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From:
klodiom
To:
Date:
Thu, 11 Jan 2001 00:24:41 +0100
Subject:
SV: [idm] content vs. process
Msg-Id:
<000201c07bc1$8d516440$1afd143e@oemcomputer>
Mbox:
idm.0101.gz
amen to that lod ----- Original Message ----- From: christian adam hresko <godpup@ix.netcom.com> To: <idm@hyperreal.org> Sent: Wednesday, January 10, 2001 8:35 AM Subject: [idm] content vs. process
quoted 103 lines in regards to this whole kyma / max / autechre / r. devine etc etc...> in regards to this whole kyma / max / autechre / r. devine etc etc... > argument, i think it comes down to the issue of the validity or the > 'quality' of the content. > > a good bunch of my friends are graphic designers (i, however, can't draw > worth a shit...) and constantly struggle with the 'gee wow' appeal of > something vs. the actual material being presented. it seems at first, > when you land your graphic design job, you want to smother everything > with photoshop filters, have really 'cool' fucked up fonts, and make > everything look 'artsy.' (and this is AFTER they've been through four or > five years of college / art school) however, what they soon realize is > that it's MUCH harder to design a nice layout for a book cover, or a > preface with the idea that your job is to convey information. have you > noticed how many magazines have relatively decent articles, but you > can't read them because the entire page has been filtered, tweaked, > rotated, and smeared? i hate that! you can't read a damn thing. i > used to get a kick out of that sort of stuff. my friend josh finally > convinced me that 'less is more.' and for the most part, it's true. > he'll spend endless hours (or days) laying out a single page (print, not > web) so that the reader can 'access' whatever information is being > presented, in a logical and meaningful way. no distractions. no > 'noise.' that's design. all the other stuff is just piling on noise. > and if that's the purpose / point of a book or a webpage, that's > perfectly acceptable. if you're displaying information about a group / > band, do you really need all this shit moving around on the page? does > it 'enhance' your reading pleasure? do you gain more insight about the > group? i don't. > > so what does this have to do with music? well, with electronic music in > particular, one is tempted to do the exact same thing. sure, programs > like kyma, max / msp, supercollider, reaktor, or whatever your favorite > program is... are all programs which allow a great deal of 'freedom.' > but it's very tempting to pile on filtering algorithms, time stretch > (for the sake of time stretching), bit reduce, granulate, and mangle > your sound to death. yeah, it's pretty neat at first. and it actually > sounds pretty neat. but what are you trying to convey? and maybe this > is why IDM is quite emotionless. (at least i think it is. and that's > actually one of the reasons i enjoy it...) you're listening to a > concept. a process. a method. a lot of time sitting in front of a > computer and trying to make something sound 'musical' but not in the > traditional sense. (you can interpret that however you'd like...) the > end result is a 'gee wow' kinda reaction. and i buy straight into > this. and i'm trying my best to kick that habit. and to not repeat the > same thing myself. yes, i love the sound of digital artifacts. but at > some point, i have to ask myself what i'm listening to. what is the > content? what am i getting out of this 'music?' certainly not > emotion. at least in my case. i suppose i like the 'logic' of the > music. i like figuring things out. i like to program. i like > methods. maybe that's my attraction to IDM. but it's getting old. the > logic is the same. the methods are similar. there's no more > 'challenge.' just layers and layers of shit on top of shit. i've > programmed lots of shit. and luckily i realize that. my nifty neato > autechre patch for drum machines. it's neat. it makes a 'gee wow' type > of sound. you could probably make an entire album with this one patch. > and that's really pathetic. (i'm NOT saying this is what autechre does. > they definitely do they're on thing. good or bad, they came up with a > pretty original concept... or at least found the software to do it with > first outside of academics.) so i'm gonna go think about all this. i'm > glad this topic came up. because this is what's been stopping me from > recording and distributing anything i make. when my friends say 'hey, > you should send that in. it sounds just as good as the stuff you listen > to.' that needs to stop. and i need to stop paying 17 bucks for 40 > minutes of skipping samples and background noise. then again, i might > change my mind about all this come tomorrow. > > > bonus stuff. > > the tweaky beat patch for SuperCollider. run a drum machine through > your soundcard. (the pattern is irrelevant. a simple 4/4 bass snare > combo will do just fine) start moving the mouse around. and if you > want that 'gee wow' effect, move the mouse in the lower right hand > corner of the screen and quickly move it back to the upper left hand > corner. have a blast. and yeah, it's a very simple patch. (works for > lame synth melodies as well...) > > > > ( > > { > > var input, output; > > > > w = GUIWindow.new("panel", Rect.newBy(7, 41, 1135, 816)) > > .backColor_(rgb(129,84,209)); > > StringView.new( w, Rect.newBy(433, 348, 235, 58), "M o u s e X - Y S u r f a c e"); > > > > input = AudioIn.ar([1,2]); > > > > output = CombA.ar( > > in: input, > > maxdelaytime: 0.05, > > delaytime: MouseX.kr(0.0, 0.05, 'linear'), > > decaytime: LFSaw.kr((MouseY.kr(10, 2000, 'linear')))); > > > > output > > > > }.play; > > w.close; > > ) > > > cheers, > > christian >
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