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From:
Jesse McCoppin
To:
'IDM'
Date:
Fri, 1 Dec 2000 13:36:50 -0700
Subject:
RE: [idm] scary shit / reason software
Msg-Id:
<A8603901092FD31197FB00C00D00C60BF6D925@admin.bvsd.k12.co.us>
Mbox:
idm.0012.gz
I like it, but I just think it's got too much visual bells and whistles, and not enough usable power
quoted 145 lines ----------> ---------- > From: youn0394 > Sent: Friday, December 1, 2000 1:34 PM > To: Lee Azzarello; IDM > Subject: Re: [idm] scary shit / reason software > > I do believe that Propellerhead's idea was making a music program that > catered to musicians, rather than programmers. > > cheers, > /derek > > On 1 Dec 2000, Lee Azzarello wrote: > > on 12/1/00 7:59 AM, aaron at step@systorm.com wrote: > > > > > i think that propellerheads have a great idea.. > > > they are making the gear accessible on a computer.. > > > but they are KEEPING the gear metphor.. > > > > > > i perosnally know about 10 musicians who refuse to use a comptuer for > > > music.. > > > simply because they are gear-heads.. they look at reaktor's interface > and > > > cringe.. they see audiomulch and almost lose their lunch.. these guys > want > > > knobs, cables, & leds.. and lots of em.. Reason could very well be the > > > software that blurs this line enough to tempt them to use it.. > > > > If they want knobs, cabels & leds, why wouldn't they want to touch them > too? > > I see _absolutely_ no similarity between a stupid computer gear > interface > > and gear. My computer screen is good for doing a couple of things: > rendering > > text so I know what the computer is doing, or what I am typing, > rendering > > photos, giving me a couple of windows so I can see multiple program > running > > at once, playing movies and games. *It is not a rack of gear* and it > never > > will be. It's a computer screen! > > > > > and any of you people who think the graphics on screen on Reason are > taking > > > up serious system resources.. you need to look into visual programming > a > > > little more.. interface design is always negligible compared to > realtime > > > audio processing.. > > > > I call your bluff. SuperCollider is an incredibly sophisticated > real-time > > audio processing programming language. It runs more efficiently that any > > other program I own. To quote a friend/collegue in a recent > conversation: > > "it takes me longer to compile a program in C++ which adds two numbers > than > > it takes me to compile a much more elaborate SC patch." > > > > The GUI in SC is incredibly efficient and has no elaborate designs, just > > simple sliders, range views, waveform viewing, checkboxes and radio > buttons. > > And there are no "caution, beware of electric shock" signs or pictures > of > > fans and AC power outlets. Interface design can make or break an audio > app, > > look at Reaktor. Great tool, processor hog. There is nothing that > Reaktor > > can do that SC can't. The most apparent difference is that Reaktor has a > big > > fluffy GUI and SC does not. > > > > > most of the knobs are repeated.. there's only like 10-ish face > plates.. > and > > > most of the grapics are bmp's anyway.. which take no overhead once > > > rendered.. especially with directx. > > > > You are forgetting that you can automate the knobs, which requires > > animation. Each frame is a different graphic. There are _many_ more than > 10 > > graphics involved if you actually make a detailed count. > > > > > > and yes it DOES have to look like roland gear.. that's what makes it > > > usable.. > > > anyone who's been playing with gear for a few years knows that you can > pick > > > up any new roland box, and learn it in a few minutes.. they are always > very > > > straight forward and simple.. which makes them classic.. > > > > > > granted.. the older boxes (303 etc) could have been a little easier to > > use.. > > > but they didnt have much options for processing then.. > > > > Maybe, but that day won't come until we can get touch screen computers > with > > a vertical monitor that's five feet tall. Until then we have to use > tools > > like a mouse and keyboard, which are not well suited for manipulating > > hundreds of knobs and sliders. > > > > -l > > > > >>> Whoever wrote this is a very smart man....it looked > > >>> cool to me at first but now that i hear this it really > > >>> makes me think otherwise...that stupid graphics crap > > >>> is a waste of computer energy!! > > >> > > >> This is exactly what I think. I want a purely functional interface on > > these > > >> things - Windows/Mac style would suit me fine. I thought Rebirth was > far > > > too > > >> fiddly as well as wasting processor time. The point is to sound like > > > > the > > >> Roland products, it doesn't have to look like them too. > > > > > > > > > --------------------------------------------------------------------- > > > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > > > For additional commands, e-mail: idm-help@hyperreal.org > > > > > > > > > > > -l[e^2] > > > > > > > > --------------------------------------------------------------------- > > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > > For additional commands, e-mail: idm-help@hyperreal.org > > > > > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org > > >
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