179,854Messages
9,130Senders
30Years
342mboxes

← back to listing · view thread

From:
Ian Pojman
To:
Date:
Wed, 6 Sep 2000 11:14:06 -0500
Subject:
RE: [idm] Autechre poll (fractals)
Msg-Id:
<GNENLFEHEAMCLLIMHOOHAEIKCAAA.ian@webice.net>
In-Reply-To:
<cc.9b23a2c.26e702dd@aol.com>
Mbox:
idm.0009.gz
erm, not to go way off on some other tangent here, but, who ever said there was anything random in nature? just because we cant classify or put order to what we see doesnt mean it doesnt have a pattern. I mean, I've read about the Chaos theory and shit like that, but fuck it, everything happens for a reason. as for AE... man come on they didnt just put together some samples and like use fractals to make them and just whip up songs. Of course they put a lot of artistic ingenuity into their release, I'm sure nobody disagrees with me there. Just wanted to note that you cant just use a cool idea like fractals to make a song, its a great idea to base one upon, but if youre like booth/brown or james, you probably want to add stuff to make it sound better, like I'm sure they did. I really don't wish it was as easy as putting in some fractals and arranging some tones that sound ok together, I'm glad its not. ian
quoted 57 lines -----Original Message-----> -----Original Message----- > From: DynamiCell@aol.com [mailto:DynamiCell@aol.com] > Sent: Tuesday, September 05, 2000 9:16 PM > To: edhall@screech.weirdnoise.com; idm@hyperreal.org > Subject: Re: [idm] Autechre poll (fractals) > > > In a message dated 9/4/00 10:07:59 PM Pacific Daylight Time, > edhall@screech.weirdnoise.com writes: > > << I find it incredible, too -- in the original sense of that word: "not > credible." What's your source on this? >> > > Grooves Magazine issue 3 page 40 in the bottom left corner of the > page. Check > their web site at http://www/raom/prg/~audio/grooves/ for info on > their mag.. > which has pretty good distribution for an indy mag. > > "The smokey plastic cover to Autechre's EP7 obscures the > fossilized remains > of various Lsystems, or fractals, each describing a set of rules > that govern > the irate 'growth' of a string of letters, or plant cells or whatever is > being melded over a series of generations. Errors are thrown in > every few > turns so as to tune the work's obvious synthetic appearance, to make its > overall growth appear more natural... yada yada yadda... blah > blah blah...." > > And yes, it is possible to create NON RANDOM sound with > programming fractals. > Look at a fucking fractal, does it appear random to you, look at > a god damn > fern, does that look random? Nature has a certain element of > (for lack of a > better word) randomness. You can harness it (in such case as the > EVOLUTION > OF HUMANS) and create a wonderful object of nature. > > In programming, you would not need to use a random melody, you > could just use > a matrix of the notes you wish to be the main melody, and then a > command to > trigger that note at a certain time in the algorithim. > > You should check more into things... you may find that you don't actually > know everything. : ) > > Just wanted to clear things up. > Nick > > --------------------------------------------------------------------- > To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org > For additional commands, e-mail: idm-help@hyperreal.org > >
--------------------------------------------------------------------- To unsubscribe, e-mail: idm-unsubscribe@hyperreal.org For additional commands, e-mail: idm-help@hyperreal.org