179,854Messages
9,130Senders
30Years
342mboxes

← back to listing · view thread

From:
GamePrg.
To:
Cc:
IDM
Date:
Wed, 10 Jun 1998 01:06:45 EST4EDT
Subject:
Re: (idm) bouncing ball effect
Msg-Id:
<yam7465.2279.126180552@mail.clark.net>
In-Reply-To:
<yam7465.369.126180552@mail.clark.net>
Mbox:
idm.9806.gz
sorry for the extra post.. :Q On Wednesday, 10-Jun-98, GamePrg. wrote [about Re: (idm) bouncing ball effect]:
quoted 3 lines made, has a similar setting, and It would not be possible to do bouncing>>made, has a similar setting, and It would not be possible to do bouncing >>for the damn thing. Sequencing or sample editing, I don't really know of >>any sequencers that can go fast enough to produce a tone from a sample,
one other thing.. It should be quite easy to do that with a sample editor via the delay effect...:) believe me, if I can do it with the LAMEASS sample editor of Octamed Sound Studio here on my Amiga, you should DEFINITELY be able to do it in Sound Forge or the like. :) since the oss sample editor isn't even made to be an fx unit.. I have other programs for that (the reverb still sucks tho. it should be renamed to fast delay, not reverb ;) __ __\ \ / /_\ \ \_____/ "..in whatever you do, if you can't break new ground, what's the point?" - James Cameron