynamic. But I think >>>> that's Hip >>>> Hop: the whole attitude of wanting to do people's heads in a >>>> little bit >>>> but also give them something that they'll really appreciate >>>> comes from >>>> that - Mantronix to early Bomb Squad --- where there were little >>>> tricks >>>> in there, and you knew the producer had stuck them in there >>>> because he >>>> knew it would do people's heads in. And it'd be like: fucking >>>> hell, how >>>> did he do that? Or, that's a totally mad thing to do with your >>>> track. >>>> But it didn't suffer because it wasn't. . ." Rob: "Wasn't a >>>> showcase for >>>> those ideas." Sean: "It was part of the flow and it worked. >>>> That's it >>>> really. That's how we've started describing it now." >>>> >>>> "I think a lot of people, when they're constructing complex >>>> music, have >>>> this idea that for something maddeningly complex to change into >>>> something else that's maddeningly complex you've got to do it >>>> suddenly," >>>> says Sean. "But there are millions of ways you can do it, >>>> because you >>>> can have your entire track changing piece by piece as it >>>> rotates, and >>>> that's what we're into We like things like a puzzle where it's >>>> revealing >>>> itself and changing. And you can almost follow it, because it >>>> works the >>>> same pace as your brain works. The trick is not to get it to >>>> work faster >>>> or slower, but to get it in tune with yourself. And obviously >>>> there are >>>> some people who work faster than that, and they'll hear it and >>>> think >>>> this is boring, and there are people who work slower than that, >>>> and >>>> they'll think this is too much. For us it's the right pace." >>>> >>>> Clint Anderson >>>> Systems Engineer >>>> "Freedom -- paint me a picture!" -- Burton Cummings >>>> >>>> >>>> On Thu, Sep 22, 2016 at 7:03 PM, Clint Anderson >>>> <clinta@gmail.com <mailto:clinta@gmail.com> >>>> <mailto:clinta@gmail.com <mailto:clinta@gmail.com>>> wrote: >>>> >>>> yeah its interesting i would almost say its a return to >>>> their >>>> classic style of the 'eternally unfolding secret tricks' >>>> tracks they >>>> used to do where halfway through you finally sort of more or >>>> less >>>> figured out what they were doing to get whatever >>>> effect/sound, and >>>> then the second half was just that much more badass >>>> >>>> >>>> >>>> >>>> -- >>>> Sham Beam >>>> >>>> >>>> >>>> >>>> >>>> -- >>>> Bruno Gola <brunogola@gmail.com <mailto:brunogola@gmail.com>> >>>> http://bgo.la/ >>>> >>> >>> >>> -- >>> Sham Beam >>> >>> >>> >> >> >> >> >