I like it, but I just think it's got too much visual bells and whistles, and
not enough usable power
quoted 145 lines ----------> ----------
> From: youn0394
> Sent: Friday, December 1, 2000 1:34 PM
> To: Lee Azzarello; IDM
> Subject: Re: [idm] scary shit / reason software
>
> I do believe that Propellerhead's idea was making a music program that
> catered to musicians, rather than programmers.
>
> cheers,
> /derek
>
> On 1 Dec 2000, Lee Azzarello wrote:
> > on 12/1/00 7:59 AM, aaron at step@systorm.com wrote:
> >
> > > i think that propellerheads have a great idea..
> > > they are making the gear accessible on a computer..
> > > but they are KEEPING the gear metphor..
> > >
> > > i perosnally know about 10 musicians who refuse to use a comptuer for
> > > music..
> > > simply because they are gear-heads.. they look at reaktor's interface
> and
> > > cringe.. they see audiomulch and almost lose their lunch.. these guys
> want
> > > knobs, cables, & leds.. and lots of em.. Reason could very well be the
> > > software that blurs this line enough to tempt them to use it..
> >
> > If they want knobs, cabels & leds, why wouldn't they want to touch them
> too?
> > I see _absolutely_ no similarity between a stupid computer gear
> interface
> > and gear. My computer screen is good for doing a couple of things:
> rendering
> > text so I know what the computer is doing, or what I am typing,
> rendering
> > photos, giving me a couple of windows so I can see multiple program
> running
> > at once, playing movies and games. *It is not a rack of gear* and it
> never
> > will be. It's a computer screen!
> >
> > > and any of you people who think the graphics on screen on Reason are
> taking
> > > up serious system resources.. you need to look into visual programming
> a
> > > little more.. interface design is always negligible compared to
> realtime
> > > audio processing..
> >
> > I call your bluff. SuperCollider is an incredibly sophisticated
> real-time
> > audio processing programming language. It runs more efficiently that any
> > other program I own. To quote a friend/collegue in a recent
> conversation:
> > "it takes me longer to compile a program in C++ which adds two numbers
> than
> > it takes me to compile a much more elaborate SC patch."
> >
> > The GUI in SC is incredibly efficient and has no elaborate designs, just
> > simple sliders, range views, waveform viewing, checkboxes and radio
> buttons.
> > And there are no "caution, beware of electric shock" signs or pictures
> of
> > fans and AC power outlets. Interface design can make or break an audio
> app,
> > look at Reaktor. Great tool, processor hog. There is nothing that
> Reaktor
> > can do that SC can't. The most apparent difference is that Reaktor has a
> big
> > fluffy GUI and SC does not.
> >
> > > most of the knobs are repeated.. there's only like 10-ish face
> plates..
> and
> > > most of the grapics are bmp's anyway.. which take no overhead once
> > > rendered.. especially with directx.
> >
> > You are forgetting that you can automate the knobs, which requires
> > animation. Each frame is a different graphic. There are _many_ more than
> 10
> > graphics involved if you actually make a detailed count.
> > >
> > > and yes it DOES have to look like roland gear.. that's what makes it
> > > usable..
> > > anyone who's been playing with gear for a few years knows that you can
> pick
> > > up any new roland box, and learn it in a few minutes.. they are always
> very
> > > straight forward and simple.. which makes them classic..
> > >
> > > granted.. the older boxes (303 etc) could have been a little easier to
> > use..
> > > but they didnt have much options for processing then..
> >
> > Maybe, but that day won't come until we can get touch screen computers
> with
> > a vertical monitor that's five feet tall. Until then we have to use
> tools
> > like a mouse and keyboard, which are not well suited for manipulating
> > hundreds of knobs and sliders.
> >
> > -l
> >
> > >>> Whoever wrote this is a very smart man....it looked
> > >>> cool to me at first but now that i hear this it really
> > >>> makes me think otherwise...that stupid graphics crap
> > >>> is a waste of computer energy!!
> > >>
> > >> This is exactly what I think. I want a purely functional interface on
> > these
> > >> things - Windows/Mac style would suit me fine. I thought Rebirth was
> far
> > > too
> > >> fiddly as well as wasting processor time. The point is to sound like
>
>
>
> the
> > >> Roland products, it doesn't have to look like them too.
> > >
> > >
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> > >
> >
> >
> >
> > -l[e^2]
> >
> >
> >
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> >
>
>
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