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From:
jon anderson
To:
Date:
Sat, 27 Jan 2001 12:24:56 -0800 (PST)
Subject:
[idm] dsp for the sake of dsp (was:old vs. new autechre)
Msg-Id:
<20010127202456.12213.qmail@web615.mail.yahoo.com>
Mbox:
idm.0101.gz
quoted 12 lines People have said:>People have said: > >> i don't like a lot of the "dsp for the sake of >dsp"... > >I'm just curious, what are some examples of stuff >that's just "dsp for >the sake of >dsp" ? >I suppose you could make that argument about Kid606's >stuff, but what >else ?
************************** it's kind of subjective. a track is "dsp for the sake of dsp" if it's got loads of dsp, but nothing else of interest. but who's to judge that the underlying structure is in fact "insubstantial" or "uninteresting"? the only thing i feel i have the right to say on this subject is that one should simply be aware that sound (digital processes and effects in particular) is one thing, and the organization of those sounds another. it is possible to do interesting things with either the sound or the organization, but often it is neither. it becomes bothersome when you hear a very cliche type of process (like "granularization" - a good example is right at the very beginning of track 3 (tewe) on chiastic slide - sounds kinda like a modem connecting to the internet) being applied to decorate or disguise an otherwise boring phrase or song. it's just too easy to use these types of processes in a routine way, so then it comes off gimmicky. imagine if you will, a generic autechre beat that goes something like this: [thud-ch-ch-thud-ch-ch-ch-thud-ch-ch-thud-ch-ch-ch...] now add some very clicky glitchy sound for a hihat and slap on some long whiney granularized sound combined with maybe snippets of something else you time-stretched or whatever with some other process: [wanka-wanka-wiiiiiiiiieeeeeeaaaaaaaooooooo-bzzt-bz-b] Now you have an ae beat that with cool sounds and the idm-people will accept it. of course, you could put some more work into it. maybe try to sort of copy a nice melody you heard funkstorung do, but rearrange the notes a little. make a nice floaty pingy low frequency synth with a long release time in reaktor. but then, sometimes the processing or sound collection is actually very interesting in it's own right, in which case you can drop the requirement that the "underlying structure" be interesting also. that's cool with me. so i wouldn't give an "example" of "just dsp" because it's too subjective, but i believe it really is out there. jon __________________________________________________ Do You Yahoo!? Yahoo! Auctions - Buy the things you want at great prices. http://auctions.yahoo.com/ --------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org