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From:
Andrew Wells
To:
Date:
Wed, 22 Jan 97 07:23:54 UT
Subject:
(idm) FSoL: Dead Cities -- a theory
Msg-Id:
<UPMAIL01.199701220725120910@msn.com>
Mbox:
idm.9701.gz
quoted 4 lines What's the deal with the tracks on the US release of FSoL's Dead Cities?> What's the deal with the tracks on the US release of FSoL's Dead Cities? > There are 15 tracks listed (Or so it seems) - and only 13 are apparent - > with a sort of 'hidden' track at the end of 13 after a 30 second or so > delay -
Here's my theory: the first nine tracks are all perfectly normal tracks (titlewise, anyway), but track ten, "In a State of Permanent Abyss," is divided into two subtracks, "Glass" and "Yage" (I think the division between the two is about two-thirds of the way through). Then we go to track eleven, which is "Vit Drowning" and so forth on up to thirteen. As for the hidden part at the end, I think it's what's described in the middle of the booklet (the little one) under "14" (the "Dead Cities reprise" and all) even though it's technically just the blurb at the end of track thirteen. Anyway, that's the way I listed them in my PC's CD player catalog, so I'd better just stick with it. An interesting sidenote: what they don't mention (even in the two-hundred page thingy) is that the tracks for this release were, in fact, numbered by Dilbert's pointy-haired boss. THIS much I know for a fact. Hope this clears things up! --"Sigless" Andy Wells On now: FSOL, "Vit Drowning" (I think)